Im trying to rip some meshes from Dead Island, but i got blue texture in 3d max.
I have tried to change the vertex layout from u:3 v:4 up to u:22 v:23 but no success.
can u give me a hint, whats the correct config to import to 3ds max?
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Ninja Ripper
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Re: Ninja Ripper
Does ninja ripper works on dreamcast emulator?i read above post that ripping result from pcsx2 has a lot of problem using this tools,i wonder if its happen to other emulator (epsxe,project64,dolphin,or even nullDC)?does anyone has tried to rip from other emulator using this tools?how the result?
Great things require hard work!!
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Re: Ninja Ripper
Ninja Ripper doesnt work on NullDC/EPSXE, however did work on Dolphin and for Project64 if recall there is an option to dump the current
scene on obj there is also more emulators from PSX/XBOX that i didnt test yet so you will need to take a look at those.
scene on obj there is also more emulators from PSX/XBOX that i didnt test yet so you will need to take a look at those.
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Re: Ninja Ripper
I have 3d stuido max 9 x86
I downloaded the max script and it tells me every time I try maxscript>run
" Maxscript autoload error
---unknown "processaffinity" in #struct:sysinfo("
it goes on to say a whole bunch <fn> and <systemglobal> listings which I can list if needed.
someone once posted a screenshot of this very error and never got an answer. what am I doing wrong?
I downloaded the max script and it tells me every time I try maxscript>run
" Maxscript autoload error
---unknown "processaffinity" in #struct:sysinfo("
it goes on to say a whole bunch <fn> and <systemglobal> listings which I can list if needed.
someone once posted a screenshot of this very error and never got an answer. what am I doing wrong?
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Re: Ninja Ripper
The readme says use 3ds Max 2009 or above.octaviousrex wrote:I have 3d stuido max 9 x86...
help_en.txt wrote:IMPORTER FEATURES
to import models used 3ds max version 2009 and above...
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Re: Ninja Ripper
I recall the ninja ripper saying it was tested on max 9 x86 and working. but if it needs 2009 version then I'll see what that will set me back. thanks for the information.
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Re: Ninja Ripper
Well too bad if that so i plan to rip shenmue 2 model on nulldc using this tools,but since you say its not working in that emulator,guess i need to figure other way to rip the modelsThe Chief wrote:Ninja Ripper doesnt work on NullDC/EPSXE, however did work on Dolphin and for Project64 if recall there is an option to dump the current
scene on obj there is also more emulators from PSX/XBOX that i didnt test yet so you will need to take a look at those.
Great things require hard work!!
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Re: Ninja Ripper
well for Shenmue in this forum i recall some models and tools avaible for those games if you wish you can take a look at here:aagems wrote:Well too bad if that so i plan to rip shenmue 2 model on nulldc using this tools,but since you say its not working in that emulator,guess i need to figure other way to rip the modelsThe Chief wrote:Ninja Ripper doesnt work on NullDC/EPSXE, however did work on Dolphin and for Project64 if recall there is an option to dump the current
scene on obj there is also more emulators from PSX/XBOX that i didnt test yet so you will need to take a look at those.
http://www.shenmuedojo.net/forum/
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Re: Ninja Ripper
can you please post the updated ninjaripper 1.1.4, can't seem to download from your websiteblackninja wrote:Hi. Im author of NinjaRipper
Here beta version 1.1.2 with fixed "purple" textures in Dx11 and gamma in Dx9
http://blackninja2000.narod.ru/files/ninjaripper112.7z
thanks...
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Re: Ninja Ripper
For UE3 use UmodelDarko wrote:Does someone know how to make ninja ripper work with MK:KE??
My Github repo
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Re: Ninja Ripper
Yeah, but the little inconvenient that umodel doesn't support the second uv layer for hair.Ekey wrote:For UE3 use UmodelDarko wrote:Does someone know how to make ninja ripper work with MK:KE??
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Re: Ninja Ripper
So it rips nicely, but some games got a weird stretch/skew thing going on. Easily fixable manually, and i know it has something to do with the ingame camera/fov(dxripper had the same problem). Dxripper fixed it with the .3dr importer script.
Anyway to fix it with the ninja ripper importer script?
from this:pic.twitter.com/6xc4LiXm9i
to this:pic.twitter.com/kdBpE5zJIR
Also, mega props to the guy who made this, I'm talking to you, blackninja(also tosyk)
EDIT: Forgot to add, look up a tool called "game assassin", it's Chinese, but it seems very similar(weights etc). It can do animations as well(apparently).
Also, after it captures a frame, the screen goes black, but the game resumes playing like normal. Any reason? I can still capture another frame while the screen is black. Directx9, spiderman:web of shadows
Anyway to fix it with the ninja ripper importer script?
from this:pic.twitter.com/6xc4LiXm9i
to this:pic.twitter.com/kdBpE5zJIR
Also, mega props to the guy who made this, I'm talking to you, blackninja(also tosyk)
EDIT: Forgot to add, look up a tool called "game assassin", it's Chinese, but it seems very similar(weights etc). It can do animations as well(apparently).
Also, after it captures a frame, the screen goes black, but the game resumes playing like normal. Any reason? I can still capture another frame while the screen is black. Directx9, spiderman:web of shadows
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Re: Ninja Ripper
Am I using wrong version of max or something? I just dled latest version of ninja ripper, using dx 11 for the options in the gui.
I spent the whole day trying to ninjarip hitman absolution and then in 3dsmax, the textures are ripped, but all the models are a thin piece of square that just slaps the whole texture on it -_-
So it doesn't work....
I spent the whole day trying to ninjarip hitman absolution and then in 3dsmax, the textures are ripped, but all the models are a thin piece of square that just slaps the whole texture on it -_-
So it doesn't work....