How looks like guys,
Its now possible to extract the 3rd TOMI Capture ^^
We just in the middle of capture tow (at the translation) but
I'am so happy ....
MURRY MURRY MURRY ^^
Yours sincerely,
Shippuuden
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Search found 15 matches
- Thu Oct 01, 2009 6:01 pm
- Forum: Game Localization
- Topic: Telltale and Gametap - extract to translate
- Replies: 620
- Views: 263151
- Fri Aug 28, 2009 1:02 pm
- Forum: Game Localization
- Topic: Telltale and Gametap - extract to translate
- Replies: 620
- Views: 263151
Re: Telltale and Gametap - extract to translate
Hi, I try to rebuilt the ttrach from spinner cay but without success If I try to start the Game with the rebuilted 0.ttrach but it crash after the small window. I use a linkage thats look like this. "C:\ttrach017a\ttarchext.exe" -b -V 7 26 c:\0.ttarch c:\spinnercay Whats wrong ??? Yours si...
- Fri Jul 31, 2009 10:14 pm
- Forum: Game Localization
- Topic: Telltale and Gametap - extract to translate
- Replies: 620
- Views: 263151
Re: Telltale and Gametap - extract to translate
@johntus !!! IMPORTANT !!! I found a small mistake at your editor Three sentences wouldn't read in your programm Thats the three sentences in front of the three ".anm/.wav" breaks "....107684864.anm....107684864.wav000" The three misssing sentences are probably used at the multip...
- Fri Jul 31, 2009 9:44 pm
- Forum: Game Localization
- Topic: Telltale and Gametap - extract to translate
- Replies: 620
- Views: 263151
Re: Telltale and Gametap - extract to translate
@johntus Ohh, great work. Then you are faster then I ^^ I worked the last days on a online php based editor for the langdb. So that a few people can work together at the same file It almost workable but you guy where faster ^^ Such the write funktion doesn't work correct.... YET^^. Good work, such a...
- Fri Jul 31, 2009 9:21 pm
- Forum: Game Localization
- Topic: Telltale and Gametap - extract to translate
- Replies: 620
- Views: 263151
Re: Telltale and Gametap - extract to translate
At Menu or Objekt text ever the 4byte in front of the main text.
You musst for each dialog or Menutext count the letter and write it back at a hexnumber
I post a example in few minutes......
You musst for each dialog or Menutext count the letter and write it back at a hexnumber
I post a example in few minutes......
- Fri Jul 31, 2009 8:52 pm
- Forum: Game Localization
- Topic: Telltale and Gametap - extract to translate
- Replies: 620
- Views: 263151
Re: Telltale and Gametap - extract to translate
I had some problems with Notepad++
and its not so easy/comfortable to edit the hex Code for the textlength
But its your choice ^^
Yours sincerely
shippuuden
and its not so easy/comfortable to edit the hex Code for the textlength
But its your choice ^^
Yours sincerely
shippuuden
- Fri Jul 31, 2009 8:27 pm
- Forum: Game Localization
- Topic: Telltale and Gametap - extract to translate
- Replies: 620
- Views: 263151
Re: Telltale and Gametap - extract to translate
Whats kind of editor did you use ? With a normal Editor or notepad++ I had some problems. I am work with the German version of this tool. Its are the small freeware Hex-Editor called "HxD" Here are the spanish version http://mh-nexus.de/downloads/HxDSetupES.zip Use the original langdb (wit...
- Fri Jul 31, 2009 6:01 pm
- Forum: Game Localization
- Topic: Telltale and Gametap - extract to translate
- Replies: 620
- Views: 263151
Re: Telltale and Gametap - extract to translate
@TavoT Did you change the textlength controll number too ? (at the langdb) !!! Important !!! If you don't did this ToMI crash on gamestart or doesn't show any ingame text (If the Game start). Exception, your translated text has the same textlength like the original English Text ! To which language d...
- Fri Jul 24, 2009 10:32 pm
- Forum: Game Localization
- Topic: Telltale and Gametap - extract to translate
- Replies: 620
- Views: 263151
Re: Telltale and Gametap - extract to translate
NEXT Problem :cry: Its just a blemish but maybe someone had ne Idde So, I changed the free signs fields at the font .dds With the capitals letters, no ptobleme but the lower case version make some probleme with the size there to much free place on the sides. (Ingame its look like its a half space in...
- Thu Jul 23, 2009 7:57 pm
- Forum: Game Localization
- Topic: Telltale and Gametap - extract to translate
- Replies: 620
- Views: 263151
Re: Telltale and Gametap - extract to translate
So, I try it too I'm German and we need seven letters more (Ä,Ü,Ö,ä,ü,ö.ß) http://img204.imageshack.us/img204/8134/abca.gif To find out which symbol from the .dds would read for the german special letter I edit the ".dds" with collored signs http://img403.imageshack.us/img403/3103/letterp....
- Tue Jul 21, 2009 9:01 pm
- Forum: Game Localization
- Topic: Telltale and Gametap - extract to translate
- Replies: 620
- Views: 263151
Re: Telltale and Gametap - extract to translate
Normally I would thought that the first readed files into the "0.ttrach" would be overwrite by the afterwards readed archive like "4_MonkeyIsland101_pc_tx.ttarch" !??!
But it works with "0.ttrach", so its indifferent for me ^^
Yours sincerely
Shippuuden
But it works with "0.ttrach", so its indifferent for me ^^
Yours sincerely
Shippuuden
- Tue Jul 21, 2009 6:34 pm
- Forum: Game Localization
- Topic: Telltale and Gametap - extract to translate
- Replies: 620
- Views: 263151
Re: Telltale and Gametap - extract to translate
Thats cool and really helpful
I try it with an edited langdb and a edited d3dtx file at once "0.ttrach" archive
And it works perfect
Thats really cool ^^
Thanks "Bugtest"
Did you know why the game prefer the content from the "0.ttrach" ?
Yours sincerely
Shippuuden
I try it with an edited langdb and a edited d3dtx file at once "0.ttrach" archive
And it works perfect
Thats really cool ^^
Thanks "Bugtest"
Did you know why the game prefer the content from the "0.ttrach" ?
Yours sincerely
Shippuuden
- Tue Jul 21, 2009 4:13 pm
- Forum: Game Localization
- Topic: Telltale and Gametap - extract to translate
- Replies: 620
- Views: 263151
Re: Telltale and Gametap - extract to translate
I got it ^^ Its possible to change some pics ^^ I try it first with the Menu of MI (text on the right "the game title") and there it work perfect With Charakter or Obkekt textures, (Ingame) I doesn't try it yet @Bugtest Why actually the rebuilted ".ttrach" so huge ? The original ...
- Tue Jul 21, 2009 1:05 am
- Forum: Game Localization
- Topic: Telltale and Gametap - extract to translate
- Replies: 620
- Views: 263151
Re: Telltale and Gametap - extract to translate
Ohh, thats good news "oiakiller" I will try tomorrow a bit with the "langdb" @Bugtest Is it possible to convert the (with -m extracted) ".dds" graphic files back to ".D3DTX" (Or other way round) Maybe so, Is it possible to convert the (with -o extracted) "...
- Mon Jul 20, 2009 9:44 pm
- Forum: Game Localization
- Topic: Telltale and Gametap - extract to translate
- Replies: 620
- Views: 263151
Re: Telltale and Gametap - extract to translate
From Telltale Games I had only the new Monkey Island Part
And I try to extract an rebuilt it
and everything work perfect after the rebuilt
Now I try to edit the langdb ^^
Let see what can be done.
good work "Bugtest"
regards Shippuuden
And I try to extract an rebuilt it
and everything work perfect after the rebuilt
Now I try to edit the langdb ^^
Let see what can be done.
good work "Bugtest"
regards Shippuuden