Hi people. I dont really know where to ask for help, but i saw a guy having the same problem as i have in this topic, so i try here.
i ripped a scene using "3d ripper dx" from Driver: San Francisco game, cause i want to render some scenes and that map is perfect for me. models are perfect and some textures are seem to be okay, but other textures uvw map coordinates are all messed up. problem is with buildings mostly. a lot of objects are in a single mesh, the mesh has a multi/sub-object with 8 sub-material (i dont really know why, they only use the first one i believe). the first sub-material is a 4096*4096 texture atlas (i think its called like that). ive tried now a few things to fix the problem, but i arrived to the point where i start to cry when i even think about it
Please help me if you can.
EDIT: today i tried Ninja Ripper too, got the same result on the buildings, tried changing the UV coordinates when importing, it had some effect but i didnt find the correct settings
here is what it looks like in the game:
this is how it looks when i import the scene to 3ds max and render:
this is how the UVW map looks like, selected the stairs (the 4096*4096 texture is somewhere in the middle of the mess T_T):
zoomed in to show how bad the UVW coordinates are:
here the multi/sub-object:
and the first sub-material (4096*4096 texture atlas):
im really desperate to solve this problem, help me out if you can please. thanks for reading