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Re: Ninja Ripper

Posted: Fri Mar 04, 2016 8:38 am
by Tosyk
dibe91 wrote:I have a question. for so long I'm trying to retrieve textures from bioshock 2 and would like to use ripper ninja. it is feasible or not?
why don't you use goldor's umodel instead? Use google to search.

Re: Ninja Ripper

Posted: Sat Mar 05, 2016 1:37 am
by dibe91
Tosyk wrote:
dibe91 wrote:I have a question. for so long I'm trying to retrieve textures from bioshock 2 and would like to use ripper ninja. it is feasible or not?
why don't you use goldor's umodel instead? Use google to search.
I know him very well UModel but can not upload some texture such as the drill. for this I want to use ninjaripper or something similar

Re: Ninja Ripper

Posted: Sat Mar 05, 2016 1:51 am
by Tosyk
dibe91 wrote:
Tosyk wrote:
dibe91 wrote:I have a question. for so long I'm trying to retrieve textures from bioshock 2 and would like to use ripper ninja. it is feasible or not?
why don't you use goldor's umodel instead? Use google to search.
I know him very well UModel but can not upload some texture such as the drill. for this I want to use ninjaripper or something similar
well in this case ninja ripper fits you perfectly.

Re: Ninja Ripper

Posted: Mon Mar 07, 2016 2:13 am
by Acewell
blackninja wrote:NinjaRipper is open source now. Merry Christmas

https://github.com/blackninja2/ninjaripper
Source is gone :?

Re: Ninja Ripper

Posted: Mon Mar 07, 2016 6:56 pm
by nicociri
So ninjaripper does: "Extracting all available vertex information of the models (position"

I'm trying to rip some models from Transformers:Devastation and the ripper works, no problems with it.

But it rips the transformer model in its "zero" position (standing straight, arms to the sides). the scenery is also misplaced: it rips every model, but not in the right places.

I want to rip the model in a particular action, much like dxripper used to do: I make the character do something and capture just the right moment.

I am doing something wrong or it is just the way ninjaripper works?

Win7 64bits (info FYI, not sure if it matters)

Thanks!

Re: Ninja Ripper

Posted: Mon Mar 07, 2016 8:00 pm
by blackninja
AceWell
After version 1.2 ripper only free, not open source.

Re: Ninja Ripper

Posted: Tue Mar 08, 2016 7:53 pm
by AlexNG
I've been experimenting with Dark Souls and Ninja Ripper and found that it crashes when run on Linux under Wine. This happens because of this call, which is still there in the current version. I could not find any documentation that suggests that it is OK to pass NULL to SetGammaRamp as the ramp parameter, so I hesitate to call this a bug in Wine. Replacing this call with NOPs makes it work just fine.

Also, it seems that the ripper checks only 8 texture slots, when actually there are 16 or so. Judging by the shader code, Dark Souls actually puts a texture in slot 15 of some objects for some reason. It's probably just a light map or something similar though.

On the positive side, since I couldn't find a good blender importer for .rip files, I made a new script, and with the right parameters it seems to handle Dark Souls data correctly.

Edit: Here are the script settings for Dark Souls in case somebody is interested. For 'filter by shader inputs' to work you need to enable ripping "Shaders (for experts)" and import the files from the _NinjaRipper folder.

Re: Ninja Ripper

Posted: Wed Mar 09, 2016 1:08 pm
by blackninja
AlexNG
Good job

Re: Ninja Ripper

Posted: Wed Mar 09, 2016 3:25 pm
by georgesears
Tosyk wrote:well in this case ninja ripper fits you perfectly.
Sir i have a problem with Ninja Ripper.
Two days ago, i've started ripping stuff from MGS V and MGO, some of it have been ripped and cleaned relatevly successfully, but today i've stumbled with problem, that game will not launch with ripper involved. I think today's steam update involved. Ripper haven't worked for many people but because of some odds, it worked for me until today.
Please help me out with this, many people need this to be working.

edit:
here's a link on facepunch with some details of problem

https://facepunch.com/showthread.php?t= ... st49898295

Re: Ninja Ripper

Posted: Fri Mar 11, 2016 2:30 am
by wjh12338093
Image
Image

My friend, I use the NinjaRipper interception model in MAX, but its UV is wrong, do you have the solution?
Bad English. I'm sorry

Re: Ninja Ripper

Posted: Fri Mar 11, 2016 7:03 am
by Tosyk
wjh12338093 wrote:Image
Image

My friend, I use the NinjaRipper interception model in MAX, but its UV is wrong, do you have the solution?
Bad English. I'm sorry
instead of tell obvious things you should provide more details.

Re: Ninja Ripper

Posted: Fri Mar 11, 2016 10:41 am
by wjh12338093
I uploaded the NinjaRipper file, take a look at.

http://www.filedropper.com/frame0001

Re: Ninja Ripper

Posted: Fri Mar 11, 2016 10:49 am
by Tosyk
wjh12338093 wrote:I uploaded the NinjaRipper file, take a look at.

http://www.filedropper.com/frame0001
where did you ripped this file?

Re: Ninja Ripper

Posted: Fri Mar 11, 2016 12:40 pm
by wjh12338093
Can't download? I sent up。
Frame0001.zip

Re: Ninja Ripper

Posted: Fri Mar 11, 2016 7:03 pm
by Acewell
I think what Tosyk means is Mesh_0009.rip isn't the same thing from the image you posted before
Mesh_0009.png