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Search found 29 matches
- Mon May 20, 2013 2:27 pm
- Forum: Game Archive
- Topic: Scribblenauts Unlimited *.p files
- Replies: 18
- Views: 15881
Re: Scribblenauts Unlimited *.p files
You need to target 32-bit when compiling, because mss32.dll is a 32-bit DLL. If not, BinkA2WAV will launch in 64-bit mode and it'll not be able to P/Invoke mss32.dll. Okay, that makes sense; I didn't even consider the compiler might default to x64. I made another attempt at it with that in mind, bu...
- Mon May 20, 2013 12:23 pm
- Forum: Game Archive
- Topic: Scribblenauts Unlimited *.p files
- Replies: 18
- Views: 15881
Re: Scribblenauts Unlimited *.p files
What issue are you having? Mostly it's a complete unfamiliarity with the language and, in general, compiling native code. I managed to get past the /unsafe flag and some other issues with VS2012 but I'm sure I was doing something wrong. I pasted the code into a new "C# console application"...
- Mon May 20, 2013 8:51 am
- Forum: Game Archive
- Topic: Scribblenauts Unlimited *.p files
- Replies: 18
- Views: 15881
Re: Scribblenauts Unlimited *.p files
This is really awesome! Can someone compile these to win32 binaries? EDIT: Grabbed VS2012 and I'm going to try to give this a go myself. If I'm not mistaken both ScribbleExtract and the code AngelSL posted should compile with it, right? Hopefully I can figure it out :D EDIT #2: Nice, I got Scribble...
- Fri May 17, 2013 1:44 pm
- Forum: Game Archive
- Topic: Defiance beta
- Replies: 46
- Views: 20482
Re: Defiance beta
It no doubt uses opus and the other audio type is BINK Audio (*.binka) with the header of 1FCB, unfortunately no decoding tool for binka I seen unless somebody can get the bink sdk's binka_encode.exe which may decode... Miles uses binkawin.asi for decode AFAIK. Apparently bulk of the audio is all b...
- Fri May 17, 2013 1:38 pm
- Forum: Game Archive
- Topic: Scribblenauts Unlimited *.p files
- Replies: 18
- Views: 15881
Re: Scribblenauts Unlimited *.p files
Sorry to bump this 2-month old topic. I've found, after disassembly using IDA, that mss32.dll (the Miles Sound System) is responsible for handling audio playback and decoding audio files. The "WAV" files that have a header starting with 1FCB are actually Bink Audio (.binka) files; it is ha...
- Mon Nov 03, 2008 8:23 am
- Forum: Game Archive
- Topic: SoupToys .toy format
- Replies: 11
- Views: 3632
Re: SoupToys .toy format
The contents of this post was deleted because of possible forum rules violation.
- Sun Nov 02, 2008 3:29 am
- Forum: Game Archive
- Topic: SoupToys .toy format
- Replies: 11
- Views: 3632
Re: SoupToys .toy format
Thanks all. I'll look at the java source and try to reverse it (i.e repacker)
- Tue Oct 21, 2008 7:49 am
- Forum: Game Archive
- Topic: SoupToys .toy format
- Replies: 11
- Views: 3632
Re: SoupToys .toy format
I must be mistaken then. I hope to see an extractor soon, maybe even a repacker (okay I'm going way too far.. am I?)
- Sat Oct 18, 2008 7:24 am
- Forum: Game Archive
- Topic: SoupToys .toy format
- Replies: 11
- Views: 3632
Re: SoupToys .toy format
Thanks for looking at it. So far it seems that it's some kind of archive file with AutoCAD 3d files in them?
- Sat Oct 11, 2008 9:09 am
- Forum: Game Archive
- Topic: SoupToys .toy format
- Replies: 11
- Views: 3632
SoupToys .toy format
Hey. I've been playing this game http://www.souptoys.com, and have gotten considerably fed up with the "limit" of each toy available. Hopefully, the format isn't too hard. (File format header: 883F0305) (If you download it, the toy files can be found at C:\Documents and Settings\All Users\...
- Tue Mar 11, 2008 9:03 am
- Forum: Game Archive
- Topic: .wz archive
- Replies: 515
- Views: 226474
Re: .wz archive
Well, I actually figured out list.wz encryption. These encryption methods are crap. And I didn't just use brute force switching methods throughout the WZ files. In other words, I didn't just try one encryption, if that one failed switch to the other. I mean I actually figured out list.wz. :) Grats ...
- Thu Oct 18, 2007 2:15 pm
- Forum: Game Archive
- Topic: shockwave flash scripting
- Replies: 2
- Views: 1795
- Tue Jun 26, 2007 11:50 pm
- Forum: Game Archive
- Topic: .wz archive
- Replies: 515
- Views: 226474
- Tue Jun 26, 2007 3:11 pm
- Forum: Game Archive
- Topic: .wz archive
- Replies: 515
- Views: 226474
- Tue Jun 26, 2007 1:15 pm
- Forum: Game Archive
- Topic: .wz archive
- Replies: 515
- Views: 226474