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Search found 20 matches

by Nexus Elite ns
Tue Mar 29, 2011 4:31 pm
Forum: 3D/2D models
Topic: Aliens Vs predator 2010 PC character importer
Replies: 32
Views: 11446

Re: Aliens Vs predator 2010 PC character importer

Where would the SP files be, for their models. Only ones that seem to show are the MP one.
by Nexus Elite ns
Fri Feb 25, 2011 1:36 am
Forum: Game Archive
Topic: MvC3 .ARC files.
Replies: 153
Views: 47917

Re: MvC3 .ARC files. Older Capcom .ARC extractors don't work

@ chimera: The "if type == ................" lines in the bms script are using values that arent from mvc3 so its just printing out the values it gets from "get type long". To fix this you need to find the new type values and change them. dds dtx5 textures use 8 bits for their a...
by Nexus Elite ns
Wed Feb 23, 2011 9:45 am
Forum: 3D/2D models
Topic: Dead Space 2 Suit Models Help Please
Replies: 59
Views: 28524

Re: Dead Space 2 Suit Models Help Please

I've just updated the script http://forum.xentax.com/viewtopic.php?p=49117#p49117 The .geo format is really inconsistent, so I've added an "if statement" for more compatibility, the problem was that there are two face counts in the file, sometimes they are the same, and sometimes they are...
by Nexus Elite ns
Mon Feb 14, 2011 6:39 am
Forum: 3D/2D models
Topic: Dead Space 2 Suit Models Help Please
Replies: 59
Views: 28524

Re: Dead Space 2 Suit Models Help Please

@Nexus Elite ns and renato Whoa, those files are different, from the others. The vertices don't seem to follow the same pattern. This will probably take awhile, sooo..back to drawing board again. Well you're doing your best at least. Thanks for doing the script for the community. Though, it strange...
by Nexus Elite ns
Mon Feb 14, 2011 5:06 am
Forum: Game Archive
Topic: (PC) Dead Space 2 (.dat)
Replies: 197
Views: 81029

Re: (PC) Dead Spece 2 (.dat)

I've notice there's some missing GEO files when you extract the STR, perhaps the unpacker need some fix, because there's only certain files for the GEO, while missing other stuff from it.
by Nexus Elite ns
Mon Feb 14, 2011 4:12 am
Forum: 3D/2D models
Topic: Dead Space 2 Suit Models Help Please
Replies: 59
Views: 28524

Re: Dead Space 2 Suit Models Help Please

The contents of this post was deleted because of possible forum rules violation.
by Nexus Elite ns
Wed Feb 09, 2011 11:16 am
Forum: Game Archive
Topic: (PC) Dead Space 2 (.dat)
Replies: 197
Views: 81029

Re: (PC) Dead Spece 2 (.dat)

Rick wrote:.geo is likely some proprietary Visceral model format.
Anyways of converting it to mesh?
by Nexus Elite ns
Sat Feb 05, 2011 3:27 am
Forum: 3D/2D models
Topic: Just Cause 2 - character importer (.rbm)
Replies: 13
Views: 6831

Re: Just Cause 2 - character importer (.rbm)

I'm a bit confuse, When you open up the blend file, what do you do after when it's open, like, how do you use that script to respond to begin with, once it open onto blender?
by Nexus Elite ns
Fri Jan 14, 2011 8:04 pm
Forum: 3D/2D models
Topic: Kingdom Hearts Birth By Sleep models
Replies: 528
Views: 161726

Re: [Request] Kingdom Hearts Birth By Sleep models

I'm curious, how do you extract out the DAT files from that psp game?
by Nexus Elite ns
Wed Dec 01, 2010 4:28 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 597068

Re: Señor Casaroja's Noesis

Would it be possible to have noesis support lost planet 2 file?
by Nexus Elite ns
Thu Oct 21, 2010 3:50 am
Forum: Game Archive
Topic: [PC] Devil May Cry 4
Replies: 320
Views: 158720

Re: [PC] Devil May Cry 4

The contents of this post was deleted because of possible forum rules violation.
by Nexus Elite ns
Tue Oct 19, 2010 2:10 am
Forum: Game Archive
Topic: [PC] Devil May Cry 4
Replies: 320
Views: 158720

Re: [PC] Devil May Cry 4

Any chance on looking up at lost planet 2 files? it's the same arc but different format inside i think.
by Nexus Elite ns
Sat Sep 25, 2010 9:41 pm
Forum: Game Archive
Topic: Blade Kitten .rkv
Replies: 12
Views: 4699

Re: Blade Kitten .rkv

chrrox wrote:Great job :)
any chance on updating the tools soon to support greater then 4GB files?
its good to see you back.
Well the full archive file for this game is only 700mb actually.
by Nexus Elite ns
Sat Sep 25, 2010 7:41 am
Forum: Game Archive
Topic: Transformers: Cybertron Adventures - *.xxx variant
Replies: 10
Views: 3241

Re: Transformers: Cybertron Adventures - *.xxx variant

AlphaPrime(CW) wrote:Great program Gildor!,
works like a charm with the steam version as well

Is it possible to add recompression as well? so models can be added to the game?

thankyou.
No.
by Nexus Elite ns
Fri Jun 25, 2010 9:11 pm
Forum: 3D/2D models
Topic: (DREAM C CLUB) file.TGF
Replies: 25
Views: 11696

Re: (DREAM C CLUB) file.TGF

Doronetty wrote:FEATHER, you must enter the name of your TGF file (for example cha01_bd.tgf) - then converter creates a DAE file!
After that use OpenCollada plug-in to import DAE into 3DS MAX.
So you would enter "cha01_bd.tgf" into model file name and friendly name then?