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Re: Ninja Ripper

Posted: Sat Nov 03, 2012 1:48 pm
by Tosyk
looks like ripping process is dependent on pc specs, some of peoples got a pink textures, for some people the ripper doesn't working at all

and your logs would help

Re: Ninja Ripper

Posted: Sat Nov 03, 2012 1:54 pm
by RacingFreak
Well it works just fine on both my XP PC and Win 7 Laptop, but still awaiting for Noesis script.

Re: Ninja Ripper

Posted: Sun Nov 04, 2012 1:48 pm
by Demonsangel
How much does the output differ from dx ripper's output?

Re: Ninja Ripper

Posted: Sun Nov 04, 2012 2:40 pm
by Tosyk
Demonsangel wrote:How much does the output differ from dx ripper's output?
new .rip format has been completely remade

Re: Ninja Ripper

Posted: Sun Nov 04, 2012 5:44 pm
by Demonsangel
Mind giving the new format so a new noesis script can be made.

Re: Ninja Ripper

Posted: Mon Nov 05, 2012 1:00 pm
by RacingFreak
Yeah Noesis script will be simply the best thing, I am having a headache from loading even 1000 models one by one (group feature doesnt work) in 3DSMAX, not even to say its easier to just load and export as OBJ in Noesis ;)

Hope that can be made soon :)

Re: Ninja Ripper

Posted: Wed Nov 14, 2012 2:38 am
by deadca7
Would be awesome if someone with the skills could convert this 3dsmax script to noesis

http://cgig.ru/forum/lincounter.php?lin ... _beta6.zip

Re: Ninja Ripper

Posted: Sat Nov 17, 2012 1:12 am
by cra0
Has anyone tried Call of Duty Black Ops 2 ?

Re: Ninja Ripper

Posted: Sat Nov 17, 2012 8:26 am
by cra0
I tried NFS Most wanted 2012
but the rips turn out like this :(

Image

Re: Ninja Ripper

Posted: Sat Nov 17, 2012 8:33 am
by RacingFreak
lol just wait till Oleg is done with his NFSMW2012 filter.

Re: Ninja Ripper

Posted: Sat Nov 17, 2012 8:35 am
by cra0
RacingFreak wrote:lol just wait till Oleg is done with his NFSMW2012 filter.
Filter? can you explain more?

Re: Ninja Ripper

Posted: Sat Nov 17, 2012 2:43 pm
by RacingFreak
cra0 wrote:
RacingFreak wrote:lol just wait till Oleg is done with his NFSMW2012 filter.
Filter? can you explain more?
Yep - http://forum.zmodeler3.com/viewtopic.php?f=22&t=5851

Re: Ninja Ripper

Posted: Sun Nov 18, 2012 10:27 am
by cra0
Image

Tried ripping from cod black ops 2 but textures appear all purple

Re: Ninja Ripper

Posted: Mon Nov 19, 2012 7:23 pm
by The Chief
Are you runing the game on DX11 or DX9? i ask because i have the same problem but with Deus Ex Human revolution i turn-off DX11
and select DX9 so when i rip again the models the rips was ok and the textures arent pink anymore.

Re: Ninja Ripper

Posted: Thu Nov 29, 2012 12:05 pm
by blackninja
Hi. Im author of NinjaRipper

Here beta version 1.1.2 with fixed "purple" textures in Dx11 and gamma in Dx9

http://blackninja2000.narod.ru/files/ninjaripper112.7z