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Search found 12 matches
- Mon Nov 19, 2012 5:22 pm
- Forum: Compressed files and methods
- Topic: WWE 13 (pac files)
- Replies: 70
- Views: 26023
Re: WWE 13 (pac files)
@draven, can you explain the menu glitch you mentioned? When I select diva's it doesnt bring up the old style menu. If we can select wresters using the old style menu, there will be no need to add them as dlc. I've already added wresters to unused slots and also enabled the npc's, but there is no w...
- Sun Nov 11, 2012 12:33 am
- Forum: Compressed files and methods
- Topic: WWE 13 (pac files)
- Replies: 70
- Views: 26023
Re: WWE 13 (pac files)
did you post them somewhere ?GamingSinceAtari wrote:Yea, have modded many textures.nsieniski wrote:did you make it work in game with those settngs?
Thanks bro
- Fri Nov 09, 2012 3:31 pm
- Forum: Compressed files and methods
- Topic: WWE 13 (pac files)
- Replies: 70
- Views: 26023
Re: WWE 13 (pac files)
anyone know in wich files arena barricades are located ?
- Thu Nov 08, 2012 8:46 pm
- Forum: Compressed files and methods
- Topic: WWE 13 (pac files)
- Replies: 70
- Views: 26023
Re: WWE 13 (pac files)
great news, we will be able to fix saves that have been hex edited ?plodtrew wrote: Not in the current version. In the new version I'm working on you can by opening your save file in it. Only red and I have this version as I haven't finished coding the functionality to edit your saves as yet.
- Wed Nov 07, 2012 8:10 pm
- Forum: Compressed files and methods
- Topic: WWE 13 (pac files)
- Replies: 70
- Views: 26023
Re: WWE 13 (pac files)
does anybody knows at wich offset the 1st cas file and the first create an arena file start and end in the savedata.dat ? I know someone made a quick tut on xhp about that last year, but since the board closed....
- Wed Nov 07, 2012 1:34 pm
- Forum: Compressed files and methods
- Topic: WWE 13 (pac files)
- Replies: 70
- Views: 26023
Re: WWE 13 (pac files)
@Tekken Last time i spoke with draven he said brien was thinking of making his program again to add wrestlers as DLC, ill check again though. And to the skin problems on the wwe12 models... thats exactly whats been bugging me. Any idea what it could be? I was thinking maybe normals? I don't know bu...
- Tue Nov 06, 2012 1:27 pm
- Forum: Compressed files and methods
- Topic: WWE 13 (pac files)
- Replies: 70
- Views: 26023
Re: WWE 13 (pac files)
@atari give us some time to figure out everything or some things... _______________ 050 - DDP 051 - Goldust 053 - Gangriel 054 - Rikishi 055 - Val Venis 056 - Scotty 2 Hotty 057 - Grand Master Sexay ... 100 - The Rock (current) 101 - Stone Cold Steve Austin 102 - HHH (current) 103 - Undertaker (cur...
- Tue Oct 30, 2012 6:33 pm
- Forum: Compressed files and methods
- Topic: WWE 13 (pac files)
- Replies: 70
- Views: 26023
- Mon Oct 29, 2012 10:05 pm
- Forum: Compressed files and methods
- Topic: WWE 13 (pac files)
- Replies: 70
- Views: 26023
Re: WWE 13 (pac files)
mhm, xpacker can't open ed49.pac. maybe tekk has luck...hope they didn't change it, cause we were able to add images over there last year. misc.pac - attires start at offset: 00008A00 2003 and 2012 the rock: http://www.mediafire.com/?oblbp4x60058950 zack ryder broski added: http://www.mediafire.com...
- Mon Oct 29, 2012 7:36 pm
- Forum: Compressed files and methods
- Topic: WWE 13 (pac files)
- Replies: 70
- Views: 26023
Re: WWE 13 (pac files)
will tried it asap, thanks
- Mon Oct 29, 2012 4:05 pm
- Forum: Compressed files and methods
- Topic: WWE 13 (pac files)
- Replies: 70
- Views: 26023
Re: WWE 13 (pac files)
hey tich, nice you still there. dxt1, generate mip maps - 4. always good to save with no mip maps and check the filesize. when it's smaller than the original texture file then save with higher level (1,2,3,4,...). btw: old models still work, but they have no emotion and you have to disable some nor...
- Mon Oct 29, 2012 3:31 pm
- Forum: Compressed files and methods
- Topic: WWE 13 (pac files)
- Replies: 70
- Views: 26023
Re: WWE 13 (pac files)
hey red, do you know what dds settings is used, because the uncompressed pac works fine with xpacker, but it won't let me reinject dds with last year setting (dxt1, no alpha, all mip maps)redman wrote:thanks a lot, works fine.
you willing to make a new yuk script this year? your old one no more work.