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Search found 5 matches

by Texel
Tue Aug 28, 2007 2:09 pm
Forum: Game Archive
Topic: .wz archive
Replies: 515
Views: 226563

Actually, I would imagine that the largest bottleneck here is disk access. I've never run the python script here, but I just did a full image extract from a somewhat older JMS Map.wz (293MB) and it took roughly 16 minutes to extract 16,559 images. I seem to remember it being faster than that, but th...
by Texel
Sat Aug 11, 2007 1:07 am
Forum: Game Archive
Topic: .wz archive
Replies: 515
Views: 226563

No, there's nothing missing. Have you read anything I've written? I think I've explained it pretty clearly.. Up until they implemented the newer encryption for KMST it worked flawlessly on all versions of MS - if it's not working now it's because they changed something in the meantime. Last time I u...
by Texel
Fri Aug 10, 2007 7:27 pm
Forum: Game Archive
Topic: .wz archive
Replies: 515
Views: 226563

Last I checked production KMS was not encrypted the same as KMST. Keep in mind, however, that I haven't messed with this stuff since last year :) .. so it's quite possible they've extended the newer encryption to production KMS. edit: Rick does indeed know the new encryption scheme, and I've dabbled...
by Texel
Sat Aug 04, 2007 3:52 am
Forum: Game Archive
Topic: .wz archive
Replies: 515
Views: 226563

ah, I should mention that the patcher code is Rick's. The rest is mine, however. If he objects to its distribution then it might be wise to take it out. I just poked through the code for the first time in a long time, and noticed I left a lot of things out... so if there are any specific questions a...
by Texel
Sat Aug 04, 2007 12:08 am
Forum: Game Archive
Topic: .wz archive
Replies: 515
Views: 226563