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Re: Ninja Ripper
Posted: Sat Nov 03, 2012 1:48 pm
by Tosyk
looks like ripping process is dependent on pc specs, some of peoples got a pink textures, for some people the ripper doesn't working at all
and your logs would help
Re: Ninja Ripper
Posted: Sat Nov 03, 2012 1:54 pm
by RacingFreak
Well it works just fine on both my XP PC and Win 7 Laptop, but still awaiting for Noesis script.
Re: Ninja Ripper
Posted: Sun Nov 04, 2012 1:48 pm
by Demonsangel
How much does the output differ from dx ripper's output?
Re: Ninja Ripper
Posted: Sun Nov 04, 2012 2:40 pm
by Tosyk
Demonsangel wrote:How much does the output differ from dx ripper's output?
new .rip format has been completely remade
Re: Ninja Ripper
Posted: Sun Nov 04, 2012 5:44 pm
by Demonsangel
Mind giving the new format so a new noesis script can be made.
Re: Ninja Ripper
Posted: Mon Nov 05, 2012 1:00 pm
by RacingFreak
Yeah Noesis script will be simply the best thing, I am having a headache from loading even 1000 models one by one (group feature doesnt work) in 3DSMAX, not even to say its easier to just load and export as OBJ in Noesis
Hope that can be made soon
Re: Ninja Ripper
Posted: Wed Nov 14, 2012 2:38 am
by deadca7
Would be awesome if someone with the skills could convert this 3dsmax script to noesis
http://cgig.ru/forum/lincounter.php?lin ... _beta6.zip
Re: Ninja Ripper
Posted: Sat Nov 17, 2012 1:12 am
by cra0
Has anyone tried Call of Duty Black Ops 2 ?
Re: Ninja Ripper
Posted: Sat Nov 17, 2012 8:26 am
by cra0
I tried NFS Most wanted 2012
but the rips turn out like this
Re: Ninja Ripper
Posted: Sat Nov 17, 2012 8:33 am
by RacingFreak
lol just wait till Oleg is done with his NFSMW2012 filter.
Re: Ninja Ripper
Posted: Sat Nov 17, 2012 8:35 am
by cra0
RacingFreak wrote:lol just wait till Oleg is done with his NFSMW2012 filter.
Filter? can you explain more?
Re: Ninja Ripper
Posted: Sat Nov 17, 2012 2:43 pm
by RacingFreak
cra0 wrote:RacingFreak wrote:lol just wait till Oleg is done with his NFSMW2012 filter.
Filter? can you explain more?
Yep -
http://forum.zmodeler3.com/viewtopic.php?f=22&t=5851
Re: Ninja Ripper
Posted: Sun Nov 18, 2012 10:27 am
by cra0
Tried ripping from cod black ops 2 but textures appear all purple
Re: Ninja Ripper
Posted: Mon Nov 19, 2012 7:23 pm
by The Chief
Are you runing the game on DX11 or DX9? i ask because i have the same problem but with Deus Ex Human revolution i turn-off DX11
and select DX9 so when i rip again the models the rips was ok and the textures arent pink anymore.
Re: Ninja Ripper
Posted: Thu Nov 29, 2012 12:05 pm
by blackninja
Hi. Im author of NinjaRipper
Here beta version 1.1.2 with fixed "purple" textures in Dx11 and gamma in Dx9
http://blackninja2000.narod.ru/files/ninjaripper112.7z