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by lionheartuk
Sat May 13, 2023 3:42 am
Forum: Website
Topic: We wish the site to continue (Y/N)
Replies: 103
Views: 25986

Re: We wish the site to continue (Y/N)

What are the costs of keeping the forum going?
If its say $100-200 a year for example, i think a few of us could provide some support without a problem.
If its like 1000 a year though, it'd require more people.
by lionheartuk
Tue May 09, 2023 3:04 pm
Forum: 3D/2D models
Topic: [PS3] FF13 extracting Hope weapon
Replies: 3
Views: 322

Re: [PS3] FF13 extracting Hope weapon

It looks like you just need to enable the Alpha for the texture for those webbed sections, thats it.
by lionheartuk
Mon Apr 24, 2023 5:23 am
Forum: 3D/2D models
Topic: Metal Gear Solid 3 PS2 and PS3 models ripping
Replies: 19
Views: 3821

Re: Metal Gear Solid 3 PS2 and PS3 models ripping

well to me metal gear solid ground zeros is mgs5 and metal gear solid phantom pain mgs6 That is objectively wrong though, ground zeroes is the only one not numbered. Phantom Pain is called MGSV, which is either V for Venom, or V being the roman numeral for 5, no matter how you cut it it isn't MGS6.
by lionheartuk
Wed Oct 05, 2022 1:47 am
Forum: Holy Cow!
Topic: How do I export a whole scene with renderdoc including textures to blender?
Replies: 3
Views: 1100

Re: How do I export a whole scene with renderdoc including textures to blender?

You can't, that isn't the purpose of RenderDoc.
You're better off using something like NinjaRipper2.
by lionheartuk
Tue Jul 12, 2022 8:49 am
Forum: 3D/2D models
Topic: Monster Hunter Stories 2: Wings of Ruin [Tool]
Replies: 24
Views: 8162

Re: Monster Hunter Stories 2: Wings of Ruin [Tool]

:evil: :evil: :evil: Hey man can you give the exe for arc_tool.py I have an error using python. can you give the arc_tool.py's full exe. Please.I want this. [roll] :x :] :] :] :] :] There is no exe, its 100% python, python tools don't have exe's. You might need to install python. For the second par...
by lionheartuk
Mon May 02, 2022 3:34 am
Forum: General game tools
Topic: Metal Gear Solid (series) - Tools
Replies: 64
Views: 63009

Re: Metal Gear Solid (series) - Tools

Still haven't gotten what I want out of MGS4. It sounds like this can help me open the stage dat files: https://github.com/Jayveer/Solideye However, I don't know how to make it work. It says if extracting the files is all you want, just drag and drop them on the 'executable' but I see no executable...
by lionheartuk
Tue Apr 26, 2022 3:12 am
Forum: Holy Cow!
Topic: Unreal Engine - Hitboxes and Hurtboxes
Replies: 1
Views: 1109

Re: Unreal Engine - Hitboxes and Hurtboxes

hi, :bye: So i've been trying to mod unreal engine games for a while now and i know how to do some basic stuff. Something i don't know yet but i really want to know about and figure out how it works are the hitboxes and hurtboxes (or collisions whatever you prefer naming it). I don't know where to ...
by lionheartuk
Fri Apr 22, 2022 1:12 am
Forum: 3D/2D models
Topic: Ripping POSED models from Yuzu/Ryujinx emulators
Replies: 1
Views: 1213

Re: Ripping POSED models from Yuzu/Ryujinx emulators

The emulators only use OpenGL and Vulkan, currently there aren't really any rippers outside of what you've mentioned that work with those two tools. Honestly the easiest solution would be for someone to edit the emulators themselves to dump frames, it wouldn't be easy but it would be easier than cre...
by lionheartuk
Thu Mar 31, 2022 3:27 am
Forum: 3D/2D models
Topic: Trying to rip sprites from a PS4 visual novel.
Replies: 3
Views: 822

Re: Trying to rip sprites from a PS4 visual novel.

its not possible to rip spites from ps4 games from what i know There are a good 30+ games in this forum alone that're rips and tools for PS4 games. there are tools in here for Bloodborne, Uncharted, Elden Ring, Horizon Zero Dawn, Death Stranding, all from their PS4 release, and those are just a han...
by lionheartuk
Fri Mar 18, 2022 12:28 am
Forum: 3D/2D models
Topic: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara, FFX)
Replies: 53
Views: 24748

Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara, FFX)

Is it a game using the PhyreEngine? I don't know that acronym
These tools are all for PS3 PhyreEngine games, not PC games.
by lionheartuk
Mon Feb 21, 2022 1:38 am
Forum: 3D/2D models
Topic: FFXV ripping help!
Replies: 4
Views: 985

Re: FFXV ripping help!

I can't speak for characters, but you can't load environment maps, you can only load individual environment assets, you'd have to lay them out and place them yourselves, along with remake the terrain data entirely. ie: toward the end of the game when noctis fights the guardian-like characters that ...
by lionheartuk
Sun Dec 12, 2021 11:34 am
Forum: 3D/2D models
Topic: Solution to the problem of exporting MGS3 models using Noesis with Jayveer plugin
Replies: 6
Views: 1164

Re: Solution to the problem of exporting MGS3 models using Noesis with Jayveer plugin

Excellent contribution!! This definitely solves the problem. The last issue I noticed was that some models that have non-boxed faces, ie single polygons that are textured to look 3D, have only one face textured, and the other face invisible. Is it possible to duplicate the Normal from one face to a...
by lionheartuk
Sun Dec 12, 2021 1:42 am
Forum: 3D/2D models
Topic: Solution to the problem of exporting MGS3 models using Noesis with Jayveer plugin
Replies: 6
Views: 1164

Re: Solution to the problem of exporting MGS3 models using Noesis with Jayveer plugin

Jayveer's Noesis script has a serious export problem. When you use Noesis to export MGS3 models, the models come out with inverted Normals on some polygons. But I managed to solve the problem and the solution is as follows: just select the polygons that have inverted normals (with the help of rende...
by lionheartuk
Fri Dec 10, 2021 12:50 am
Forum: 3D/2D models
Topic: Metal Gear Solid 3 PS2 and PS3 models ripping
Replies: 19
Views: 3821

Re: Metal Gear Solid 3 PS2 and PS3 models ripping

Use this: https://github.com/Jayveer/MGS-MDL-Noesis Instructions on the github page. You might still get some odd flipped triangles, but you can just fix those in 3DS max quickly enough. Thanks!! Now I'm able to visualize and export models with noesis, but the problem is that the exported model in ...
by lionheartuk
Thu Dec 09, 2021 6:46 am
Forum: 3D/2D models
Topic: Metal Gear Solid 3 PS2 and PS3 models ripping
Replies: 19
Views: 3821

Re: Metal Gear Solid 3 PS2 and PS3 models ripping

Use this: https://github.com/Jayveer/MGS-MDL-Noesis
Instructions on the github page.

You might still get some odd flipped triangles, but you can just fix those in 3DS max quickly enough.