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Search found 12 matches
- Wed Jan 10, 2007 4:53 am
- Forum: Website
- Topic: Purge Forum Alert: Greet or die
- Replies: 153
- Views: 62155
- Sun Jun 13, 2004 2:46 am
- Forum: Game Archive
- Topic: painkiller .pak files
- Replies: 117
- Views: 50610
- Thu May 20, 2004 3:56 pm
- Forum: Miscellaneous
- Topic: Painkiller Cheats on all difficulty levels
- Replies: 19
- Views: 7500
You were being insulting long before you implied having trouble with the powermad script. I was trying to help you change the original scripts and you were insulting even then. I had ideas on what your problem was but didn't care to help you after the insults. I know its flustrating getting things t...
- Wed May 19, 2004 8:55 pm
- Forum: Miscellaneous
- Topic: Painkiller Cheats on all difficulty levels
- Replies: 19
- Views: 7500
- Wed May 19, 2004 6:48 pm
- Forum: Miscellaneous
- Topic: Painkiller Cheats on all difficulty levels
- Replies: 19
- Views: 7500
I will be posting a new version of my scripts later on today at dreamcatcher. I think you will find many people thanking me for my WORKING efforts in the next few days, much in the same way as the last time. Everything I have tried to help you with has worked fine for others. I don't need to be insu...
- Tue May 18, 2004 6:36 pm
- Forum: Troubleshooting
- Topic: Well crap.....
- Replies: 14
- Views: 3343
- Tue May 18, 2004 3:49 pm
- Forum: Miscellaneous
- Topic: Painkiller Cheats on all difficulty levels
- Replies: 19
- Views: 7500
- Tue May 18, 2004 6:32 am
- Forum: Miscellaneous
- Topic: Painkiller Cheats on all difficulty levels
- Replies: 19
- Views: 7500
Here are 3 working functions that i use -- pkalllevels [enables all levels] function Console:Cmd_PKALLLEVELS() if Game.GMode ~= GModes.SingleGame then return end if Game.Difficulty > 1 then CONSOLE.AddMessage(TXT.Cheats.LowLevelOnly); return end for i=1,table.getn(Levels) do for j=1,table.getn(Level...
- Mon May 17, 2004 10:11 pm
- Forum: Miscellaneous
- Topic: Painkiller Cheats on all difficulty levels
- Replies: 19
- Views: 7500
- Tue May 11, 2004 5:18 pm
- Forum: Game Archive
- Topic: painkiller .pak files
- Replies: 117
- Views: 50610
- Sat May 08, 2004 6:25 pm
- Forum: Game Archive
- Topic: painkiller .pak files
- Replies: 117
- Views: 50610
Right now I can exchange the .scc file with one of my choice. Its not needed for the scripts. I can't change the name of it though. If you have ways to put in new files or create a new pak from scratch, its not needed. Thanks for the program, looking good so far. I also liked the screenshot of the X...
- Sat May 08, 2004 8:54 am
- Forum: Game Archive
- Topic: painkiller .pak files
- Replies: 117
- Views: 50610
New pak files?
How much trouble would it be to add the functionality to create a new pak file from a directory structure? Or at least insert new files?
If that is asking to much, would it be possible to easily change the filenames?
Thanks
If that is asking to much, would it be possible to easily change the filenames?
Thanks