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by kornto
Tue Dec 10, 2013 12:45 am
Forum: Game Archive
Topic: [PS3/ X360] GTA V resource research & software development
Replies: 219
Views: 108799

Re: [PS3/ X360] GTA V resource research & software developme

Ok, so I finally started to work on the resources. I didn't do exactly what I planned at first. As first step I added a resource viewer for .xtd/.ctd. (With many missing fields right now). http://i.imgur.com/QJXiJqK.png This is just the first step towards working with resources. So right now I want ...
by kornto
Wed Nov 06, 2013 10:12 pm
Forum: Game Archive
Topic: [PS3/ X360] GTA V resource research & software development
Replies: 219
Views: 108799

Re: [PS3/ X360] GTA V resource research & software developme

Hey kornto, I am having trouble with part0\levels\gta5\generic\gtxd.rpf. When I export the entire contents of it, I get this error. Offset and length were out of bounds for the array or count is greater than the number of elements from index to the end of the source collection. It is happening in P...
by kornto
Tue Nov 05, 2013 11:07 pm
Forum: Game Archive
Topic: [PS3/ X360] GTA V resource research & software development
Replies: 219
Views: 108799

Re: [PS3/ X360] GTA V resource research & software developme

Btw, koronto, I had to comment out 1 line of code to get part0.rpf to re-pack. I was getting out of memory error. (idk if anyone got this error) private void WriteData(Stream stream, List<Entry> entries, Dictionary<Entry, Structs.RPF7EntryInfoTemplate> entriesInfo, IProgressReport progressReport = ...
by kornto
Tue Oct 22, 2013 5:59 pm
Forum: Game Archive
Topic: [PS3/ X360] GTA V resource research & software development
Replies: 219
Views: 108799

Re: [PS3/ X360] GTA V resource research & software developme

you guyz killed Online as expected http://www.gameranx.com/updates/id/18144/article/gta-online-mega-exploit-takes-game-robberies-to-the-meta-level/ still thinking that you did a right thing allowing to pack rpfs ? :mrgreen: We just allow rockstar to fix the game before it released on PC :) (Or in o...
by kornto
Mon Oct 21, 2013 6:56 pm
Forum: Game Archive
Topic: [PS3/ X360] GTA V resource research & software development
Replies: 219
Views: 108799

Re: [PS3/ X360] GTA V resource research & software developme

Can we leave the childish arguments out of this thread (They aren't going to end), and focus on on the research? Please post only contributing things.
by kornto
Sun Oct 20, 2013 7:04 pm
Forum: Game Archive
Topic: [PS3/ X360] GTA V resource research & software development
Replies: 219
Views: 108799

Re: [PS3/ X360] GTA V resource research & software developme

ThanatosSelisen Don't know about others, but I haven't looked on that things yet. (busy in yet another sphere...) kornto Good news!) Hope that flags bitfield documentation won't be hard. And, also, just one thing... I think that we have been mistaken a but when thought about RSC exporter/importer f...
by kornto
Sun Oct 20, 2013 5:54 pm
Forum: Game Archive
Topic: [PS3/ X360] GTA V resource research & software development
Replies: 219
Views: 108799

Re: [PS3/ X360] GTA V resource research & software developme

Thanks for that info! I just want to fix a little mistake that I made. I saw in the binary a reference to RSC5 ("52 53 43 35") and not RSC7. If in GTA IV/.. it is 52 53 43 05 and in RDR it is 52 53 43 85, so it is probably only by coincidence a printable "5". So it is better to c...
by kornto
Thu Oct 17, 2013 11:03 pm
Forum: Game Archive
Topic: [PS3/ X360] GTA V resource research & software development
Replies: 219
Views: 108799

Re: [PS3/ X360] GTA V resource research & software developme

I finally implemented the saving feature (but it rewrite the whole file each time) and made some GUI improvements. You can edit a rpf inside a rpf, but just don't forget to save it before you exit. There are still many GUI improvements that should be done. I try to balance the developing of new core...
by kornto
Sat Oct 12, 2013 9:36 am
Forum: Game Archive
Topic: [PS3/ X360] GTA V resource research & software development
Replies: 219
Views: 108799

Re: [PS3/ X360] GTA V resource research & software developme

SonofUgly wrote:A lot of rpf files aren't opening anymore with later versions of LibertyV, at least with PS3 rpf files (don't have a 360). Files like ps3.rpf, part2.rpf, part3.rpf and most of the .rpfs in part0.rpf
It does work for me. How do you define "aren't opening"?
by kornto
Tue Oct 08, 2013 10:50 pm
Forum: Game Archive
Topic: [PS3/ X360] GTA V resource research & software development
Replies: 219
Views: 108799

Re: [PS3/ X360] GTA V resource research & software developme

OrangeC wrote:Is so far the ps3 audio working correctly?
Yes. Haven't got any other report.
by kornto
Tue Oct 08, 2013 9:36 pm
Forum: Game Archive
Topic: [PS3/ X360] GTA V resource research & software development
Replies: 219
Views: 108799

Re: [PS3/ X360] GTA V resource research & software developme

Hi, just a quick update on LibertyV. I don't have a lot of time to work on it, so that is why it doesn't update as frequent as it used to be. (It was during the holidays here so I had free time) I gave up on the decoding bug in xbox360 right now (some audio files can't be decoded, not sure how many)...
by kornto
Fri Oct 04, 2013 12:08 am
Forum: Game Archive
Topic: [PS3/ X360] GTA V resource research & software development
Replies: 219
Views: 108799

Re: [PS3/ X360] GTA V resource research & software developme

Fixed the problem with the ps3. I already fixed that problem in the past, but this time it was harder to fix it, because of the changes that were made for the correct decoding.
And I am planning to do multi-channel wav extraction.
by kornto
Mon Sep 30, 2013 10:44 pm
Forum: Game Archive
Topic: [PS3/ X360] GTA V resource research & software development
Replies: 219
Views: 108799

Re: [PS3/ X360] GTA V resource research & software developme

I probably shouldn't have used the term skip (though the waveform is completely flat), maybe clipping would be a better word for explaining it. With the latest trunk, extracting from PS3/audio_misc.rpf/streams/menu_music.awc results in a few files. menu_music.awc.14735460.wav is the one i've notice...
by kornto
Mon Sep 30, 2013 10:30 pm
Forum: Game Archive
Topic: [PS3/ X360] GTA V resource research & software development
Replies: 219
Views: 108799

Re: [PS3/ X360] GTA V resource research & software developme

I'm using the latest trunk of LibertyV and extracting audio_misc.rpf/streams/menu_music.awc (from the PS3) results in skips in every file (some have more, some less). Extracting the same files from the 360 is producing skip-free or much less skips overall. btw 360 files result in 31999Hz sampling r...
by kornto
Mon Sep 30, 2013 8:28 pm
Forum: Game Archive
Topic: [PS3/ X360] GTA V resource research & software development
Replies: 219
Views: 108799

Re: [PS3/ X360] GTA V resource research & software developme

Fixed it! Now it works good. (If you find any problem report..) I found what I missed. I had to skip some bytes in the start of each chunk. Those were from the end of the last chunk, for seeking/syncing purposes. But, it is still not perfect. I found an audio that ffmpeg failed to decode, so I need ...