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Re: Ninja Ripper

Posted: Sat May 20, 2017 4:07 pm
by pleup
Hi

I tried to run ninjaripper (1.6.2) on GhostRecon Wildland

After running the exe from ninjaripper, the game won't launch, and thousands of injhelper.exe instances have spawn.
Then if i launch the game normaly from UPlay launcher, the same thing happen and the game won't launch.

How can't i just fix the mess ninjaripper made in the game so i can just launch it normally?

Here the logs:

Code: Select all


0519/231259 [035C] Ninja Ripper 1.6.2 x64
0519/231259 [035C] © 2004-2017 black_ninja

0519/231259 [035C] LOG START

0519/231259 [035C] Executable: D:\Programs\Tom Clancy's Ghost Recon Wildlands\GRW.exe
0519/231259 [035C] Output directory: D:\tmp\GRW\_NinjaRipper\2017.05.19_23.12.59_GRW.exe_928\
0519/231259 [035C] Win ver: 6.2 x64 

0519/231259 [035C] Inject mode: "d3d11.dll wrapper"
0519/231259 [035C] Texture downscale max width : 4096
0519/231259 [035C] Texture downscale max height: 4096
0519/231259 [035C] Texture downscale value: 2
0519/231259 [035C] LdrLoadDll hooked. Target: 0x00007FFA18B60B30
0519/231259 [035C] LdrUnloadDll hooked. Target: 0x00007FFA18B58CA0
0519/231259 [035C] CreateProcessA hooked. Target: 0x00007FFA18343600
0519/231259 [035C] CreateProcessW hooked. Target: 0x00007FFA18343B00
0519/231259 [035C] CreateProcessAsUserW hooked. Target: 0x00007FFA161A7F10
0519/231259 [035C] CreateProcessWithLogonW hooked. Target: 0x00007FFA161C3CB0
0519/231259 [035C] CreateProcessWithTokenW hooked. Target: 0x00007FFA16192810
0519/231259 [035C] SetTokenInformation hooked. Target: 0x00007FFA161ABFC0
0519/231259 [035C] D3D9 ripper init
0519/231259 [035C] Direct3DCreate9 hooked. Target: 0x00007FF9F4096C30
0519/231259 [035C] Direct3DCreate9Ex hooked. Target: 0x00007FF9F4095DE0
0519/231259 [035C] DXGI init
0519/231259 [035C] CreateDXGIFactory hooked. Target: 0x00007FFA127E6270
0519/231259 [035C] CreateDXGIFactory1 hooked. Target: 0x00007FFA127E63D0
0519/231259 [035C] DDRAW init
0519/231259 [035C] DirectDrawCreateEx hooked. Target: 0x00007FF9F5FDA570
0519/231259 [035C] DirectDrawCreate hooked. Target: 0x00007FF9F5FA56E0
0519/231305 [035C] CreateProcessW("C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\UbisoftGameLauncher.exe") return: 1
0519/231305 [035C] CreateProcessW("C:\Users\pierre\Desktop\ninjaripper1.6.2\x86\injhelper.exe  7692 4076") return: 1
0519/231305 [035C] CreateProcessW("C:\Users\pierre\Desktop\ninjaripper1.6.2\x86\injhelper.exe  3388 3320") return: 1
0519/231305 [035C] CreateProcessW("C:\Users\pierre\Desktop\ninjaripper1.6.2\x86\injhelper.exe  8108 8012") return: 1
0519/231305 [035C] CreateProcessW("C:\Users\pierre\Desktop\ninjaripper1.6.2\x86\injhelper.exe  8112 5480") return: 1
0519/231305 [035C] CreateProcessW("C:\Users\pierre\Desktop\ninjaripper1.6.2\x86\injhelper.exe  8020 5484") return: 1
0519/231305 [035C] CreateProcessW("C:\Users\pierre\Desktop\ninjaripper1.6.2\x86\injhelper.exe  5496 7276") return: 1
0519/231305 [035C] CreateProcessW("C:\Users\pierre\Desktop\ninjaripper1.6.2\x86\injhelper.exe  7716 7272") return: 1
0519/231305 [035C] CreateProcessW("C:\Users\pierre\Desktop\ninjaripper1.6.2\x86\injhelper.exe  6484 7332") return: 1
0519/231305 [035C] CreateProcessW("C:\Users\pierre\Desktop\ninjaripper1.6.2\x86\injhelper.exe  7832 7864") return: 1

... like this for 600 lines 

Thanks

Re: Ninja Ripper

Posted: Sat May 20, 2017 9:25 pm
by BL4CK0UT
Why my textures that i get using the NinjaRipper are Discolored ?
Tex_0001.bmp
http://imgur.com/3HD0X6o
http://imgur.com/HDgFyHF

Re: Ninja Ripper

Posted: Sun May 21, 2017 7:53 am
by blackninja
pleup wrote:Hi

I tried to run ninjaripper (1.6.2) on GhostRecon Wildland

After running the exe from ninjaripper, the game won't launch, and thousands of injhelper.exe instances have spawn.
Then if i launch the game normaly from UPlay launcher, the same thing happen and the game won't launch.

How can't i just fix the mess ninjaripper made in the game so i can just launch it normally?

Here the logs:

Code: Select all


0519/231259 [035C] Ninja Ripper 1.6.2 x64
0519/231259 [035C] © 2004-2017 black_ninja

0519/231259 [035C] LOG START

0519/231259 [035C] Executable: D:\Programs\Tom Clancy's Ghost Recon Wildlands\GRW.exe
0519/231259 [035C] Output directory: D:\tmp\GRW\_NinjaRipper\2017.05.19_23.12.59_GRW.exe_928\
0519/231259 [035C] Win ver: 6.2 x64 

0519/231259 [035C] Inject mode: "d3d11.dll wrapper"
0519/231259 [035C] Texture downscale max width : 4096
0519/231259 [035C] Texture downscale max height: 4096
0519/231259 [035C] Texture downscale value: 2
0519/231259 [035C] LdrLoadDll hooked. Target: 0x00007FFA18B60B30
0519/231259 [035C] LdrUnloadDll hooked. Target: 0x00007FFA18B58CA0
0519/231259 [035C] CreateProcessA hooked. Target: 0x00007FFA18343600
0519/231259 [035C] CreateProcessW hooked. Target: 0x00007FFA18343B00
0519/231259 [035C] CreateProcessAsUserW hooked. Target: 0x00007FFA161A7F10
0519/231259 [035C] CreateProcessWithLogonW hooked. Target: 0x00007FFA161C3CB0
0519/231259 [035C] CreateProcessWithTokenW hooked. Target: 0x00007FFA16192810
0519/231259 [035C] SetTokenInformation hooked. Target: 0x00007FFA161ABFC0
0519/231259 [035C] D3D9 ripper init
0519/231259 [035C] Direct3DCreate9 hooked. Target: 0x00007FF9F4096C30
0519/231259 [035C] Direct3DCreate9Ex hooked. Target: 0x00007FF9F4095DE0
0519/231259 [035C] DXGI init
0519/231259 [035C] CreateDXGIFactory hooked. Target: 0x00007FFA127E6270
0519/231259 [035C] CreateDXGIFactory1 hooked. Target: 0x00007FFA127E63D0
0519/231259 [035C] DDRAW init
0519/231259 [035C] DirectDrawCreateEx hooked. Target: 0x00007FF9F5FDA570
0519/231259 [035C] DirectDrawCreate hooked. Target: 0x00007FF9F5FA56E0
0519/231305 [035C] CreateProcessW("C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\UbisoftGameLauncher.exe") return: 1
0519/231305 [035C] CreateProcessW("C:\Users\pierre\Desktop\ninjaripper1.6.2\x86\injhelper.exe  7692 4076") return: 1
0519/231305 [035C] CreateProcessW("C:\Users\pierre\Desktop\ninjaripper1.6.2\x86\injhelper.exe  3388 3320") return: 1
0519/231305 [035C] CreateProcessW("C:\Users\pierre\Desktop\ninjaripper1.6.2\x86\injhelper.exe  8108 8012") return: 1
0519/231305 [035C] CreateProcessW("C:\Users\pierre\Desktop\ninjaripper1.6.2\x86\injhelper.exe  8112 5480") return: 1
0519/231305 [035C] CreateProcessW("C:\Users\pierre\Desktop\ninjaripper1.6.2\x86\injhelper.exe  8020 5484") return: 1
0519/231305 [035C] CreateProcessW("C:\Users\pierre\Desktop\ninjaripper1.6.2\x86\injhelper.exe  5496 7276") return: 1
0519/231305 [035C] CreateProcessW("C:\Users\pierre\Desktop\ninjaripper1.6.2\x86\injhelper.exe  7716 7272") return: 1
0519/231305 [035C] CreateProcessW("C:\Users\pierre\Desktop\ninjaripper1.6.2\x86\injhelper.exe  6484 7332") return: 1
0519/231305 [035C] CreateProcessW("C:\Users\pierre\Desktop\ninjaripper1.6.2\x86\injhelper.exe  7832 7864") return: 1

... like this for 600 lines 

Thanks

Looks like ripper hooks confilct.
Try this
1.6.3
http://dropmefiles.com/cSkcN

Re: Ninja Ripper

Posted: Sun May 21, 2017 9:06 am
by blackninja
BL4CK0UT wrote:Why my textures that i get using the NinjaRipper are Discolored ?
Tex_0001.bmp
http://imgur.com/3HD0X6o
http://imgur.com/HDgFyHF
Game name?
May be image processed by pixel shader before render, may be ripper bug

Re: Ninja Ripper

Posted: Sun May 21, 2017 5:03 pm
by BL4CK0UT
blackninja wrote:
BL4CK0UT wrote:Why my textures that i get using the NinjaRipper are Discolored ?
Tex_0001.bmp
http://imgur.com/3HD0X6o
http://imgur.com/HDgFyHF
Game name?
May be image processed by pixel shader before render, may be ripper bug
It's a PS2 game that i play on PCSX2 : NARUTO UZUMAKI CHRONICLES

Re: Ninja Ripper

Posted: Mon May 22, 2017 1:05 am
by Andrakann
BL4CK0UT wrote:Why my textures that i get using the NinjaRipper are Discolored ?
Textures are in BGR format, you can use XnViewMP to batch convert them to RGB:
Image

Re: Ninja Ripper

Posted: Tue May 23, 2017 8:30 am
by blackninja
Ninja Ripper 1.6.4
http://cgig.ru/ninjaripper/

Re: Ninja Ripper

Posted: Tue May 23, 2017 8:23 pm
by BL4CK0UT
Andrakann wrote:
BL4CK0UT wrote:Why my textures that i get using the NinjaRipper are Discolored ?
Textures are in BGR format, you can use XnViewMP to batch convert them to RGB:
Image
Thank You Very Much :)

Re: Ninja Ripper

Posted: Wed May 24, 2017 10:37 am
by blackninja
BL4CK0UT wrote:
Andrakann wrote:
BL4CK0UT wrote:Why my textures that i get using the NinjaRipper are Discolored ?
Textures are in BGR format, you can use XnViewMP to batch convert them to RGB:
Image
Thank You Very Much :)
Emulator version?

Re: Ninja Ripper

Posted: Wed May 24, 2017 8:30 pm
by BL4CK0UT
Textures are in BGR format, you can use XnViewMP to batch convert them to RGB:
Image[/quote]
Thank You Very Much :)[/quote]

Emulator version?[/quote]
Yep, i'm trying to mod this game.. but it's being impossible , i don't know how i can open the .RAW "data" files inside the CFC.DIG

Re: Ninja Ripper

Posted: Mon May 29, 2017 3:19 pm
by Andrakann
BL4CK0UT wrote:
blackninja wrote:Emulator version?
Yep, i'm trying to mod this game.. but it's being impossible , i don't know how i can open the .RAW "data" files inside the CFC.DIG
He asked about version (and name) of emulator you are using for ripping and got those BGR-colored textures.

Re: Ninja Ripper

Posted: Mon May 29, 2017 11:07 pm
by BL4CK0UT
Andrakann wrote:
BL4CK0UT wrote:
blackninja wrote:Emulator version?
Yep, i'm trying to mod this game.. but it's being impossible , i don't know how i can open the .RAW "data" files inside the CFC.DIG
He asked about version (and name) of emulator you are using for ripping and got those BGR-colored textures.
i see now lol , my bad , it's pcsx2 version 1.4.0

Re: Ninja Ripper

Posted: Wed May 31, 2017 11:24 pm
by Escope12
Is it possible to edit the intruder.dll to force the game models from Tales of Zestiria and Tales of Berseria in T-Pose?

Re: Ninja Ripper

Posted: Thu Jun 01, 2017 12:02 am
by Andrakann
Escope12 wrote:Is it possible to edit the intruder.dll to force the game models from Tales of Zestiria and Tales of Berseria in T-Pose?
If their animation files is available (not packed to big archive or within model file), you can try to replace them to zeroed files or copy and replace with smallest animation files from another models - if you lucky and game doesn't crash, you can get models staying in t-pose in game. Then rip it.

Re: Ninja Ripper

Posted: Thu Jun 01, 2017 1:49 am
by Escope12
Andrakann wrote:
Escope12 wrote:Is it possible to edit the intruder.dll to force the game models from Tales of Zestiria and Tales of Berseria in T-Pose?
If their animation files is available (not packed to big archive or within model file), you can try to replace them to zeroed files or copy and replace with smallest animation files from another models - if you lucky and game doesn't crash, you can get models staying in t-pose in game. Then rip it.
I may have trouble doing that.