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Re: Ninja Ripper
Posted: Fri Jan 04, 2013 12:45 am
by CMihai
Any reason why meshes come are ripped like this? Is there any fix or it's just how ripper works on HMA?
Re: Ninja Ripper
Posted: Fri Jan 04, 2013 1:10 am
by Tosyk
CMihai wrote:it's just how ripper works on HMA?
correct, there is nothing we can do about that
Re: Ninja Ripper
Posted: Fri Jan 04, 2013 11:25 am
by blackninja
CMihai
All vertex data ripped "as is". Model is deformated before rendering on GPU
Use scale X/Y/Z modifier in max and everithing will fine
Re: Ninja Ripper
Posted: Fri Jan 04, 2013 1:11 pm
by CMihai
Yep, used the scale last night to "fix" some of them, but I thought that I did something wrong.
Re: Ninja Ripper
Posted: Wed Jan 09, 2013 3:33 am
by Tosyk
Ninja .rip importer is updated to beta 7 now. What's new:
2013.01.09 (1.3 beta7):
- added uv Scale function ("Scale" in "Transformations" group)
- improved model Scale function ("UV x" in "Transformations" group)
can be downloaded from ninja ripper's
support page
Re: Ninja Ripper
Posted: Wed Jan 09, 2013 5:03 pm
by RacingFreak
Excellent
Re: Ninja Ripper
Posted: Wed Jan 09, 2013 7:05 pm
by psychclw
Great job! but what bout Noesis script?
Re: Ninja Ripper
Posted: Fri Jan 11, 2013 8:38 am
by RacingFreak
psychclw wrote:Great job! but what bout Noesis script?
Would love to see finally one!
Re: Ninja Ripper
Posted: Fri Jan 11, 2013 9:49 am
by Tosyk
you guys really need to ask about that finale00, 'cause he is one who wrote script for dxripper .rip files
Re: Ninja Ripper
Posted: Sat Jan 12, 2013 7:37 pm
by RacingFreak
I hope he sees that thread.
Re: Ninja Ripper
Posted: Sun Jan 20, 2013 10:55 am
by Sammie
Hey folks,
I made a small neosis-plugin [
download]
Only default-settings like the 3DSMax-Importer, but should works with the most games. No materials/textures cuz to complicated for me at the moment.
If you want the see the texture-names for the loaded model, remove the # in line 19 (noesis.logPopup()) to enable the debug-window.
Hint: if you have the fmt_dxripper_rip.py installed, remove it to prevent file confusion with older dxripper-".rip"-files. Maybe finale00 want to merge both versions. Feel free to modify.
Re: Ninja Ripper
Posted: Sun Jan 20, 2013 11:21 am
by Tosyk
Sammie wrote:I made a small neosis-plugin
thank you for that
Re: Ninja Ripper
Posted: Sun Jan 20, 2013 12:47 pm
by RacingFreak
Holy crap you made it! So close to having the perfect game ripping setup
Re: Ninja Ripper
Posted: Sun Jan 20, 2013 2:18 pm
by Sanya
Sammie wrote:Hey folks,
I made a small neosis-plugin [
download]
Only default-settings like the 3DSMax-Importer, but should works with the most games. No materials/textures cuz to complicated for me at the moment.
If you want the see the texture-names for the loaded model, remove the # in line 19 (noesis.logPopup()) to enable the debug-window.
Hint: if you have the fmt_dxripper_rip.py installed, remove it to prevent file confusion with older dxripper-".rip"-files. Maybe finale00 want to merge both versions. Feel free to modify.
ugh, not really what I had expected.
Mine .rip file:
http://rghost.ru/43179686
Max script import model correctly.
Re: Ninja Ripper
Posted: Sun Jan 20, 2013 7:34 pm
by Sammie
Sanya wrote:
ugh, not really what I had expected.
Thx for bug-reporting. Some meshes couldn't be loaded. They had another file-structure then the game-models I have tested.
I have updated my script now [
download] Still not perfect, but it loads your sunglasses.
If you have more corrupt meshes, please uploading two or three .rip files