Exporting from WebGL
Posted: Mon Nov 05, 2012 10:57 pm
Hi.
I found this site that might interest a great bunch of people:
http://www.3dcg-arts.net/
There you can see a big amount of 3D models displayed on webgl.
Problem is there is no way that I know to export them.
On another thread finale00 explained a way to do it, but a lot of people didn't get along with this specific way for a reason I did not understand.
Apparently the buffer array that generates the mesh can be saved to your computer then import it on noesis (with a script for .webgl)
But it never works, finale00 put a single model that he modified(and this one works).
What I'm interested in is how he modified the model so that we can all do the same to export every model we want to rip from the site.
Personnaly I'm interested in this one:
http://www.3dcg-arts.net/art/polygon/2512/full
I used an app "webgl inspector" that let me see the mesh rendered:
but to that day I didn't found a way to export it yet.
as you can see it gives me the buffer.array content and the vertices coordonate for each poly.
So what can I do???
I found this site that might interest a great bunch of people:
http://www.3dcg-arts.net/
There you can see a big amount of 3D models displayed on webgl.
Problem is there is no way that I know to export them.
On another thread finale00 explained a way to do it, but a lot of people didn't get along with this specific way for a reason I did not understand.
Apparently the buffer array that generates the mesh can be saved to your computer then import it on noesis (with a script for .webgl)
But it never works, finale00 put a single model that he modified(and this one works).
What I'm interested in is how he modified the model so that we can all do the same to export every model we want to rip from the site.
Personnaly I'm interested in this one:
http://www.3dcg-arts.net/art/polygon/2512/full
I used an app "webgl inspector" that let me see the mesh rendered:
but to that day I didn't found a way to export it yet.
as you can see it gives me the buffer.array content and the vertices coordonate for each poly.
So what can I do???