I'm onto that at the moment. However, I do want to say that they've changed a lot and some of the extensions I've never seen before. Truth is, my knowledge about formats is really low, but right now, I'm trying to list all the formats from each of the folder and will post it here once I'm done.flarespire wrote:So does anyone actually have any documentation on how formats like .pmo have changed in KH3D since their use in KHBBS? Might bring us a step closer to getting them viewable in a program like Noesis.
EDIT:- I've done listing all the formats on each of the folder. Here you go:-
Code: Select all
_grpdef.rbin:-
.rgr
cam.rbin:-
.exa
.mcv
chara_boss:-
.abc
.bcd
.ccd
.ead
.fsm
.gpl
.pam
.pmo
.seb
.tcd
.txa
chara_d_obj:-
.abc
.bcd
.ccd
.pam
.pmo
.tcd
.txa
chara_e_obj:-
.abc
.ccd
.ctt
.ead
.pam
.pmo
.seb
.tcd
chara_enemy:-
.abc
.ccd
.ead
.fsm
.gpl
.lub
.pam
.pmo
.seb
.tcd
.txa
chara_f_obj:-
.bcd
.ccd
.ead
.pam
.pmo
.tcd
.txa
chara_gim:-
.abc
.bcd
.ccd
.ead
.fsm
.gpl
.mcv
.pam
.pld
.pmo
.seb
.tcd
.txa
chara_high:-
.ead
.pam
.pmo
.txa
chara_npc:-
.abc
.ead
.pam
.pmo
.seb
.tcd (only 1 file)
.txa
chara_pc:-
.abc
.ccd
.ead
.mcv
.pam
.pmo
.seb
.tcd
.txa
chara_wep:-
.ead
.pam
.pmo
.seb
effect:-
.ese
.fep
.frr
event:-
.ctt
.exa
font:-
.bcfnt
.ctt
game:-
.abc
.bin
.dbg
.lub
item:-
.cct
.itb
.ite
map:-
.bcd
.mcv
.ctt
.mss
.ngd
.pmp
.pvd
.txa
menu:-
.bin
.ctt
.l2d
message:-
.ctd
.bin
minigame:-
.bin
.gpl
.olo
mission:-
.bin
.cir
.cle
.evf
.exa
.gpl
.lki
.lpm
.lps
.mcv
.mis
.mon
.olo
romarc:-
[it looks like a text file with folder names in it]
setdata:-
.bin
.dbg
.olo
Unfortunately, .PMO files does NOT WORK with Noesis as I've tried it earlier. However, MayBeePah have successfully extracting the models and the weapons all by himself. As for the other formats, it looks very different from what I know so far.
Also, sorry if my knowledge for these formats are very low as I'm still new to these kind of things.