Resident Evil: Outbreak room meshes (.nbd)
Posted: Fri Nov 30, 2012 9:10 am
I'm trying to extract the room meshes from RE Outbreak using NBDX-win for a Source-related project I'm working on. The meshes export fine, but each piece or element of the room is collapsed into the origin of the mesh, so my imported meshes look like this:
I'm wondering if anyone with knowledge of this format can take a look and see how these room nbd files differ from regular character nbd files and figure out how to get them to export with the pieces all in the right place.
Also, for a related question, extracting the .sld files that contain the textures for each room results in a miscolored texture that I can't figure out how to fix. I was hoping someone might know how to fix the texture so it has proper colors.
Examples here because the max attachment size is so small now that it's completely useless: http://www.mediafire.com/?a8l0qeir5d5yzzh
I'm wondering if anyone with knowledge of this format can take a look and see how these room nbd files differ from regular character nbd files and figure out how to get them to export with the pieces all in the right place.
Also, for a related question, extracting the .sld files that contain the textures for each room results in a miscolored texture that I can't figure out how to fix. I was hoping someone might know how to fix the texture so it has proper colors.
Examples here because the max attachment size is so small now that it's completely useless: http://www.mediafire.com/?a8l0qeir5d5yzzh