Page 2 of 2
Re: TimeSplitters 2 (xbox) xbr import
Posted: Fri Jul 22, 2016 11:39 pm
by Reddance
this script works perfectly for all the multiplayer character models / levels but, for the main ones, like the story cutscenes; i get this error.
And when i try to export the model i get this error.
Is there any possible way to get these more higher poly models shown in the cutscenes somehow?
Re: TimeSplitters 2 (xbox) xbr import
Posted: Sun Jul 24, 2016 2:21 am
by Gh0stBlade
That's because the importer unfortunately has some bugs in the code.
Re: TimeSplitters 2 (xbox) xbr import
Posted: Sun Jul 24, 2016 7:30 pm
by Reddance
Damn bummer.
Re: TimeSplitters 2 (xbox) xbr import
Posted: Thu Jul 28, 2016 11:13 pm
by Reddance
Is there any other way to get these models?
Re: TimeSplitters 2 (xbox) xbr import
Posted: Fri Jul 29, 2016 12:26 am
by Acewell
you have to upload some non working samples, it may be as simple as adding a new condition to the script or you can always give Hex2obj a try
Re: TimeSplitters 2 (xbox) xbr import
Posted: Fri Jul 29, 2016 12:27 pm
by Reddance
here's some "nonworking" samples that anyone is welcome to take a crack at!
https://www.mediafire.com/?xefc9899m2axuzi
Re: TimeSplitters 2 (xbox) xbr import
Posted: Sat Jul 30, 2016 9:40 am
by shakotay2
thx - we'd need at least
one working (xbox) xbr sample to get a better understanding of the script.
xbr_test.jpg
Re: TimeSplitters 2 (xbox) xbr import
Posted: Sat Jul 30, 2016 12:49 pm
by Reddance
Oh.. my lanta.. YOU'VE DONE IT!111
.... Working .XBR RIGHT ' ERE!
https://www.mediafire.com/?heytt6bcnm73tby
This may also be just a MASSIVE long shot but, i've also included animations? aswell? that'd just be a godsend if there was some way to get those even REMOTELY working.. seeing as how the character meshes don't have bones for some odd reason
Re: TimeSplitters 2 (xbox) xbr import
Posted: Thu Aug 04, 2016 2:00 pm
by Reddance
i've actually tampered with the models a bit, making their faces with actual working eyes / mouths
as for the hands, since they only have about 3 fingers, as the others are kinda welded together, i figure i could use the OTHER character "handyman" as he's practically a giant hand with all fingers intact