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Search found 20 matches
- Fri Feb 08, 2019 5:25 pm
- Forum: Game Localization
- Topic: Resident Evil 2 Remake localization
- Replies: 2
- Views: 1523
Re: Resident Evil 2 Remake localization
Hello guys! I did everything but I couldn't repack the files. There are whoes do this. But I don't know that how do they this? How can I do this? You can have a good start in here http://residentevilmodding.boards.net/thread/10142/modding-pak-files There's also a way to run unpacked files, appropri...
- Sat Oct 14, 2017 11:32 am
- Forum: Game Localization
- Topic: Dark Souls .ccm font edit
- Replies: 6
- Views: 2808
Re: Dark Souls .ccm font edit
Here's the .otf as you asked for it
https://mega.nz/#!OFc33TKT!9FBi2ZrY_3Kr ... IZ5ZUoXfRY
https://mega.nz/#!OFc33TKT!9FBi2ZrY_3Kr ... IZ5ZUoXfRY
- Sat Oct 14, 2017 8:52 am
- Forum: Game Localization
- Topic: Dark Souls .ccm font edit
- Replies: 6
- Views: 2808
Re: Dark Souls .ccm font edit
i extracte texture's from .tpf files... and repack is realy easy for this type of textture for wich darksouls? 1 , 2 or 3? i can do it...give me your characters, .ttf font... (but this is not easy or fast) It is for dark souls 1 That is a good news, I will provide the .ttf later, but for now... can...
- Fri Oct 13, 2017 11:27 am
- Forum: Game Localization
- Topic: Dark Souls .ccm font edit
- Replies: 6
- Views: 2808
Re: Dark Souls .ccm font edit
give me your texture font... a fontlib without texture?! i need to use texture for make some scripts or method... i don't have this game but i've seen this file before in other games... Alright, the textures is packed inside .tpf files... Can be unpacked with binderTool English https://mega.nz/#!WY...
- Thu Oct 12, 2017 4:34 am
- Forum: Game Localization
- Topic: Dark Souls .ccm font edit
- Replies: 6
- Views: 2808
Dark Souls .ccm font edit
Looking for a way to edit Dark Souls prepare to Die .ccm font file it is in .dcx format actually, but it can be uncompressed to .ccm using BinderTool or DeS-BNDBuild.exe But I cannot edit the .ccm it self Here is samples for the english and korean .ccm font files English https://mega.nz/#!KR9klBKa!_...
- Wed Sep 20, 2017 5:21 pm
- Forum: Game Localization
- Topic: Edit file FONT in Startup_INT.upk (Batman Arkham Asylum)?
- Replies: 9
- Views: 5205
Re: Edit file FONT in Startup_INT.upk (Batman Arkham Asylum)
From your files I see that: First you modded Startup_INT.upk, in a wrong way, because this game requires a special way to deal with .swf fonts, look at what I did in modding this file which is working perfectly. https://mega.nz/#!eRNGnbzY!ig2BLjx4iWJXvC3gjplqY3FMYQVzYKVBZxgxNrL1Z_U Second, you use u...
- Wed Sep 20, 2017 3:55 pm
- Forum: Game Localization
- Topic: Edit file FONT in Startup_INT.upk (Batman Arkham Asylum)?
- Replies: 9
- Views: 5205
Re: Edit file FONT in Startup_INT.upk (Batman Arkham Asylum)
Thanks, I will check it and back with results.GHOST DEAD wrote:done!
https://ufile.io/7wzz1
- Tue Sep 19, 2017 4:44 pm
- Forum: Game Localization
- Topic: Edit file FONT in Startup_INT.upk (Batman Arkham Asylum)?
- Replies: 9
- Views: 5205
Re: Edit file FONT in Startup_INT.upk (Batman Arkham Asylum)
can you give me your .int file (Localization files)? and your characters in your language. too. and your ttf font (your favorite font for use on this game) Do you have any idea on how to mod this upk? please share it if you have... I'm interested i can do that... like halfway said, give us all .int...
- Tue Sep 19, 2017 2:05 pm
- Forum: Game Localization
- Topic: Edit file FONT in Startup_INT.upk (Batman Arkham Asylum)?
- Replies: 9
- Views: 5205
Re: Edit file FONT in Startup_INT.upk (Batman Arkham Asylum)
Do you have any idea on how to mod this upk?halfway wrote:can you give me your .int file (Localization files)?
and your characters in your language. too. and your ttf font (your favorite font for use on this game)
please share it if you have... I'm interested
- Sat May 27, 2017 10:44 am
- Forum: Game Localization
- Topic: Batman Arkham asylum CommonGame_LOC_INT.upk
- Replies: 2
- Views: 2677
Re: Batman Arkham asylum CommonGame_LOC_INT.upk
dont change size of files... hex editor?! hex just can work on swf & fws... but you never can edit texture2d in hex... edit texture just can edit skin mode ind mabye give eror or crasjed or pixel problem in game give me your subtitle folder (int) and upk files and cofig folder... انا عسادُ بکم ...
- Sat May 27, 2017 5:35 am
- Forum: Game Localization
- Topic: Batman Arkham asylum CommonGame_LOC_INT.upk
- Replies: 2
- Views: 2677
Batman Arkham asylum CommonGame_LOC_INT.upk
I'm trying to add Arabic characters support to the game. The game is using two kinds of fonts in two separate .upk files For the menu/hud it uses the file Startup_INT.upk which have inside it fonts_en.GFxMovieInfo, I have managed to modify that because it is a SWF font, a familiar extension that I ...
- Wed Mar 08, 2017 10:00 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 589702
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
As I am translating the game, I use japanese as a base. I finished almost everything but there's one problem, which is the server messages. As it appears I cannot do anything with it, but I need it to be in English rather than Japanese. Server messages such as fob event info while you log in? These...
- Wed Mar 08, 2017 6:17 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 589702
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
As I am translating the game, I use japanese as a base. I finished almost everything but there's one problem, which is the server messages. As it appears I cannot do anything with it, but I need it to be in English rather than Japanese.
- Sun Jan 01, 2017 9:30 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 589702
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Anyway to add colors to game subtitles? the .subp files
- Sun Oct 02, 2016 9:53 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 589702
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Anyone can lead me to all other .lng?, or if someone had a way for telling the English base of the game to just read foreign letters? I know it is a hard task for you people. http://pastebin.com/rdiQ5ype See https://github.com/unknown321/mgsv_lua_dump/tree/master/tpp/master/inf for files that were ...