Page 2 of 10

Re: Dead or Alive 5 (DOA5) Retail (X360 / PS3)

Posted: Fri Sep 28, 2012 7:03 pm
by zaykho
Thank's again Chrrox !!

Does it will work with the X360 demo of the game ?

Re: Dead or Alive 5 (DOA5) Retail (X360 / PS3)

Posted: Fri Sep 28, 2012 7:54 pm
by chrrox
for the demo just use the script here
viewtopic.php?f=16&t=8867
its not encrypted or anything in the demo.

Re: Dead or Alive 5 (DOA5) Retail (X360 / PS3)

Posted: Fri Sep 28, 2012 8:00 pm
by TRDaz
Any help with my problem? D: I want to get these extracted before the script is released...

Re: Dead or Alive 5 (DOA5) Retail (X360 / PS3)

Posted: Fri Sep 28, 2012 8:37 pm
by chrrox
you are doing something wrong with the command line.
open a command prompt and drag all the files into the box instead of typing the names.
this will put them in quotes automatically.
you can try one file at a time using the script as normal to see it work.

Re: Dead or Alive 5 (DOA5) Retail (X360 / PS3)

Posted: Fri Sep 28, 2012 8:51 pm
by TRDaz
chrrox wrote:you are doing something wrong with the command line.
open a command prompt and drag all the files into the box instead of typing the names.
this will put them in quotes automatically.
you can try one file at a time using the script as normal to see it work.
I did everything correct afaik.
Still has an error with this command line:

Re: Dead or Alive 5 (DOA5) Retail (X360 / PS3)

Posted: Fri Sep 28, 2012 8:55 pm
by chrrox
try just one file then.
double click quickbms
click the extractor bms
then click on one dat file
then click the output folder see if it works.
if that failed something went wrong during the first script.
or something is wrong with the game rip.

Re: Dead or Alive 5 (DOA5) Retail (X360 / PS3)

Posted: Fri Sep 28, 2012 10:58 pm
by zaykho
for the demo just use the script here
viewtopic.php?f=16&t=8867
its not encrypted or anything in the demo.
Thank's !

I will test this in some minutes.

Re: Dead or Alive 5 (DOA5) Retail (X360 / PS3)

Posted: Fri Sep 28, 2012 11:01 pm
by MiLØ
While doing the extractions, did you happen to come across audio (music) files, chrrox?

I've been looking for them and so far only extracted rtm_common and stage_rtm. A lot of files that don't look like any common X360/PS3 audio format, but who knows they might be encrypted.

Also any idea what are the files in DATA and DATA2 folder? Thanks for sharing your work on this.

Re: Dead or Alive 5 (DOA5) Retail (X360 / PS3)

Posted: Sat Sep 29, 2012 12:30 am
by zaykho
Seto from the best manga of the universe: I''s

Re: Dead or Alive 5 (DOA5) Retail (X360 / PS3)

Posted: Sat Sep 29, 2012 3:33 am
by MiLØ
Correct ^_^

Re: Dead or Alive 5 (DOA5) Retail (X360 / PS3)

Posted: Sat Sep 29, 2012 5:57 am
by divStar
I'm also very curious about the music. I have bought the collector's edition, but this soundtrack CD is a joke.. I'm angry kinda, because in the game I at least heard some original Bass (Armstrong) music, so I guess it has far more music in it .. so it'd be awesome if there was a way to extract it o_o;; I've got the files and will try tomorrow, but I'm keeping track on here =).

Re: Dead or Alive 5 (DOA5) Retail (X360 / PS3)

Posted: Sat Sep 29, 2012 7:08 am
by b0ny
b0ny wrote:chrrox
thanks for the decrypting scripts - i thought my brains will start boiling because of all these pawerpc mnemonics :)

i think the script that exports lnk has an error. you should skip the names that belongs to attached lnk archives. these bin's have only one lnk attached, you don't have to calculate the offset, just skip 4 bytes.

Code: Select all

endian BIG
open FDDE LNK 0
open FDDE BIN 1
goto 0x8 1
get files long 1
goto 0x24 1  // you should fix it here to: "goto 0x28 1", else you'll use the archive name for the first file, and each next file will use the name of the precedent one
wow, my bad here. sorry... the above will not fix the problem.
to fix it, the values order should be fixed - to read the name offset last.(noff-arcnum-id -> arcnum-id-noff)
endian BIG
open FDDE LNK 0
open FDDE BIN 1
goto 0x8 1
get files long 1
goto 0x2
8 1
savepos offset 1
for i = 0 < files
goto offset 1

get arcnum long 1
get id long 1

get noff long 1
savepos offset 1
goto noff 1
get name string 1
putarray 0 i name
next i
getarray name 0 0
putarray 0 files name
goto 0xC
get files long
get unk01 longlong
get unk02 longlong
for i = 0 < files
get offset longlong
get zsize longlong
get size longlong
get arc longlong
set id i
math id + 1
getarray name 0 id
string name + .dat
if zsize == size
log name offset size
else
clog name offset zsize size
endif
next i

Re: Dead or Alive 5 (DOA5) Retail (X360 / PS3)

Posted: Sat Sep 29, 2012 7:25 am
by khanbot
hi
i m having some problem extracting .lnk files


edit: fixed. sorry :)

Re: Dead or Alive 5 (DOA5) Retail (X360 / PS3)

Posted: Sat Sep 29, 2012 7:33 am
by Mobuis
khanbot wrote:hi
i m having some problem extracting .lnk files


edit: fixed. sorry :)

did you try chara_common.bin? instead?

Re: Dead or Alive 5 (DOA5) Retail (X360 / PS3)

Posted: Sat Sep 29, 2012 7:56 am
by khanbot
i think it was some problem with file paths. i didn't type the whole thing and just dragged the script and file and folders onto command window lol. :D
.bin file outputs the same files as .lnk file


so for now, can we just extract these files? is there a way to view them models atm?