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Search found 20 matches

by triton
Sat May 02, 2009 2:36 am
Forum: 3D/2D models
Topic: RuneScape model format
Replies: 3
Views: 2969

Re: RuneScape model format

Coincidentally, I found some documents about the RuneScape models today. I haven't touched this stuff in a big while. :) These were not written by me. At the time I managed to extract some stuff, but this seems much more detailed and accurate. Sorry, it's a little big. :) The following document is w...
by triton
Fri Apr 18, 2008 7:51 pm
Forum: Audio file formats
Topic: Help needed with weird .wav header found on PSP
Replies: 21
Views: 8692

Re: Help needed with weird .wav header found on PSP

Why not just post at the thread?
by triton
Thu Apr 17, 2008 3:24 pm
Forum: Compressed files and methods
Topic: RuneScape decompression code
Replies: 5
Views: 2611

Re: RuneScape decompression code

I have no experience in compression algorithms, was hoping some of you could notice any similarities with existing compression algorithms.
by triton
Wed Apr 16, 2008 7:17 pm
Forum: 3D/2D models
Topic: RuneScape model format
Replies: 3
Views: 2969

Re: RuneScape model format

Already figured out, thanks to those who gave it a look anyway.
by triton
Wed Apr 16, 2008 7:15 pm
Forum: Compressed files and methods
Topic: RuneScape decompression code
Replies: 5
Views: 2611

RuneScape decompression code

By decompiling and deobfuscting Java code from RuneScape, I got this code: http://pastie.caboo.se/181708

Right now it's possible to decompress the archives from the cache. The problem is we can't figure out the algorithm, to be able to compress it afterwards.

Hope someone can help, thanks.
by triton
Sun Mar 02, 2008 9:02 pm
Forum: 3D/2D models
Topic: RuneScape model format
Replies: 3
Views: 2969

RuneScape model format

I guess this one is easy but I have no experience with 3D models.

If someone could help, I would be grateful. :)
by triton
Sun Mar 02, 2008 5:58 pm
Forum: Audio file formats
Topic: .TFX (TFMX) audio format
Replies: 6
Views: 3957

Re: .TFX (TFMX) audio format

I got the files working a few months (byte-ordering issues), just thought that some of you would like to know. ;)
by triton
Tue May 29, 2007 9:11 pm
Forum: Graphic file formats
Topic: Sparking Neo ( PS2 ) texture files
Replies: 22
Views: 17257

Here's a code algorithm for xbox swizzle and unswizzle void UnSwizzle(void *ReadArray, void *WriteArray,unsigned long int &ReadOffset,unsigned long int WriteOffset, unsigned long int SegWidth, unsigned long int SegHeight, unsigned long int DataWidth) { if(SegWidth == 2 && SegHeight == 2)...
by triton
Tue May 29, 2007 12:41 am
Forum: Game Archive
Topic: Killing Time
Replies: 3
Views: 1779

I found what appears to be the extracting routine in the disassembly of the file, I am using IDA Pro. I don't have much experience in analyzing assembly code...

Any hints?
by triton
Fri May 25, 2007 9:01 am
Forum: Holy Cow!
Topic: Wer spricht jetzt hier eigentlich deutsch?
Replies: 14
Views: 7060

Se falassem em Inglês eu até percebia, agora metem-se a falar em Alemão e um gajo fica mesmo à nora... isso não se faz! :D
by triton
Wed May 09, 2007 9:52 am
Forum: Compressed files and methods
Topic: Zone66 Compression Unknown
Replies: 28
Views: 12469

Great job, john_doe! :)
by triton
Tue Apr 17, 2007 2:46 am
Forum: Graphic file formats
Topic: .BOB and .SRB files
Replies: 5
Views: 3139

UPDATE: http://triton.com.pt/nesquik

All reverse engineering work done by me and Praetorian. Still some bugs to fix, but we have figured out almost every bit of the game engine and file formats.
by triton
Sun Mar 25, 2007 7:25 pm
Forum: Audio file formats
Topic: .TFX (TFMX) audio format
Replies: 6
Views: 3957

What about the TITLED.TFX? Did that one work? What player did you use for it? Unfortunately it doesn't work, I am really interested in figuring out why, I've been reading the source of the player, but I can't find anything... I might need to use a debugger. I tried using various player, but they al...
by triton
Sun Mar 25, 2007 7:20 pm
Forum: Graphic file formats
Topic: .BOB and .SRB files
Replies: 5
Views: 3139

Thanks for your interest, I've been trying to learn Assembly to see if I can get any hints debugging the executable. EDIT: Another interesting thing is that the setup creates an archive called NESTLE.DAT (I have been able to extract it already), using 3 files (extracted from the first archive, NESQU...
by triton
Mon Mar 19, 2007 1:02 pm
Forum: Compressed files and methods
Topic: Encrypting methods
Replies: 0
Views: 2055

Encrypting methods

Hi, I am trying to decrypt some old game files, does anybody have tutorials about the common encryption methods?

If you could direct me to an assembly debugging tutorial I would also be grateful.

Thanks!