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by Romored
Fri Feb 01, 2013 3:46 pm
Forum: Game Archive
Topic: Sol Trigger for PSP, *.TPK files
Replies: 3
Views: 4553

Re: Sol Trigger for PSP, *.TPK files

Hello there! I'll bump this topic as the subject is very similar. I found this kind of files in another PSP game: Criminal Girls. Same "ZZZ0" header and same structure. I tried to find an utility to extract their content but I couldn't find absolutely anything. The only thing I know is wha...
by Romored
Wed Aug 01, 2012 12:37 pm
Forum: 3D/2D models
Topic: Digimon World Re:Digitize
Replies: 32
Views: 17908

Re: Digimon World Re:Digitize

Falo, how did you repack the ARCV0.BIN file? I'd like to test some of the translations I did directly on the console, but I don't know how to repack that file. Can you tell me, please?
by Romored
Mon Jul 30, 2012 11:06 am
Forum: 3D/2D models
Topic: Digimon World Re:Digitize
Replies: 32
Views: 17908

Re: Digimon World Re:Digitize

Epic topic! I'm really looking forward to this!

I'm waiting for the repacker, I'd really like to make an Italian patch for the game, once the English one is completed.

Keep up the good work!
by Romored
Fri Aug 26, 2011 1:28 pm
Forum: Game Archive
Topic: [PSP] Black Rock Shooter *.VOL (RTDP)
Replies: 15
Views: 8472

[PSP] Black Rock Shooter *.VOL (RTDP)

Hello! This game seems to have pretty good assets and models, so I wanted to check what kind of game files it used. I found out that the files are compressed in a similar format to the one used for Arc Rise Fantasia on Wii (which was discussed in this topic: http://forum.xentax.com/viewtopic.php?f=1...
by Romored
Wed Sep 15, 2010 7:28 am
Forum: Compressed files and methods
Topic: Need help on Tales of Vesperia[X360] files
Replies: 37
Views: 19659

Re: Need help on Tales of Vesperia[X360] files

Thanks a lot, bwin! Now it works, I owe you a favour!!
by Romored
Tue Sep 14, 2010 10:31 pm
Forum: Compressed files and methods
Topic: Need help on Tales of Vesperia[X360] files
Replies: 37
Views: 19659

Re: Need help on Tales of Vesperia[X360] files

I see... So basically it's all very unpredictable. I'll try when I have more time, then >< And I'll also try to find the version of xbdecompress you're saying. Me too noticed that Graces and Vesperia have very similar formats (I was trying to decompress the content in the .se3 files in both the game...
by Romored
Tue Sep 14, 2010 12:41 pm
Forum: Compressed files and methods
Topic: Need help on Tales of Vesperia[X360] files
Replies: 37
Views: 19659

Re: Need help on Tales of Vesperia[X360] files

If you could mediafire me the objects and recipe pictures you'd do me a real favour...!!! ^_^ I think I have the 7645 version of xbdecompress... It's strange that it doesn't work... Shouldn't it be a superior version of the 6654? That's why I can't extract nothing from txv files? For Ratatosk, I've ...
by Romored
Mon Sep 13, 2010 8:59 am
Forum: Compressed files and methods
Topic: Need help on Tales of Vesperia[X360] files
Replies: 37
Views: 19659

Re: Need help on Tales of Vesperia[X360] files

I can't understand how did you do to extract those image files! :( I have the files from the complete game (not the demo), and I'm trying with the exact files you're talking about (COMALL.TXM & TXV). I also have the SDK (76451), and I've been trying to use the programs you mentioned, but I conti...
by Romored
Mon Sep 13, 2010 8:33 am
Forum: Audio file formats
Topic: Xenoblade .brsar file
Replies: 4
Views: 3413

Re: Xenoblade .brsar file

I solved by opening the files with VGMToolbox: it extracts .rwav files that are perfectly readable with vgmstream. They can also be converted with Winamp, if you have the right plug-in.
by Romored
Sun Aug 29, 2010 4:40 pm
Forum: Audio file formats
Topic: Tales of Graces & Vesperia Audio Formats: *.se3/*.nub/*.spb
Replies: 5
Views: 6276

Re: Tales of Graces & Vesperia Audio Formats: *.se3/*.nub/*.

Did someone find any solution? Searching on the internet, I found some information about .se3 files: it seems that they are .nub with a different header. I found a discussion saying that deleting the header to the 0x5000 offset (even if I think this is specific of the file they were talking about, b...
by Romored
Tue Aug 24, 2010 8:57 am
Forum: Graphic file formats
Topic: [Wii] Tales of Symphonia 2 - Skit Mugshots
Replies: 8
Views: 4017

Re: [Wii] Tales of Symphonia 2 - Skit Mugshots

Oh, I see >_< Well, it doesn't matter, then. Thank you anyway! Yes, I used the "Dump Textures" feature (doing all the work by hand would be a mess), but the problem is that maybe the skits are drawn in a particular way which Dolphin can't recreate perfectly. Because on the Wii the lips and...
by Romored
Sun Aug 22, 2010 10:59 am
Forum: Graphic file formats
Topic: [Wii] Tales of Symphonia 2 - Skit Mugshots
Replies: 8
Views: 4017

Re: [Wii] Tales of Symphonia 2 - Skit Mugshots

Yes, I tried it... It works quite well (and if you already have the Skits Gallery you can rip all the portraits of the characters in about half an hour), but the problem is that Dolphin randomly "discards" the movements of the mouth and of the eyes, and I need all of them... You don't have...
by Romored
Wed Aug 18, 2010 12:02 pm
Forum: Graphic file formats
Topic: [Wii] Tales of Symphonia 2 - Skit Mugshots
Replies: 8
Views: 4017

Re: [Wii] Tales of Symphonia 2 - Skit Mugshots

Thank you for your answer, Strobe!! Mmmh... So there's nothing that allows to understand how exactly decode this kind of images, into those files. I'm searching for something helpful among the other files in the disc, but until now I can't find anything >_< It's strange, because many files in the di...
by Romored
Mon Aug 16, 2010 2:47 pm
Forum: Graphic file formats
Topic: [Wii] Tales of Symphonia 2 - Skit Mugshots
Replies: 8
Views: 4017

[Wii] Tales of Symphonia 2 - Skit Mugshots

The files in this game are mostly Microsoft CABs renamed as general ".bin" files. After I finally understood this, I succeeded in extracting pretty much all of the game models in the disc (it's scary, how poorly protected is this game). There's just one thing I don't understand how to extr...
by Romored
Sat Aug 14, 2010 12:41 pm
Forum: Audio file formats
Topic: Xenoblade .brsar file
Replies: 4
Views: 3413

Xenoblade .brsar file

Using Falo's scripts, I succesfully managed to extract the audio files from "snd.pkb", in Xenoblade game disc. But now there's something wrong. The files I extract with quickbms have .dat extention, but looking into them with an hex editor, they look like some kind of .brsar files. I tried...