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Search found 5 matches
- Mon Nov 08, 2021 4:43 pm
- Forum: 3D/2D models
- Topic: Guardian's of the Galaxy Game Models
- Replies: 13
- Views: 2203
Re: Guardian's of the Galaxy Game Models
Just wanted to say that the tool that was linked, made by RandomTBush, is for Guardians of the Galaxy: The Telltale Series, which is a game that came out in 2017. It will not work on the new Guardians of the Galaxy game that was recently released, it's a completely different engine and game. Another...
- Tue Jun 04, 2019 4:22 pm
- Forum: 3D/2D models
- Topic: A Plague Tale: Innocence Tool
- Replies: 70
- Views: 24551
Re: A Plague Tale: Innocence Tool
Thanks for reporting. Other characters I have tested were fine. I will double check Beatrice to be sure. What export format/plugin did you use (SEModel or Nex)? I've tried both options, same result. SEModel imported directly to Blender, Nex converted to FBX via Noesis. I've only had time to check P...
- Tue Jun 04, 2019 1:43 pm
- Forum: 3D/2D models
- Topic: A Plague Tale: Innocence Tool
- Replies: 70
- Views: 24551
Re: A Plague Tale: Innocence Tool
Thanks for the updated tool! A weird thing I noticed with the "P_BEATRICE" model is that her facial bones are shifted up slightly compared to where they should be. It's easy to fix manually since they're just shifted on the Z axis, but weird nonetheless. This doesn't seem to happen to the ...
- Sun Jul 09, 2017 10:22 pm
- Forum: 3D/2D models
- Topic: Uncharted 1/2/3 (PS3)
- Replies: 55
- Views: 21091
Re: Uncharted 1/2/3 (PS3)
Thank you very much for this, I tested it on some U2 models and it works flawlessly! I have a question though, do you know where the base Drake skeleton is located? All the costume-hero variations for the main characters are higher poly than the actual NPC versions, but of course they all use Drake'...
- Thu May 26, 2016 5:07 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 787088
Re: Dead or Alive series formats and tools
Here's a sample if anybody wants to try their hand at it