has anyone had a look on this?
i'm also interested to play around with models and textures in this game
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Search found 11 matches
- Tue Jun 22, 2010 2:14 am
- Forum: Game Archive
- Topic: [X360] marvel ultimate alliance 2 .PAK archives
- Replies: 3
- Views: 1758
- Sun Jun 13, 2010 12:35 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 597750
Re: Spotlight: Señor Casaroja's Noesis
thanks for the tool MrAdults, you're awesome!!
i'm just thinking if you could make that amazing tool like a posing program so that whenever we export the pose is already made..well just an opinion but hoping you could make it
i'm just thinking if you could make that amazing tool like a posing program so that whenever we export the pose is already made..well just an opinion but hoping you could make it
- Thu Jun 10, 2010 7:45 am
- Forum: Compressed files and methods
- Topic: Tekken 6
- Replies: 107
- Views: 65120
Re: Tekken 6
it's kinda annoying when i try to move a bone, the mesh just gets deformed, i'm using 3ds max 2010 by the way..i'm new in this kind of thing anyway
thanks for the tools! you're a hero MrAdults, cheers
thanks for the tools! you're a hero MrAdults, cheers
- Mon Jun 07, 2010 7:57 am
- Forum: Compressed files and methods
- Topic: Tekken 6
- Replies: 107
- Views: 65120
Re: Tekken 6
thanks MrAdults for the BIN extractor, so i did manage to extract a bin file and get NMDs, what's the next step to view the models??
- Sun Jun 06, 2010 3:14 am
- Forum: Compressed files and methods
- Topic: Tekken 6
- Replies: 107
- Views: 65120
Re: Tekken 6
i'm kind of confused.. what are the codes for? how do i use them?
- Wed Feb 03, 2010 12:39 am
- Forum: Compressed files and methods
- Topic: Tekken 6
- Replies: 107
- Views: 65120
Re: Tekken 6
thanks for the info, but where can i find that version?? i've searched it but unfortunately i can't find it anywhere
does it really extract the files inside the .bin??
if it becomes successful would we able to get the .spd files??
does it really extract the files inside the .bin??
if it becomes successful would we able to get the .spd files??
- Mon Feb 01, 2010 5:48 am
- Forum: Compressed files and methods
- Topic: Tekken 6
- Replies: 107
- Views: 65120
Re: Tekken 6
UberBlack wrote:It's because you are the man Chrroxchrrox wrote:xbdecompress.exe can extract tekken 6 files perfectly.
i tried, it doesn't work
how do we extract the .bin file??
- Sun Jan 31, 2010 11:47 am
- Forum: Game Archive
- Topic: Soul Calibur 4
- Replies: 183
- Views: 144715
Re: Soul Calibur 4
hey chrrox, we're still waiting for you're max importer, please don't let us down..
- Wed Dec 30, 2009 3:15 am
- Forum: 3D/2D models
- Topic: Golden Axe - Beast Rider
- Replies: 50
- Views: 20179
Re: Golden Axe - Beast Rider
any updates regarding this one?
- Sat Dec 26, 2009 3:31 pm
- Forum: 3D/2D models
- Topic: Yukes Model converter
- Replies: 48
- Views: 26912
Re: Yukes Model converter
could somebody please help me, what could i be doing wrong? i can't seem to make this work..
i have both 3ds max 9 and 2010, where should i put the endian file?
and what do you mean by run other scripts?
i have both 3ds max 9 and 2010, where should i put the endian file?
and what do you mean by run other scripts?
- Fri Nov 27, 2009 1:05 am
- Forum: 3D/2D models
- Topic: Golden Axe - Beast Rider
- Replies: 50
- Views: 20179
Re: Golden Axe - Beast Rider
*jaw drops, drool spills*chrrox wrote:I can make a converter for this just need to make time for it.
can't wait for this one