Use VGSC for that, here:
http://www15.zippyshare.com/v/gDt3LJB7/file.html
Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Search found 52 matches
- Sat Jun 27, 2015 10:25 am
- Forum: Audio file formats
- Topic: Naruto Ultimate Ninja Storm audio
- Replies: 3
- Views: 4649
- Sat Mar 07, 2015 6:22 pm
- Forum: 3D/2D models
- Topic: Dragon Ball Xenoverse *.emd
- Replies: 30
- Views: 15123
- Wed Mar 04, 2015 7:44 am
- Forum: 3D/2D models
- Topic: Dragon Ball Xenoverse *.emd
- Replies: 30
- Views: 15123
Re: Dragon Ball Xenoverse *.emd
Is it possible to not only import, but also re-import back to the original format of the game?
In any case thank you for spending so much time on this!![Smile :)](images/smilies/[colon]).gif)
In any case thank you for spending so much time on this!
![Smile :)](images/smilies/[colon]).gif)
- Fri Sep 26, 2014 2:15 pm
- Forum: Game Archive
- Topic: DB Xenoverse .DAT
- Replies: 0
- Views: 1008
DB Xenoverse .DAT
After decrypting the .edat we get the .dat archive,
I can see it's "CPK" but none of the CPK tools work on this one?
I have provided below a sample using filecutter:
http://filetrip.net/dl?reexo7Ibh4
![Image](http://i.imgur.com/JgrQShk.png)
I can see it's "CPK" but none of the CPK tools work on this one?
![Smile :)](images/smilies/[colon]).gif)
I have provided below a sample using filecutter:
http://filetrip.net/dl?reexo7Ibh4
![Image](http://i.imgur.com/JgrQShk.png)
- Sun May 04, 2014 3:09 pm
- Forum: Compressed files and methods
- Topic: ps3 J-Stars Victory VS pak
- Replies: 2
- Views: 4498
Re: ps3 J-Stars Victory VS pak
I would also like to know this, so far I have been able to extract the audio packages (.nub2) by using alexfilth's method over at the hcs64 forum " Use the advanced cutter of vgmtoolbox and then use the riff style header preset and .at3 as output file extension. " And afterwards just decod...
- Sat Mar 01, 2014 1:19 pm
- Forum: Audio file formats
- Topic: .HCA - ERROR READING HEADER
- Replies: 4
- Views: 4056
Re: .HCA - ERROR READING HEADER
UPDATE! Direct quote from "chungus" "Hello everyone, my first post here. Just came to chime in about those .neo files.. I unpacked the dialogue .cpk files in the recently released EDF 2025 and found out that half of the voice files were in .hca format and other half in .neo format. As...
- Sun Jan 19, 2014 4:12 pm
- Forum: Audio file formats
- Topic: .HCA - ERROR READING HEADER
- Replies: 4
- Views: 4056
Re: .HCA - ERROR READING HEADER
Update direct quote from "j_hk" "Hello everyone. Here comes the latest SDK for CRI ADX2 LE. Unluckily I'm not good at reverse engineering. Maybe you guys could make use of it. https://dl.dropboxusercontent.com/u/93724095/cri_adx2le_sdk_pc_v110.7z Good news. This SDK contains C/C++ hea...
- Thu Jan 16, 2014 1:31 am
- Forum: Audio file formats
- Topic: .HCA - ERROR READING HEADER
- Replies: 4
- Views: 4056
Re: .HCA - ERROR READING HEADER
Well, the good news is "alexfilth" from the hcs64 forum posted a temporary solution: https://www.dropbox.com/s/gv1abjxd52wu8jg/CriAtomPlayer.exe It allows us to stream the .hca files, just drag them over the .exe, some may not work properly,and no decoder as of yet, but eventually we'll ge...
- Sat Dec 28, 2013 5:15 pm
- Forum: Graphic file formats
- Topic: Skullgirls(PC) .GFS .ART
- Replies: 17
- Views: 12229
Re: Skullgirls(PC) .GFS .ART
I've been following your updates, is there more info on the .art format? ![Smile :)](images/smilies/[colon]).gif)
![Smile :)](images/smilies/[colon]).gif)
- Sun Dec 22, 2013 2:18 pm
- Forum: Audio file formats
- Topic: .HCA - ERROR READING HEADER
- Replies: 4
- Views: 4056
.HCA - ERROR READING HEADER
I managed to extract from .awb getting these .hca/.neo files, none of which hca2wav works...?
I've provided a sample, if anyone knows anything check it out.
http://filetrip.net/dl?VvMADVoqQ5
![Image](http://i.imgur.com/Sn5Ovto.jpg)
![Embarassed :oops:](images/smilies/[colon]uh.gif)
I've provided a sample, if anyone knows anything check it out.
http://filetrip.net/dl?VvMADVoqQ5
![Image](http://i.imgur.com/Sn5Ovto.jpg)
- Mon Dec 02, 2013 3:16 am
- Forum: Game Archive
- Topic: Monster Hunter Online HD
- Replies: 3
- Views: 3545
Re: Monster Hunter Online HD
Excuse me for bringing this up, but there must've been a change in the .pak files,
here's a sample cut(filecutter)for you to check out when you have the time:
http://www.sendspace.com/file/0079m9
![Image](http://i.imgur.com/PchFtW2.jpg)
here's a sample cut(filecutter)for you to check out when you have the time:
![Smile :)](images/smilies/[colon]).gif)
http://www.sendspace.com/file/0079m9
![Image](http://i.imgur.com/PchFtW2.jpg)
- Tue Aug 27, 2013 8:19 pm
- Forum: Audio file formats
- Topic: Dead Space Audio File.
- Replies: 77
- Views: 49141
Re: Dead Space Audio File.
This is quite old, but I've been trying without a single bit of success on decoding that .sbk(sbnk?) file, judging by the more experienced comments I ended up believing it's near impossible, but one can hope. :/ a chunk sample for those who might be able to figure it out: http://filetrip.net/dl?nzcX...
- Sun Aug 11, 2013 10:03 pm
- Forum: Graphic file formats
- Topic: Skullgirls(PC) .GFS .ART
- Replies: 17
- Views: 12229
Re: Skullgirls(PC) .GFS .ART
It works now! :) http://i.imgur.com/mQVC0Wb.jpg Extracting Sprites.gfs results in those strange .DDS textures I spoke about earlier previewing pieces of char sprites and their respective FX, distorted completely, one .dds in particular looked like a human guy with a beard if my eyes do not deceive m...
- Sun Aug 11, 2013 5:32 pm
- Forum: Graphic file formats
- Topic: Skullgirls(PC) .GFS .ART
- Replies: 17
- Views: 12229
Re: Skullgirls(PC) .GFS .ART
Same with me, nothing shows in the Internal Files list.
- Sun Aug 11, 2013 2:16 pm
- Forum: Graphic file formats
- Topic: Skullgirls(PC) .GFS .ART
- Replies: 17
- Views: 12229
Re: Skullgirls(PC) .GFS .ART
I've tried both .jar and .exe on XP using 0.7 clicking unpack and nothing happens ,hmm.. ![Scaredy Smile :scaredy:](images/smilies/[colon]2eyes.gif)
![Scaredy Smile :scaredy:](images/smilies/[colon]2eyes.gif)