Any reason why meshes come are ripped like this? Is there any fix or it's just how ripper works on HMA?
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Ninja Ripper
- Tosyk
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Re: Ninja Ripper
correct, there is nothing we can do about thatCMihai wrote:it's just how ripper works on HMA?
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Re: Ninja Ripper
CMihai
All vertex data ripped "as is". Model is deformated before rendering on GPU
Use scale X/Y/Z modifier in max and everithing will fine
All vertex data ripped "as is". Model is deformated before rendering on GPU
Use scale X/Y/Z modifier in max and everithing will fine
Ninja Ripper 2: https://ninjaripper.com/
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Re: Ninja Ripper
Ninja .rip importer is updated to beta 7 now. What's new:
2013.01.09 (1.3 beta7):
- added uv Scale function ("Scale" in "Transformations" group)
- improved model Scale function ("UV x" in "Transformations" group)
can be downloaded from ninja ripper's support page
2013.01.09 (1.3 beta7):
- added uv Scale function ("Scale" in "Transformations" group)
- improved model Scale function ("UV x" in "Transformations" group)
can be downloaded from ninja ripper's support page
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Re: Ninja Ripper
Would love to see finally one!psychclw wrote:Great job! but what bout Noesis script?
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Re: Ninja Ripper
you guys really need to ask about that finale00, 'cause he is one who wrote script for dxripper .rip files
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Re: Ninja Ripper
Hey folks,
I made a small neosis-plugin [download]
Only default-settings like the 3DSMax-Importer, but should works with the most games. No materials/textures cuz to complicated for me at the moment.
If you want the see the texture-names for the loaded model, remove the # in line 19 (noesis.logPopup()) to enable the debug-window.
Hint: if you have the fmt_dxripper_rip.py installed, remove it to prevent file confusion with older dxripper-".rip"-files. Maybe finale00 want to merge both versions. Feel free to modify.
I made a small neosis-plugin [download]
Only default-settings like the 3DSMax-Importer, but should works with the most games. No materials/textures cuz to complicated for me at the moment.
If you want the see the texture-names for the loaded model, remove the # in line 19 (noesis.logPopup()) to enable the debug-window.
Hint: if you have the fmt_dxripper_rip.py installed, remove it to prevent file confusion with older dxripper-".rip"-files. Maybe finale00 want to merge both versions. Feel free to modify.
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Re: Ninja Ripper
Sammie wrote:Hey folks,
I made a small neosis-plugin [download]
Only default-settings like the 3DSMax-Importer, but should works with the most games. No materials/textures cuz to complicated for me at the moment.
If you want the see the texture-names for the loaded model, remove the # in line 19 (noesis.logPopup()) to enable the debug-window.
Hint: if you have the fmt_dxripper_rip.py installed, remove it to prevent file confusion with older dxripper-".rip"-files. Maybe finale00 want to merge both versions. Feel free to modify.
ugh, not really what I had expected.
Mine .rip file:
http://rghost.ru/43179686
Max script import model correctly.
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Re: Ninja Ripper
Thx for bug-reporting. Some meshes couldn't be loaded. They had another file-structure then the game-models I have tested.Sanya wrote: ugh, not really what I had expected.
I have updated my script now [download] Still not perfect, but it loads your sunglasses.
If you have more corrupt meshes, please uploading two or three .rip files