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Search found 40 matches
- Sat Jan 02, 2016 5:32 am
- Forum: Website
- Topic: Happy new year! Our mission for 2016? Comment here!
- Replies: 11
- Views: 11624
Re: Happy new year! Our mission for 2016? Comment here!
Happy New Year comrades!
- Thu Jun 20, 2013 9:15 am
- Forum: General game tools
- Topic: 3d Models, animation importer - FatImporter
- Replies: 176
- Views: 118180
Re: 3d Models, animation importer - FatImporter
Call of Solum maybe? Where can we find this game, anybody know?fatduck wrote: - YS Online: The Call of sodum
- Wed Sep 26, 2012 6:09 pm
- Forum: Graphic file formats
- Topic: .MDA (RAYS MEDIA FILE). From Myth War II.
- Replies: 3
- Views: 3089
- Tue Sep 04, 2012 8:54 am
- Forum: Graphic file formats
- Topic: .MDA (RAYS MEDIA FILE). From Myth War II.
- Replies: 3
- Views: 3089
.MDA (RAYS MEDIA FILE). From Myth War II.
*.MDA is a container. Structure: typedef struct header{ char ID[16];// = "RAYS MEDIA FILE\0"; int unkn1a[2]; int filescount;// number of files in this container int unkn1b[3]; } header; typedef struct filedescriptor{ char filename[32];//with trash (?) after first '\n' int offset;//offset f...
- Sun Feb 05, 2012 12:28 pm
- Forum: 3D/2D models
- Topic: Shui Hu Q Zhuan 2 online (Unreal engine)
- Replies: 13
- Views: 4555
Re: Shui Hu Q Zhuan 2 online (Unreal engine)
*.PAK format looked like very easy.
char header[8]; "FSH24001"
int32 size; //fize of PAK
int32 numfiles; //number of files in PAK
{char filename[32]; int offset; int sizeOfFile; char dummy[8];}[numfiles]
then data.
char header[8]; "FSH24001"
int32 size; //fize of PAK
int32 numfiles; //number of files in PAK
{char filename[32]; int offset; int sizeOfFile; char dummy[8];}[numfiles]
then data.
- Fri Jan 27, 2012 2:28 pm
- Forum: Game Archive
- Topic: Lime Odyssey (.ref)
- Replies: 1
- Views: 903
Lime Odyssey (.ref)
The contents of this post was deleted because of possible forum rules violation.
- Fri Jan 27, 2012 2:17 pm
- Forum: Old posts
- Topic: Lime Odyssey (.ref)
- Replies: 2
- Views: 7947
- Wed Jan 25, 2012 6:49 pm
- Forum: Graphic file formats
- Topic: ineed help on .nmo
- Replies: 5
- Views: 2659
Re: ineed help on .nmo
What is it .nmo? And what is the game? If you have it - upload it if you want to get help.
- Wed Jan 18, 2012 7:28 pm
- Forum: Game Archive
- Topic: Rohan Gem / GEL extractor
- Replies: 1
- Views: 2798
Re: Rohan Gem / GEL extractor
Graphic convertor for EMP and GTX files from ROHAN.
Usage:
Convert file.emp to TGA:
rohancvt.exe file.emp
COnvert file.gtx to TGA or DDS (automatic selection)
rohancvt.exe file.gtx
Usage:
Convert file.emp to TGA:
rohancvt.exe file.emp
COnvert file.gtx to TGA or DDS (automatic selection)
rohancvt.exe file.gtx
- Tue Jan 17, 2012 4:26 pm
- Forum: 3D/2D models
- Topic: Legend Of Immortal (gamebryo engine)
- Replies: 4
- Views: 1675
Re: Legend Of Immortal (gamebryo engine)
it is a mix of 20.6.0.0, 20.2.0.7 and maybe other versions of engine. so your pack is pack of textures (all files starts with "1XET" id), no nifs inside it.i don't know what is the engine verson it uses
- Sat Jan 14, 2012 4:12 pm
- Forum: 3D/2D models
- Topic: List of Online Games can be Moded in 3D stuff
- Replies: 10
- Views: 4167
Re: List of Online Games can be Moded in 3D stuff
Gildor tools : RIFT Online Is it really possible to import from these game with niftools? Last time i tried, i couldn't do this, because of the models were newer engine version than niftools support. Incorrect quote: use NifTool for RIFT. Yes, some models has newer version but not all. Maybe you ha...
- Thu Jan 12, 2012 10:43 am
- Forum: 3D/2D models
- Topic: List of Online Games can be Moded in 3D stuff
- Replies: 10
- Views: 4167
Re: List of Online Games can be Moded in 3D stuff
Gildor tools : Battle Territory Online DC Universe Online Land of Chaos Online (LOCO) Lineage 2 Mortal Online TERA Onlone Weapons Of the Gods NifTools : Aeria Games: EdenEternal, GrandFantasia, KitsuSaga, MegaTen Atlantica Online Dark Age of Camelot Dragonica Online Fiesta Online Florensia Online L...
- Tue Jan 10, 2012 4:48 pm
- Forum: Graphic file formats
- Topic: Kit A Treehouse of My Own bitmaps
- Replies: 4
- Views: 1684
- Thu Jan 05, 2012 1:12 pm
- Forum: Graphic file formats
- Topic: Kit A Treehouse of My Own bitmaps
- Replies: 4
- Views: 1684
Re: Kit A Treehouse of My Own bitmaps
It is 32 bit raw image but partially incorrect. I don't know why - it is incorrect unpacking from game of it is game features. http://xmages.net/storage/10/1/0/e/a/thumb/thumb_538f54d7.png Download my result Usage: kk.exe FileWithFrame WidthOfFrame HeightOfFrame Out is tga image with frame name. You...
- Fri Dec 30, 2011 10:01 pm
- Forum: 3D/2D models
- Topic: Battleforge / War Front: Turning Point RTS - DRS
- Replies: 5
- Views: 2228
Re: Battleforge / War Front: Turning Point RTS - DRS
Does anybody know importer for models from BattleForge Lost Souls Edition?
One example: http://www.multiupload.com/9JVUR08L13