Important information: this site is currently scheduled to go offline indefinitely by end of the year.

Dead or Alive 5 (DOA5) Retail (X360 / PS3)

The Original Forum. Game archives, full of resources. How to open them? Get help here.
Mobuis
beginner
Posts: 26
Joined: Wed Jan 04, 2012 8:42 am
Has thanked: 2 times
Been thanked: 8 times

Re: Dead or Alive 5 (DOA5) Retail (X360 / PS3)

Post by Mobuis »

GDL wrote:Ok I think I did something wrong, I ended up with this:

1st srcript:

8 lnk files
8 bin files

2nd script:

5,177 dat files (I got several overwrite messages so there could be more files just duplicated)

3d script:

1,101 ext files (at least 3 of the dat files were either corrupt or something, because I got the same message TRDaz got about zlib/deflate but with -3,-4 and -5)

I'm decrypting them now, will tell you if I get any more error messages :?

Update to the latest version of BMS and then try it again. ensure you have charrox script for bms to extract the LNK and BIN files, for only chara_common. or else you will get a mess of files.

So in command prompt
quickbms charroxbmssript.bms c:\path\to\chara_common.bin c:\path\destination\chara_common_out
GDL
veteran
Posts: 150
Joined: Fri Jul 09, 2010 4:54 pm
Has thanked: 69 times
Been thanked: 40 times

Re: Dead or Alive 5 (DOA5) Retail (X360 / PS3)

Post by GDL »

I downloaded the latest version of quickbms before extracting/decrypting the files, and from the chara_common.bin extracted files the only one that gives me an error message with chrrox bms is this one:

BSF73@1S100@D]I]623D54B14PQPM100510331000{R7211.dat

after I delete that one I get 709 ext files :scaredy:
Last edited by GDL on Tue Oct 09, 2012 4:46 pm, edited 4 times in total.
logansan25
veteran
Posts: 138
Joined: Mon Oct 04, 2010 1:15 am
Has thanked: 5 times
Been thanked: 3 times

Re: Dead or Alive 5 (DOA5) Retail (X360 / PS3)

Post by logansan25 »

I followed the steps to extract the files .dec...

What are have do now?
Mobuis
beginner
Posts: 26
Joined: Wed Jan 04, 2012 8:42 am
Has thanked: 2 times
Been thanked: 8 times

Re: Dead or Alive 5 (DOA5) Retail (X360 / PS3)

Post by Mobuis »

GDL wrote:I downloaded the latest version of quickbms before extracting/decrypting the files, and from the chara_common.bin extracted files the only one that gives me an error message with chrrox bms is this one:

BSF73@1S100@D]I]623D54B14PQPM100510331000{R7211.dat

after I delete that one I get 709 ext files :scaredy:

By the way I created a .bat file to rename the decrypted files using chrrox model list:
ahaha I just wrote a python script to do the renaming based on the correct dictionary. ill post it in a bit =P
logansan25
veteran
Posts: 138
Joined: Mon Oct 04, 2010 1:15 am
Has thanked: 5 times
Been thanked: 3 times

Re: Dead or Alive 5 (DOA5) Retail (X360 / PS3)

Post by logansan25 »

Mobuis wrote:
GDL wrote:I downloaded the latest version of quickbms before extracting/decrypting the files, and from the chara_common.bin extracted files the only one that gives me an error message with chrrox bms is this one:

BSF73@1S100@D]I]623D54B14PQPM100510331000{R7211.dat

after I delete that one I get 709 ext files :scaredy:

By the way I created a .bat file to rename the decrypted files using chrrox model list:
ahaha I just wrote a python script to do the renaming based on the correct dictionary. ill post it in a bit =P
I am wait so.

:)
TRDaz
mega-veteran
mega-veteran
Posts: 215
Joined: Sat Sep 24, 2011 7:06 pm
Has thanked: 78 times
Been thanked: 32 times

Re: Dead or Alive 5 (DOA5) Retail (X360 / PS3)

Post by TRDaz »

Some of the files are giving errors with b0ny's script. I really dont know why this is happening, I want these models so bad D:
JayK
mega-veteran
mega-veteran
Posts: 172
Joined: Fri Jun 01, 2012 10:08 am
Has thanked: 35 times
Been thanked: 121 times

Re: Dead or Alive 5 (DOA5) Retail (X360 / PS3)

Post by JayK »

All I can really think of is an error with your iso :s have you tried re-ripping it?
TRDaz
mega-veteran
mega-veteran
Posts: 215
Joined: Sat Sep 24, 2011 7:06 pm
Has thanked: 78 times
Been thanked: 32 times

Re: Dead or Alive 5 (DOA5) Retail (X360 / PS3)

Post by TRDaz »

Ill try, tho, someone is kind enough to be sending me the models I need (on Tomb Raider Forums because I port to XNALara)
Cziter
ultra-n00b
Posts: 5
Joined: Mon Jul 04, 2011 7:47 pm
Has thanked: 1 time

Re: Dead or Alive 5 (DOA5) Retail (X360 / PS3)

Post by Cziter »

I extracted char_common.bin from full version, but when im trying to use 2nd script im ending up with empty output folder. Am i doing something wrong?

Edit. Maybe full ver. scripts require some changes.
You do not have the required permissions to view the files attached to this post.
logansan25
veteran
Posts: 138
Joined: Mon Oct 04, 2010 1:15 am
Has thanked: 5 times
Been thanked: 3 times

Re: Dead or Alive 5 (DOA5) Retail (X360 / PS3)

Post by logansan25 »

Cziter wrote:I extracted char_common.bin from full version, but when im trying to use 2nd script im ending up with empty output folder. Am i doing something wrong?

Edit. Maybe full ver. scripts require some changes.
For me happen the same, if you find results tell me please.
b0ny
mega-veteran
mega-veteran
Posts: 239
Joined: Sat May 22, 2010 10:10 am
Has thanked: 22 times
Been thanked: 121 times

Re: Dead or Alive 5 (DOA5) Retail (X360 / PS3)

Post by b0ny »

my 'fixed' script didn't work well - sorry.

here's a simple doa5 unpacker

put it in the doa5 directory where the bin and lnk files are. it will unpack/decrypt them in separate folders. use chrrox's method from his first post in this thread to find the tmcl files. the tmc file names are reversed for your convenience, the internal name is added if it exists and a tmc extension is added. at least test it...
Last edited by b0ny on Thu Oct 04, 2012 9:41 am, edited 1 time in total.
logansan25
veteran
Posts: 138
Joined: Mon Oct 04, 2010 1:15 am
Has thanked: 5 times
Been thanked: 3 times

Re: Dead or Alive 5 (DOA5) Retail (X360 / PS3)

Post by logansan25 »

b0ny wrote:my 'fixed' script didn't work well - sorry.

here's a simple doa5 unpacker

put it in the doa5 directory where the bin and lnk files are. it will unpack/decrypt them in separate folders. use chrrox's method from his first post in this thread to find the tmcl files. the tmc file names are reversed for your convenience, the internal name is added if it exists and a tmc extension is added. at least test it...
@BONY thanks for tool!

I use this and nice, extract all.

and after i use outher scripts for .dat and ok.

but when i used script for give .ext, appear a few files.

whats wrong?
Cziter
ultra-n00b
Posts: 5
Joined: Mon Jul 04, 2011 7:47 pm
Has thanked: 1 time

Re: Dead or Alive 5 (DOA5) Retail (X360 / PS3)

Post by Cziter »

Unpacker looks good, every "discovered" tmc is nicely renamed.I think it requires few upgrades to noesis script now, cause the old dosent work at all or something went wrong with unpacker.
GDL
veteran
Posts: 150
Joined: Fri Jul 09, 2010 4:54 pm
Has thanked: 69 times
Been thanked: 40 times

Re: Dead or Alive 5 (DOA5) Retail (X360 / PS3)

Post by GDL »

The noesis script is not working for me either and it didn't work from the begining, nothing gets loaded but then again I don't get any error message just an empty screen :-/
Darko
double-veteran
double-veteran
Posts: 723
Joined: Mon Jul 13, 2009 6:16 pm
Has thanked: 72 times
Been thanked: 138 times

Re: Dead or Alive 5 (DOA5) Retail (X360 / PS3)

Post by Darko »

GDL wrote:The noesis script is not working for me either and it didn't work from the begining, nothing gets loaded but then again I don't get any error message just an empty screen :-/
Have you updated your noesis script?? The fma_ng3/doablablablah doesn't work on DOA5 files, you need the script posted in the 3d model forum.

See ya.
Image
Post Reply