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Search found 20 matches
- Tue Mar 29, 2011 4:31 pm
- Forum: 3D/2D models
- Topic: Aliens Vs predator 2010 PC character importer
- Replies: 32
- Views: 11446
Re: Aliens Vs predator 2010 PC character importer
Where would the SP files be, for their models. Only ones that seem to show are the MP one.
- Fri Feb 25, 2011 1:36 am
- Forum: Game Archive
- Topic: MvC3 .ARC files.
- Replies: 153
- Views: 47917
Re: MvC3 .ARC files. Older Capcom .ARC extractors don't work
@ chimera: The "if type == ................" lines in the bms script are using values that arent from mvc3 so its just printing out the values it gets from "get type long". To fix this you need to find the new type values and change them. dds dtx5 textures use 8 bits for their a...
- Wed Feb 23, 2011 9:45 am
- Forum: 3D/2D models
- Topic: Dead Space 2 Suit Models Help Please
- Replies: 59
- Views: 28524
Re: Dead Space 2 Suit Models Help Please
I've just updated the script http://forum.xentax.com/viewtopic.php?p=49117#p49117 The .geo format is really inconsistent, so I've added an "if statement" for more compatibility, the problem was that there are two face counts in the file, sometimes they are the same, and sometimes they are...
- Mon Feb 14, 2011 6:39 am
- Forum: 3D/2D models
- Topic: Dead Space 2 Suit Models Help Please
- Replies: 59
- Views: 28524
Re: Dead Space 2 Suit Models Help Please
@Nexus Elite ns and renato Whoa, those files are different, from the others. The vertices don't seem to follow the same pattern. This will probably take awhile, sooo..back to drawing board again. Well you're doing your best at least. Thanks for doing the script for the community. Though, it strange...
- Mon Feb 14, 2011 5:06 am
- Forum: Game Archive
- Topic: (PC) Dead Space 2 (.dat)
- Replies: 197
- Views: 81029
Re: (PC) Dead Spece 2 (.dat)
I've notice there's some missing GEO files when you extract the STR, perhaps the unpacker need some fix, because there's only certain files for the GEO, while missing other stuff from it.
- Mon Feb 14, 2011 4:12 am
- Forum: 3D/2D models
- Topic: Dead Space 2 Suit Models Help Please
- Replies: 59
- Views: 28524
Re: Dead Space 2 Suit Models Help Please
The contents of this post was deleted because of possible forum rules violation.
- Wed Feb 09, 2011 11:16 am
- Forum: Game Archive
- Topic: (PC) Dead Space 2 (.dat)
- Replies: 197
- Views: 81029
Re: (PC) Dead Spece 2 (.dat)
Anyways of converting it to mesh?Rick wrote:.geo is likely some proprietary Visceral model format.
- Sat Feb 05, 2011 3:27 am
- Forum: 3D/2D models
- Topic: Just Cause 2 - character importer (.rbm)
- Replies: 13
- Views: 6831
Re: Just Cause 2 - character importer (.rbm)
I'm a bit confuse, When you open up the blend file, what do you do after when it's open, like, how do you use that script to respond to begin with, once it open onto blender?
- Fri Jan 14, 2011 8:04 pm
- Forum: 3D/2D models
- Topic: Kingdom Hearts Birth By Sleep models
- Replies: 528
- Views: 161726
Re: [Request] Kingdom Hearts Birth By Sleep models
I'm curious, how do you extract out the DAT files from that psp game?
- Wed Dec 01, 2010 4:28 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 597068
Re: Señor Casaroja's Noesis
Would it be possible to have noesis support lost planet 2 file?
- Thu Oct 21, 2010 3:50 am
- Forum: Game Archive
- Topic: [PC] Devil May Cry 4
- Replies: 320
- Views: 158720
Re: [PC] Devil May Cry 4
The contents of this post was deleted because of possible forum rules violation.
- Tue Oct 19, 2010 2:10 am
- Forum: Game Archive
- Topic: [PC] Devil May Cry 4
- Replies: 320
- Views: 158720
Re: [PC] Devil May Cry 4
Any chance on looking up at lost planet 2 files? it's the same arc but different format inside i think.
- Sat Sep 25, 2010 9:41 pm
- Forum: Game Archive
- Topic: Blade Kitten .rkv
- Replies: 12
- Views: 4699
Re: Blade Kitten .rkv
Well the full archive file for this game is only 700mb actually.chrrox wrote:Great job
any chance on updating the tools soon to support greater then 4GB files?
its good to see you back.
- Sat Sep 25, 2010 7:41 am
- Forum: Game Archive
- Topic: Transformers: Cybertron Adventures - *.xxx variant
- Replies: 10
- Views: 3241
Re: Transformers: Cybertron Adventures - *.xxx variant
No.AlphaPrime(CW) wrote:Great program Gildor!,
works like a charm with the steam version as well
Is it possible to add recompression as well? so models can be added to the game?
thankyou.
- Fri Jun 25, 2010 9:11 pm
- Forum: 3D/2D models
- Topic: (DREAM C CLUB) file.TGF
- Replies: 25
- Views: 11696
Re: (DREAM C CLUB) file.TGF
So you would enter "cha01_bd.tgf" into model file name and friendly name then?Doronetty wrote:FEATHER, you must enter the name of your TGF file (for example cha01_bd.tgf) - then converter creates a DAE file!
After that use OpenCollada plug-in to import DAE into 3DS MAX.