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Search found 82 matches
- Sun Nov 01, 2020 11:31 pm
- Forum: Graphic file formats
- Topic: Evolution Engine PNG (Star trek 2013)
- Replies: 0
- Views: 790
Evolution Engine PNG (Star trek 2013)
So I've been trying to dig back into some old files, specifically evolution engine running star trek 2013. Right now all I'm trying to do is get the textures working. I know that the files are split somehow across the packages but haven't been able to get to grips exactly how yet. Looking at the H f...
- Sun Dec 10, 2017 8:41 pm
- Forum: 3D/2D models
- Topic: Homefront: The Revolution - mesh files
- Replies: 35
- Views: 15113
Re: Homefront: The Revolution - mesh files
You need older version - from 2011 to 2014, haven't tested it in 2015 but shouldn't be problem, though most likely in 2016-2017 it will not work at all. To be sure attach one model you tried, I will check it on my end (don't have the game and I can't test it out well myself) Hi, I've tested it on 2...
- Sun Oct 22, 2017 10:57 pm
- Forum: Game Archive
- Topic: Deus EX: Mankind Divided .archive
- Replies: 151
- Views: 74883
Re: Deus EX: Mankind Divided .archive
So did some more hunting. And it seems to be an issue with DXMDExtract.exe. It seems to parse all the archives within the runtime folder, but seemingly not extract some. But it doesn't throw out an error message. It even writes the supposed contents into namesmap. Example being 60643501754326236 00D...
- Tue Oct 17, 2017 5:52 pm
- Forum: Game Archive
- Topic: Deus EX: Mankind Divided .archive
- Replies: 151
- Views: 74883
Re: Deus EX: Mankind Divided .archive
If I understand correctly, we are talking about my program. Point by point: 1. The rest of the models are displayed correctly? (.prim, .linkedprim) Apex converter writed by me and not require Blender (all another models use Volfin's script) 2. In the folder with the tools lies a portable version of...
- Tue Oct 17, 2017 1:30 pm
- Forum: Game Archive
- Topic: Deus EX: Mankind Divided .archive
- Replies: 151
- Views: 74883
Re: Deus EX: Mankind Divided .archive
Hi, I've been trying to mess around with the DEMD toolset and I can't get it to read any of the weightedprim files. On the other hand it reads and displays the APX clothing files without any issue. It's weir ding me out. And I can't get blender itself to read the required bin files either. Anyone kn...
- Sun Oct 15, 2017 2:55 pm
- Forum: Game Archive
- Topic: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
- Replies: 309
- Views: 150202
Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
Hi guys,Ekey wrote:http://dropmefiles.com/8axiM
sorry to bother you, but does anyone have an updated version of the filelist? It seems this one has gone under since.
- Fri Nov 07, 2014 12:05 am
- Forum: 3D/2D models
- Topic: Warframe Online MaxScript
- Replies: 104
- Views: 46146
Re: Warframe Online MaxScript
Out of curiosity - have you thought about making the script support other evolution engine games as well? Star trek 2013, Dark sector etc.
- Fri Jan 24, 2014 12:51 am
- Forum: 3D/2D models
- Topic: [PS3] Metal Gear Solid 4 (.MDN) [Maxscript]
- Replies: 64
- Views: 47490
Re: [PS3] Metal Gear Solid 4 (.MDN) [Maxscript]
Out of sheer curiosity, since this works for MGO as well, does anyone know anyone who has the most recent version of MGO on a disc stashed anywhere somewhere? I've been trawling the net for a fer hours and sadly it doesn't seem like any of the content servers are still up. considered the game was di...
- Tue Jan 21, 2014 2:55 pm
- Forum: Game Archive
- Topic: Metal Gear Rising: Revengeance PC Version
- Replies: 14
- Views: 17970
Re: Metal Gear Rising: Revengeance PC Version
How Can we extract .ddt files from pc version? The header are DAT I need texture files. Use tools from me: http://games-gen.com/soft/DTT2DDS.rar (DTT2DDS and DDS2DTT) I assume this might be a system language issue. But is there a way to make ddt2dds not report errors on invalid dtts, in order to no...
- Sun Dec 08, 2013 10:59 pm
- Forum: 3D/2D models
- Topic: (Request) NeverDead Model Extract
- Replies: 10
- Views: 5529
Re: (Request) NeverDead Model Extract
But like I've said - if I set it to wordUV I do get more or less something that remotely looks like a face UV in one of the corners. Albeit quite stretched. Clipping was no good idea - without it looks like this: http://www7.pic-upload.de/thumb/08.12.13/4e67qlo3h5.jpg There is no clipping with Word...
- Sun Dec 08, 2013 10:23 pm
- Forum: 3D/2D models
- Topic: (Request) NeverDead Model Extract
- Replies: 10
- Views: 5529
Re: (Request) NeverDead Model Extract
part of the uvs are clipped. I'll look at that asap: http://www7.pic-upload.de/thumb/08.12.13/fc5dsz87feo.jpg Yeah looks like face and eyebrows. But like I've said - if I set it to wordUV I do get more or less something that remotely looks like a face UV in one of the corners. Albeit quite stretched.
- Sun Dec 08, 2013 4:55 pm
- Forum: 3D/2D models
- Topic: (Request) NeverDead Model Extract
- Replies: 10
- Views: 5529
Re: (Request) NeverDead Model Extract
Out of curiosity, how would one deal with multiple UVs the mesh seems to have. The body and hair bits UVs seem to come out fine (albeit flipped) but the face one seems to be completely borked. I've been able to get a sort of salveagable one if I set it to WordUV. Though I'm working out what all the ...
- Sat Nov 02, 2013 11:11 am
- Forum: 3D/2D models
- Topic: [PC] Deus Ex: Human Revolution
- Replies: 13
- Views: 6231
Re: [PC] Deus Ex: Human Revolution
Will drop a line once I set aside those five bucks
- Sat Nov 02, 2013 11:06 am
- Forum: 3D/2D models
- Topic: MMO Black Desert Online
- Replies: 132
- Views: 80351
Re: MMO Black Desert Online
Assuming, that with the CBT being over, you can't download it anymore, correct?chrrox wrote:The models are very good for mmo standards the hair is about 24k polygon.
it is closed beta.
http://download.gamecdn.net/pearlabyss/ ... loader.exe
- Thu Oct 10, 2013 10:34 pm
- Forum: 3D/2D models
- Topic: Source Engine MDL
- Replies: 1
- Views: 1720
Source Engine MDL
I've been asked to post this here. In case anyone is interested. Also I guess I can provide flat compiles of quick and simple models I can potentially build myself Static cube Static cube with bone multiple cube objects with multiple cube materials on a skeleton system or something similar. [QUOTE=G...