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Search found 19 matches

by NLA
Sat Apr 05, 2008 5:05 pm
Forum: Audio file formats
Topic: Splinter Cell Double Agent STREAM.SS0
Replies: 3
Views: 3674

Re: Splinter Cell Double Agent STREAM.SS0

The stream.ss0 files can be extracted using Nova Software Extractor. But isn't it that the sound files for the multiplayer are in .ss0 format, not singleplayer? Singleplayer is in .ss2 which can't be extracted (so far), right? Thats where the sound is that I really want.
by NLA
Sun Sep 24, 2006 11:48 pm
Forum: Game Archive
Topic: Breakdown .pak support
Replies: 1
Views: 1449

Breakdown .pak support

Can there please be some Breakdown *.pak support? Through working with the Xbox game "Breakdown" for a while, I've found that the .pak files that are littered throughout the game directories have the proper .pak header (BDPK), but are unrecognized as .pak formats. Maybe Namco came up with ...
by NLA
Sun Sep 24, 2006 11:16 pm
Forum: Graphic file formats
Topic: Breakdown TIM2-format pictures?
Replies: 2
Views: 3251

Breakdown TIM2-format pictures?

I've found what looks like TIM2 images in the XBOX game "Breakdown", but no TIM2 viewer I've used yet opens them. They are all in a single directory, and all of their extensions are numbers, like "gallery.000" "gallery.001". There are 20 gallery.xxx files, and all of th...
by NLA
Tue Aug 29, 2006 10:02 pm
Forum: Game Archive
Topic: Breakdown
Replies: 9
Views: 3565

For the freakin win.

Is there any work still being done on archive extraction? I know I've gotten off topic, and this thread shouldn't serve as my data log. Extracting and renaming things from the archive is a pain, can some support for the archive types be given?
by NLA
Wed Jul 26, 2006 8:22 pm
Forum: Game Archive
Topic: Burnout 3 and Burnout Revenge XWB Support
Replies: 2
Views: 1978

I'll be sure to check it, sorry its taken a while. I need to re-extract the .xwb from the game, I've already deleted it off my computer because I extracted all the music. Still, it would have been awesome if I didn't have to go about renaming all the files myself. EDIT: Checked, yeah, the .xwb files...
by NLA
Wed Jul 26, 2006 8:18 pm
Forum: Game Archive
Topic: Indigo Prophecy - XBOX
Replies: 2
Views: 1785

Progress?

If I need to reupload the files to a different upload server, by all means tell me, mytempdir has probably killed them off by now.
by NLA
Wed Jul 26, 2006 8:16 pm
Forum: Game Archive
Topic: Project Snowblind - XBOX
Replies: 3
Views: 1934

Progress, perhaps?

Please tell me if I need to reupload the files to a different upload server if you need them, because more than likely mytempdir has killed them. :/
by NLA
Wed Jul 26, 2006 8:15 pm
Forum: Game Archive
Topic: Area 51
Replies: 2
Views: 2259

*bump* Any progress? I've noticed now that mytempdir doesn't have a very long time that it keeps files on its server, so tell me if you need the files reuploaded via a different upload server or something. EDIT: Updated. Files have now been permanently moved to my Google account, so they won't be go...
by NLA
Wed Jul 26, 2006 7:41 pm
Forum: Game Archive
Topic: Breakdown
Replies: 9
Views: 3565

Update, For Great Justice.

Because I love the game BREAKDOWN so much, I've decided to do two things: 1.) I have carefully sorted through all 224 music tracks that I've extracted from bgm.stw with Nova Software Extractor and found the soundtracks that can be officially accessed via the in-game audio player menu. I have listed ...
by NLA
Mon Jul 10, 2006 6:13 pm
Forum: Game Archive
Topic: A call for feedback: Google ads
Replies: 10
Views: 8228

Assuming that new archive formats are consistently being updated and supported, and there is actually activity in the forums, I don't think I, or many other people, will mind the google ads at all. Just don't sell your souls and spring for popups and flashy "Win A Prize!" ads. Note the phr...
by NLA
Mon Jul 10, 2006 6:05 pm
Forum: Game Archive
Topic: Breakdown
Replies: 9
Views: 3565

Ok fine, lets all use an xbox codec to listen to xbox adpdec sound. :B

It'd still be nice if either WATTO Extractor or MultiEx would correctly extract the files (and directories?) from the archive with their correct names, which are in the archives. :)
by NLA
Thu Jul 06, 2006 6:59 pm
Forum: Game Archive
Topic: Area 51
Replies: 2
Views: 2259

Area 51

Odd, WATTO Extractor says it supports Area 51's .dfs archives, yet it will not extract at all, even if I select to open the archive with the Area 51 plugin. Which brings me to my game request for MultiEx Commander. :P EDIT: THOUGH FIXING WATTO EXTRACTOR IS JUST AS GOOD. There are seven music/sound a...
by NLA
Thu Jul 06, 2006 6:46 am
Forum: Game Archive
Topic: Breakdown
Replies: 9
Views: 3565

I must disagree! :o a.) Because they're not being truly converted, as in being reencoded at all. The program is simply fixing their wave header information to be correctly read (no actual touching of the music data), and b.) That's far too easy. ( :D ) EDIT: It might be re-encoded, I'm unsure. But i...
by NLA
Wed Jul 05, 2006 10:00 pm
Forum: Game Archive
Topic: Breakdown
Replies: 9
Views: 3565

*bump* Just kidding, I actually do have a reason to post, not just to bump it. Using Microsoft Excel, I created a .bat file to use with that program, "xbadpdec", so that the extraction process isn't such a pain for the three sound archives (click the bat as opposed to typing it all out in ...
by NLA
Tue Jul 04, 2006 4:44 am
Forum: Game Archive
Topic: Burnout 3 and Burnout Revenge XWB Support
Replies: 2
Views: 1978

Burnout 3 and Burnout Revenge XWB Support

_EaTrax0.xwb and _EaTrax1.xwb, found in the "Tracks" directory in the popular games Burnout 3 and Burnout Revenge contain all of the music used in the game, which is in .wma form, and encoded at 160Kbit/s, pretty high quality in terms of WMA. Normally, .xwb files come with a similarly name...