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by gpfan
Sun Oct 15, 2017 3:12 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 745252

Re: Forza Motorsport Resource Extraction (.carbin)

Could some upload 2014 emil frey jaguar gt3 from Forza 7 please?
by gpfan
Wed Mar 08, 2017 1:19 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 505
Views: 317211

Re: Extracting simple models

:!: Thank you for your help AceWell :!: Your priceless :D So following a racional thought Unkn0005.dat should have more model data stored inside or do you think it´s only textures? Wondering if the file to look for is File0017-broken.tga (with 9051KB) to find car model instead of .DAT ones.... For w...
by gpfan
Wed Mar 08, 2017 1:57 am
Forum: Tutorials
Topic: Extracting simple models
Replies: 505
Views: 317211

Re: Extracting simple models

go for the clouds and you'll find the answer
Was just asking to know if i should invest time to learn how to use Hex and hexobj..... but thanks anyway, i know there is some 3d on those files for sure it´s only a question of time until i understand how to use this tools but time is limited.
by gpfan
Tue Mar 07, 2017 9:45 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 505
Views: 317211

Re: Extracting simple models

Why don't you look for point clouds in the data? Sorry for my ignorance but what do you mean with that?? [roll] checked the first three dat files only, couldn't detect a full model. Why don't you look for point clouds in the data? Maybe on those 3 you won´t but on Unkn0006/7/8.dat (car_template fol...
by gpfan
Tue Mar 07, 2017 1:00 am
Forum: Tutorials
Topic: Extracting simple models
Replies: 505
Views: 317211

Re: Extracting simple models

Hi shakotay2 i was able to open some files from RRE but i´m stuck. This is something very interesting to look at..... Only want to ask you if you could look at this files to see if by any chance there is the possibility to find 3d models inside. I dump the files with ravioli and some .DAT showed up,...
by gpfan
Mon Feb 06, 2017 12:38 am
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 745252

Re: Forza Motorsport Resource Extraction (.carbin)

dimon4ik6565 wrote:
zwrtron wrote:sb2dds have been released for testing purposes
tested. as i can see, 3dsimed described above converts textures to dds like a sharm, but your tool converts all textures like this one.
1.png

You need to install intel dx10 plugin on photoshop.....
by gpfan
Mon Jan 23, 2017 5:04 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 745252

Re: Forza Motorsport Resource Extraction (.carbin)

Converted all textures for AST_DB11_17, uploaded here: https://yadi.sk/d/hn6DPnKq3AU8S9 Format DX10 DDS, use Intel PS Plugin or DDS Converter from my previous post . Note about conversion: most textures data is attached to headers with mipmaps, but textures in LiveryMasks and UI folders require hea...
by gpfan
Sun Jan 22, 2017 1:19 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 745252

Re: Forza Motorsport Resource Extraction (.carbin)

........ Would be more important to improve the uvs, imho. Do you think it´s possible to create a tool to extract the texture from the swatchbin to understand how they done the job and to do some tests on the models to see what parts are good and what need to be improve eventually?? I confirm that ...
by gpfan
Tue Jan 17, 2017 10:41 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 745252

Re: Forza Motorsport Resource Extraction (.carbin)

So you mean they are grouped with same name inside each other? Yes oh that is not good i think. So should I import one part by one? must be some way so fix that. you guys are brilliant here I hope so...... hopefully someone will fix that, not me since i´m a noob on reversed engineering and need to ...
by gpfan
Tue Jan 17, 2017 9:13 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 745252

Re: Forza Motorsport Resource Extraction (.carbin)

Well apart LODs that are merged all together also models dont have materials yet and incorrect UV. I think they are in very huge scale too. Hope this problems can be solved, it's amazing that you already got until this point of progress. Good luck BTW. any idea how to open textures? The UV map is n...
by gpfan
Tue Jan 17, 2017 4:01 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 745252

Re: Forza Motorsport Resource Extraction (.carbin)

shakotay2@ First of all many thanks to take your time to figure this out and let us manipulate this beauty´s (3d models) as they are the best around! The only issue i see right now to have usable 3D models is the fact that some mesh names have more then 1 lod, in fact they have all lods together an...
by gpfan
Fri Jan 13, 2017 2:05 am
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 745252

Re: Forza Motorsport Resource Extraction (.carbin)

Regarding the UV problem shakotay2 mention some posts behind i remember Ernegien who made forza studio had some issues aswell to find the cure for it back then fot Forza 4, i´m positive his the guy who can help figure it out some of this puzzles! I suspect that everything must be very similar to Ern...
by gpfan
Tue Dec 27, 2016 6:43 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 745252

Re: Forza Motorsport Resource Extraction (.carbin)

Due to this, I have placed a temporary ban on your account. I will be keeping an eye on this thread. Happy holidays! Oh yes, finally! This dude got no chill, everyday asking for the same stupid thing. If there would be news, those would have been posted already. Happy holidays Gh0stBlade! Yeah the ...
by gpfan
Wed Dec 14, 2016 5:13 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 745252

Re: Forza Motorsport Resource Extraction (.carbin)

It's coming along, slowly but surely. I have most of the file format mapped out for some time now, I just need to put it all together. Unfortunately time is not on my side, but I hope to do some work this weekend. @gpfan I have most of my C# converters published here: https://github.com/RaduMC?tab=...
by gpfan
Sun Oct 02, 2016 11:09 am
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 745252

Re: Forza Motorsport Resource Extraction (.carbin)

Was hopping to see some news out here :( , saw chipicau updating his Unity project but nothing happened on Forza studio apex? :roll: