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Search found 10 matches
- Sun Jan 22, 2012 1:28 pm
- Forum: Compressed files and methods
- Topic: F.E.A.R. 3 compressed dsPack files
- Replies: 11
- Views: 6517
Re: F.E.A.R. 3 compressed dsPack files
I tried both of your Fear 3 scripts on the retail version and not a single one extracts. On audio.dspack the extraction of crc.map errors out with the following message: "Error: the specific offset can't be reached" Since the audio-archives are not compressed, there's not much to figure ou...
- Sun Jan 22, 2012 11:14 am
- Forum: Compressed files and methods
- Topic: F.E.A.R. 3 compressed dsPack files
- Replies: 11
- Views: 6517
Re: F.E.A.R. 3 compressed dsPack files
Funny that no one seems to be able to extract the uncompressed archives. Well, I wrote my own extractor in the meantime so never mind.
- Sat Jan 21, 2012 8:35 pm
- Forum: Game Archive
- Topic: The Witcher 2
- Replies: 171
- Views: 68541
Re: The Witcher 2
Well, those that I'm meddling with (Deus ex 3 ones) were created with TMPEnc, so your best bet would be to use this encoder. Last time I checked it supported loading a plethora of formats. Since the files in question use merely the MPEg1-format, chances are that you won't need any other decoders. Th...
- Sat Jan 21, 2012 2:48 pm
- Forum: Game Archive
- Topic: The Witcher 2
- Replies: 171
- Views: 68541
Re: The Witcher 2
Those files aren't corrupted. Use a proper player with a proper codec. Potplayer plays these files without a hitch.
- Sat Jan 21, 2012 10:12 am
- Forum: Game Archive
- Topic: BIGFILE.000 - Deus Ex Human Revolution Unpack
- Replies: 532
- Views: 205446
Re: BIGFILE.000 - Deus Ex Human Revolution Unpack
Could someone please upload a compiled version of revision 93?
- Mon Jan 16, 2012 10:09 pm
- Forum: Compressed files and methods
- Topic: F.E.A.R. 3 compressed dsPack files
- Replies: 11
- Views: 6517
Re: F.E.A.R. 3 compressed dsPack files
I can't believe no one has managed to create an extractor for the game. I checked out english.dspack and found the file listing at offset 0x2506D6. The archive contains over 2000 uncompressed mp3-files with wave headers (160kbps, mono, 48khz). The same goes for audio.dspack. I extracted one file man...
- Thu Apr 07, 2011 11:51 pm
- Forum: Game Archive
- Topic: IL-2: Cliffs of Dover - SFS archive
- Replies: 3
- Views: 1928
Re: IL-2: Cliffs of Dover - SFS archive
And kegetys done it again. You can find his sfs extractor for il2 here http://www.kegetys.net/misc/
- Mon Apr 04, 2011 6:22 am
- Forum: Game Archive
- Topic: IL-2: Cliffs of Dover - SFS archive
- Replies: 3
- Views: 1928
IL-2: Cliffs of Dover - SFS archive
Hi all,
This game uses encrypted .sfs files, just like the earlier entries in the IL2 series. However, none of the old il2 .sfs extractors work. I was wondering if anyone would be willing to help figure out how to open these archives up.
This game uses encrypted .sfs files, just like the earlier entries in the IL2 series. However, none of the old il2 .sfs extractors work. I was wondering if anyone would be willing to help figure out how to open these archives up.
- Thu Mar 24, 2011 2:29 am
- Forum: 3D/2D models
- Topic: Dragon Age 2 (PC)
- Replies: 102
- Views: 64160
Re: Dragon Age 2 (PC)
I'm confused. I ment I actually did get the UV with the hair mesh, by using the script. Instead of tzpans exporter. I've also toyed around with the hair texture dds, wich seems to be shared between all hair meshes in the game. It's rather funky, and I can't make much out of it. Seems to have 4 diffr...
- Wed Mar 23, 2011 3:13 am
- Forum: 3D/2D models
- Topic: Dragon Age 2 (PC)
- Replies: 102
- Views: 64160
Re: Dragon Age 2 (PC)
Love the script. For some reason the hair mesh I exported and imported with Tzpans tools didn't save the UV map, allthough all the other meshes had it intact, buuut the script actually made it. Saved me alot of fustration, now I'll just have to figure out the akwardly mapped channels in the dds files.