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by iceS
Wed Aug 23, 2023 12:13 am
Forum: Game Archive
Topic: [PC] Hyper universe online
Replies: 7
Views: 4923

Re: [PC] Hyper universe online

gorodork wrote: Sat Aug 19, 2023 3:43 pm If anyone needs the game files I uploaded a new link with them, here you go: https://drive.google.com/file/d/1oTd1pW ... 2wwcw/view

The password its my username

Hello, how to get the xor key, or what is the algorithm
by iceS
Thu Jun 15, 2023 3:11 pm
Forum: Game Archive
Topic: gundam battle operation 2 *.fpk *.fcmd *.bin
Replies: 0
Views: 279

gundam battle operation 2 *.fpk *.fcmd *.bin

https://store.steampowered.com/app/1367080/_/ Steam's free games, transplanted from PS All game resources are included in the cpk file, and decompressed using CriPak Unknown files are *.fpk collision.bin fcmd.fcmd FWMdl.bin Mdl.bin Vtx.bin Tex.bin header is DDS, contains multiple textures https://i....
by iceS
Thu Mar 09, 2023 1:04 pm
Forum: 3D/2D models
Topic: Noesis g1m/g1t/g1a importer
Replies: 560
Views: 168616

Re: Noesis g1m/g1t/g1a importer

Version 1.7.4 is now available This update adds support for the new NUNO update that TN/OF have been using for their recent titles. https://media.discordapp.net/attachments/582238649207226400/1083183165595725844/image.png?width=493&height=511 I also updated the quickbms script to properly discr...
by iceS
Sat Feb 11, 2023 10:32 am
Forum: Game Archive
Topic: Revelation: Infinite Journey
Replies: 2
Views: 497

Re: Revelation: Infinite Journey

It is recommended to use AssetStudio with the console version, because there are too many animation errors that require manual clicking.
by iceS
Fri Dec 16, 2022 2:03 pm
Forum: Game Archive
Topic: Lord of Eternal Night (Unity) - decrypting assets
Replies: 5
Views: 502

Re: Lord of Eternal Night (Unity) - decrypting assets

Can you publish your decrypted assets,
I decompiled it using cpp2il,Decompilation to this degree is rare!
by iceS
Fri Dec 16, 2022 1:38 pm
Forum: Game Archive
Topic: Lord of Eternal Night (Unity) - decrypting assets
Replies: 5
Views: 502

Re: Lord of Eternal Night (Unity) - decrypting assets

There are tens of thousands of files, can you write a script for batch processing,thanks :]
by iceS
Fri Dec 16, 2022 11:12 am
Forum: Game Archive
Topic: Lord of Eternal Night (Unity) - decrypting assets
Replies: 5
Views: 502

Lord of Eternal Night (Unity) - decrypting assets

Game:Lord of Eternal Night Download:https://android.byfen.com/app/64079 The game is encrypted using AssetBundleEncryptStream Curious what their decryption law is, how to get the key and offset? Code: AssetBundleEncryptStream: public class AssetBundleEncryptStream : FileStream { private int _headLen;...
by iceS
Fri Nov 04, 2022 1:58 pm
Forum: Game Archive
Topic: How to test if Aes encryption key is correct
Replies: 0
Views: 251

How to test if Aes encryption key is correct

I get a conset16 bit sKey when I decompile a SO file, I would like to know how to edit the script to test if this key I found can decrypt the file Because I didn't decompile the method, I want to test whether the regular method can be decrypted :geek: this Key:"250d7a1a2a9c7c09" using IFix...