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by junk angel
Sun Nov 01, 2020 11:31 pm
Forum: Graphic file formats
Topic: Evolution Engine PNG (Star trek 2013)
Replies: 0
Views: 790

Evolution Engine PNG (Star trek 2013)

So I've been trying to dig back into some old files, specifically evolution engine running star trek 2013. Right now all I'm trying to do is get the textures working. I know that the files are split somehow across the packages but haven't been able to get to grips exactly how yet. Looking at the H f...
by junk angel
Sun Dec 10, 2017 8:41 pm
Forum: 3D/2D models
Topic: Homefront: The Revolution - mesh files
Replies: 35
Views: 15113

Re: Homefront: The Revolution - mesh files

You need older version - from 2011 to 2014, haven't tested it in 2015 but shouldn't be problem, though most likely in 2016-2017 it will not work at all. To be sure attach one model you tried, I will check it on my end (don't have the game and I can't test it out well myself) Hi, I've tested it on 2...
by junk angel
Sun Oct 22, 2017 10:57 pm
Forum: Game Archive
Topic: Deus EX: Mankind Divided .archive
Replies: 151
Views: 74883

Re: Deus EX: Mankind Divided .archive

So did some more hunting. And it seems to be an issue with DXMDExtract.exe. It seems to parse all the archives within the runtime folder, but seemingly not extract some. But it doesn't throw out an error message. It even writes the supposed contents into namesmap. Example being 60643501754326236 00D...
by junk angel
Tue Oct 17, 2017 5:52 pm
Forum: Game Archive
Topic: Deus EX: Mankind Divided .archive
Replies: 151
Views: 74883

Re: Deus EX: Mankind Divided .archive

If I understand correctly, we are talking about my program. Point by point: 1. The rest of the models are displayed correctly? (.prim, .linkedprim) Apex converter writed by me and not require Blender (all another models use Volfin's script) 2. In the folder with the tools lies a portable version of...
by junk angel
Tue Oct 17, 2017 1:30 pm
Forum: Game Archive
Topic: Deus EX: Mankind Divided .archive
Replies: 151
Views: 74883

Re: Deus EX: Mankind Divided .archive

Hi, I've been trying to mess around with the DEMD toolset and I can't get it to read any of the weightedprim files. On the other hand it reads and displays the APX clothing files without any issue. It's weir ding me out. And I can't get blender itself to read the required bin files either. Anyone kn...
by junk angel
Sun Oct 15, 2017 2:55 pm
Forum: Game Archive
Topic: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
Replies: 309
Views: 150202

Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

Hi guys,
sorry to bother you, but does anyone have an updated version of the filelist? It seems this one has gone under since.
by junk angel
Fri Nov 07, 2014 12:05 am
Forum: 3D/2D models
Topic: Warframe Online MaxScript
Replies: 104
Views: 46146

Re: Warframe Online MaxScript

Out of curiosity - have you thought about making the script support other evolution engine games as well? Star trek 2013, Dark sector etc.
by junk angel
Fri Jan 24, 2014 12:51 am
Forum: 3D/2D models
Topic: [PS3] Metal Gear Solid 4 (.MDN) [Maxscript]
Replies: 64
Views: 47490

Re: [PS3] Metal Gear Solid 4 (.MDN) [Maxscript]

Out of sheer curiosity, since this works for MGO as well, does anyone know anyone who has the most recent version of MGO on a disc stashed anywhere somewhere? I've been trawling the net for a fer hours and sadly it doesn't seem like any of the content servers are still up. considered the game was di...
by junk angel
Tue Jan 21, 2014 2:55 pm
Forum: Game Archive
Topic: Metal Gear Rising: Revengeance PC Version
Replies: 14
Views: 17970

Re: Metal Gear Rising: Revengeance PC Version

How Can we extract .ddt files from pc version? The header are DAT I need texture files. Use tools from me: http://games-gen.com/soft/DTT2DDS.rar (DTT2DDS and DDS2DTT) I assume this might be a system language issue. But is there a way to make ddt2dds not report errors on invalid dtts, in order to no...
by junk angel
Sun Dec 08, 2013 10:59 pm
Forum: 3D/2D models
Topic: (Request) NeverDead Model Extract
Replies: 10
Views: 5529

Re: (Request) NeverDead Model Extract

But like I've said - if I set it to wordUV I do get more or less something that remotely looks like a face UV in one of the corners. Albeit quite stretched. Clipping was no good idea - without it looks like this: http://www7.pic-upload.de/thumb/08.12.13/4e67qlo3h5.jpg There is no clipping with Word...
by junk angel
Sun Dec 08, 2013 10:23 pm
Forum: 3D/2D models
Topic: (Request) NeverDead Model Extract
Replies: 10
Views: 5529

Re: (Request) NeverDead Model Extract

part of the uvs are clipped. I'll look at that asap: http://www7.pic-upload.de/thumb/08.12.13/fc5dsz87feo.jpg Yeah looks like face and eyebrows. But like I've said - if I set it to wordUV I do get more or less something that remotely looks like a face UV in one of the corners. Albeit quite stretched.
by junk angel
Sun Dec 08, 2013 4:55 pm
Forum: 3D/2D models
Topic: (Request) NeverDead Model Extract
Replies: 10
Views: 5529

Re: (Request) NeverDead Model Extract

Out of curiosity, how would one deal with multiple UVs the mesh seems to have. The body and hair bits UVs seem to come out fine (albeit flipped) but the face one seems to be completely borked. I've been able to get a sort of salveagable one if I set it to WordUV. Though I'm working out what all the ...
by junk angel
Sat Nov 02, 2013 11:11 am
Forum: 3D/2D models
Topic: [PC] Deus Ex: Human Revolution
Replies: 13
Views: 6231

Re: [PC] Deus Ex: Human Revolution

Will drop a line once I set aside those five bucks :)
by junk angel
Sat Nov 02, 2013 11:06 am
Forum: 3D/2D models
Topic: MMO Black Desert Online
Replies: 132
Views: 80351

Re: MMO Black Desert Online

chrrox wrote:The models are very good for mmo standards the hair is about 24k polygon.
it is closed beta.
http://download.gamecdn.net/pearlabyss/ ... loader.exe
Assuming, that with the CBT being over, you can't download it anymore, correct?
by junk angel
Thu Oct 10, 2013 10:34 pm
Forum: 3D/2D models
Topic: Source Engine MDL
Replies: 1
Views: 1720

Source Engine MDL

I've been asked to post this here. In case anyone is interested. Also I guess I can provide flat compiles of quick and simple models I can potentially build myself Static cube Static cube with bone multiple cube objects with multiple cube materials on a skeleton system or something similar. [QUOTE=G...