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Search found 17 matches
- Tue Sep 30, 2014 8:52 am
- Forum: Game specific tools
- Topic: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLKS?)
- Replies: 255
- Views: 188037
Re: Beyond: Two Souls - Reversing | Porting (!!!TEXTURES!!!)
It has been forever since I've been on this site... love the 3d world but have not had any time as of late. So I was just curious if any new things have come about and I found this thread (because of your post in the 3d/2d models thread... think your right about it being mostly unnoticed..made me la...
- Tue Jul 03, 2012 8:02 am
- Forum: 3D/2D models
- Topic: Heavenly Sword (PS3)
- Replies: 17
- Views: 4925
Re: Heavenly Sword (PS3)
Chrrox really appreciate this importer and all you do for this site; I just have a question what do we need to do to extract the data from the wad files? --------------------- I saw a older post by Aluigi who had written a BMS script to extract from a wad file, (it seems to work )but the output cons...
- Tue Apr 24, 2012 7:17 pm
- Forum: 3D/2D models
- Topic: Resident Evil Operation Racoon City
- Replies: 109
- Views: 36410
Re: Resident Evil Operation Racoon City
Yes, that chart was posted by REfan, earlier to help explain how to fix the textures (definitely something worth pointing out again as fil1969 has done)... but doing this manually is time consuming, hence my above post to create a script that would take into account the file size and then based on t...
- Tue Apr 17, 2012 3:52 am
- Forum: 3D/2D models
- Topic: Resident Evil Operation Racoon City
- Replies: 109
- Views: 36410
Re: Resident Evil Operation Racoon City
@ lllccc, currently, there is no repacker and no one on this site has mentioned that they are working on such a tool. @ ReFan, good eye on identifying the correlation of the file size to the images' resolution... I was curious, if anyone here has experience with python scripts... I want to edit the ...
- Tue Mar 27, 2012 8:17 am
- Forum: 3D/2D models
- Topic: Resident Evil Operation Racoon City
- Replies: 109
- Views: 36410
Re: Resident Evil Operation Racoon City
Hey Sorosh, not sure what you mean then about "milkshaped" unless you just meant because the posted image lacked textures, and just reminded you of milkshape... guessing that is what you meant (since milkshape file format is *.ms3d and orc uses *.edgemodel). I also wanted to point out, tha...
- Mon Mar 26, 2012 3:27 am
- Forum: 3D/2D models
- Topic: Resident Evil Operation Racoon City
- Replies: 109
- Views: 36410
Re: Resident Evil Operation Racoon City
Soroosh the model shown in the above image is just the 3d mesh without the textures, using the Noesis program (he is not using Milkshape). As for the bones system and corrected rigging of the model... chrrox (or another) would have to be able to identify and then be able to correctly interpret the i...
- Sun Mar 25, 2012 6:49 am
- Forum: Graphic file formats
- Topic: Resident Evil Operation Raccoon City textures
- Replies: 13
- Views: 6003
Re: Resident Evil Operation Raccoon City textures
ok, thanks Adults, I had missed your earlier post about this.. I noticed you wrote another more generic script for reading XPR archive in another thread, but found I had to change the texture size manually to view certain size textures correctly(though some still have a section of the image show up ...
- Wed Mar 21, 2012 5:47 pm
- Forum: Graphic file formats
- Topic: Resident Evil Operation Raccoon City textures
- Replies: 13
- Views: 6003
Re: Resident Evil Operation Raccoon City textures
Nemesiscv, I was able to replicate what you did to view XPR files that had no file extension, but was curious why XPR files that had already included the extension are not working? I added the "fmt_XBOX_360_XPR.py" plugin to Noesis but was still unable to view the above mentioned XPR files...
- Fri May 13, 2011 2:08 am
- Forum: General game tools
- Topic: EA Graphics Tools
- Replies: 1
- Views: 2690
Re: EA Graphics Tools
I'm Not familiar with that program, post more information so that I or others here would be of help.
- Sat May 07, 2011 5:31 am
- Forum: General game tools
- Topic: BioHazard File Archive Tool
- Replies: 27
- Views: 38328
Re: BioHazard File Archive Tool
This is excellent news, very cool; I await the update then...
When I get the new version, I will run it through a number of the program options and let you know how it works out.
thanks again
When I get the new version, I will run it through a number of the program options and let you know how it works out.
thanks again
- Fri May 06, 2011 3:53 pm
- Forum: General game tools
- Topic: BioHazard File Archive Tool
- Replies: 27
- Views: 38328
Re: BioHazard File Archive Tool
Hello Markgrass, I appreciate this tool and the time you put into it. My question is will it (or does it) also work with vista? I installed the necessary dll files but I get a error that prevents the program from running (I get Biofat.exe error "The application failed to initialize properly (0x...
- Sat Nov 13, 2010 8:20 am
- Forum: 3D/2D models
- Topic: Unreal3 Engine - Enslaved - xbox360
- Replies: 5
- Views: 2563
Re: Unreal3 Engine - Enslaved - xbox360
Gildor has done some impressive stuff, quick question about the files, how do you open *.tfc and *.xx files in this game?
TFC seems to be the container for higher resolution textures.
TFC seems to be the container for higher resolution textures.
- Wed Sep 08, 2010 6:03 am
- Forum: Game Archive
- Topic: [PC] Devil May Cry 4
- Replies: 320
- Views: 158761
Re: [PC] Devil May Cry 4
omni, if we can export the files and obtain the bone data now, would creating a max2mod or a mod exporter plugin for max be difficult to implement or something now plausible? i ask because this seems to be the last piece of the puzzle toward adding custom models into re5.
- Thu Aug 19, 2010 2:31 am
- Forum: Game Archive
- Topic: [PC] Devil May Cry 4
- Replies: 320
- Views: 158761
Re: [PC] Devil May Cry 4
I would like to replace dmc4 and re5 models with different models; is there a tool or plugin to export a file in max into a *.mod? The goal here is the rig a new model on top of the games default bones and export it out to be used in game. I also have a question about importing a smd file, I had mad...
- Wed Aug 04, 2010 5:23 am
- Forum: Game Archive
- Topic: [PC] Devil May Cry 4
- Replies: 320
- Views: 158761
Re: [PC] Devil May Cry 4
Surveyor, thank you for this new soon to be released tool... very cool...