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by GMMan
Thu Dec 21, 2017 6:26 pm
Forum: Compressed files and methods
Topic: Okami HD - PC File Encrypted
Replies: 8
Views: 5357

Re: Okami HD - PC File Encrypted

It also helps that it literally tells you it's Blowfish.
by GMMan
Mon Dec 18, 2017 6:00 pm
Forum: Compressed files and methods
Topic: Okami HD - PC File Encrypted
Replies: 8
Views: 5357

Re: Okami HD - PC File Encrypted

Quick observation: the actual key is read from the file data_pc/config/flower.cip. It's encrypted with master key M2m2sukiYAKIx3pcWgj4Mue3Nh7gapQe Messing about with some other stuff... You can run the game with decrypted files by changing the constructor for m2::ResourceReadConfig in hx::SingletonO...
by GMMan
Sat Oct 24, 2015 4:14 pm
Forum: Game specific tools
Topic: Evolution Engine Cache Extractor
Replies: 85
Views: 75674

Re: Evolution Engine Cache Extractor

Just quickly popping in. Digital Extremes has made a Steamworks submitter for skins and whatnot, could be interesting. See https://forums.warframe.com/index.php?/ ... aunch-faq/, install at [url=steam://install/396050]steam://install/396050[/url].
by GMMan
Mon Aug 17, 2015 6:51 am
Forum: Website
Topic: Future of the forum: Q5 - Do you give credit to the forum?
Replies: 8
Views: 9741

Re: Future of the forum: Q5 - Do you give credit to the foru

Hard question for me to actually answer. I do mostly original research, and post results of my research here. If there is anyone to be credited, I do it in the post accompanying tools or in the source code, but only by name in the compiled program. I haven't credited XeNTaX in any of my programs (th...
by GMMan
Thu Jun 18, 2015 6:26 am
Forum: 3D/2D models
Topic: Edelweiss - Astebreed, Ether Vapor, Freesia
Replies: 8
Views: 4254

Re: Edelweiss - Astebreed, Ether Vapor, Freesia

Sorry for the necro, though I've been poking at Astebreed, which I just bought. The format above isn't quite correct. Here's a better one. char Signature[4]; WORD Version; // Only 2 is accepted WORD Flags; // 0x0001 is encrypted, 0x0002 is compressed DWORD NumFiles; DWORD DecompessedDataSize; struct...
by GMMan
Wed Nov 26, 2014 7:21 pm
Forum: Game specific tools
Topic: Scribblenauts Unlimited Unpacker
Replies: 8
Views: 10969

Re: Scribblenauts Unlimited Unpacker

makcar wrote:audio.p wav?
Use BinkA2Wav.
by GMMan
Mon Nov 24, 2014 11:14 pm
Forum: Game Archive
Topic: BH Online (*.PKG)
Replies: 6
Views: 2546

Re: BH Online (*.PKG)

Szkaradek123 wrote:hello

please, what is a full name of this game ?
Not sure how you'd translate it to English. 冰火纪元
by GMMan
Mon Nov 24, 2014 4:52 pm
Forum: Game Archive
Topic: with java scripting
Replies: 1
Views: 1056

Re: with java scripting

First, clarify what language you're talking about. Is it JavaScript or Java? Those two are completely different and unrelated languages, and it's hard to tell which one you're referring to. Second, are you trying to modify/make code for an existing program, or create something new? Once you tell me ...
by GMMan
Sat Nov 22, 2014 8:27 am
Forum: Game specific tools
Topic: Scribblenauts .vec Viewer
Replies: 2
Views: 4840

Scribblenauts .vec Viewer

This program lets you view the vector artwork in Scribblenauts Unlimited and Scribblenauts Unmasked.

Get it from the tools blog. All instructions are on that page.

Image

Version history:

1.0.0.0 [November 22, 2014]
  • Initial release
by GMMan
Wed Nov 19, 2014 1:19 am
Forum: Game specific tools
Topic: Scribblenauts Unlimited Unpacker
Replies: 8
Views: 10969

Re: Scribblenauts Unlimited Unpacker

Unpacker has been updated to work with Scribblenauts Unmasked. [s]I don't have files from Unlimited at the moment, so if it breaks, message me.[/s] Still working fine on Unlimited.
by GMMan
Thu Nov 13, 2014 8:48 pm
Forum: Game specific tools
Topic: Scribblenauts Unlimited Unpacker
Replies: 8
Views: 10969

Re: Scribblenauts Unlimited Unpacker

I dunno. This tool isn't designed to support BPE.
by GMMan
Thu Nov 13, 2014 7:50 pm
Forum: Game Archive
Topic: Warframe
Replies: 27
Views: 18592

Re: Warframe

Check here for the extractor. Just drag and drop the .toc or .cache file on to the program to extract. Most files are split into at least two pieces, one in the H cache and another in the B/F caches. The FBX files may or may not be in FBX format, but someone's made an importer for the non-FBX mesh f...
by GMMan
Sat Nov 08, 2014 1:06 am
Forum: Compressed files and methods
Topic: Shin Megami Tensei Nocturne compression
Replies: 11
Views: 3837

Re: Does anyone know the type of compression used?

Doesn't seem compressed. Inside your .7z it's compressed about 1.5:1. It looks most like a mesh. What game is it from?
by GMMan
Tue Oct 28, 2014 3:31 am
Forum: Video file formats
Topic: Webm won't open.
Replies: 3
Views: 2591

Re: Webm won't open.

Well, the files you uploaded were empty. Maybe try obtaining them again?
by GMMan
Thu Oct 23, 2014 2:50 pm
Forum: Video file formats
Topic: Webm won't open.
Replies: 3
Views: 2591

Re: Webm won't open.

Those files aren't real. They consist of one byte of 0x01 and the rest is filled with zeros. Notice how your .rar file compresses to 855 bytes? No actual video file will compress to that small.