Page 9 of 10
Re: Dead or Alive 5 (DOA5) Retail (X360 / PS3)
Posted: Mon Dec 31, 2012 9:36 pm
by synce
I'm seeing a lot of costume swapping and nude mods, is this all being done on 360 or has anyone had success on PS3 too? I assume extracting the models is possible on both consoles
Re: Dead or Alive 5 (DOA5) Retail (X360 / PS3)
Posted: Tue Jan 01, 2013 2:48 am
by chrrox
its not possible on ps3 until someone removes the file check-sum for the models.
Re: Dead or Alive 5 (DOA5) Retail (X360 / PS3)
Posted: Wed Jan 09, 2013 4:56 pm
by farakh
I am getting this error in Noesis
I am new to this so I have no idea what this means.
Re: Dead or Alive 5 (DOA5) Retail (X360 / PS3)
Posted: Thu Jan 10, 2013 4:25 pm
by Darko
farakh wrote:I am getting this error in Noesis
I am new to this so I have no idea what this means.
Are your files correctly renamed?
Re: Dead or Alive 5 (DOA5) Retail (X360 / PS3)
Posted: Thu Jan 10, 2013 5:44 pm
by farakh
Darko wrote:farakh wrote:I am getting this error in Noesis
I am new to this so I have no idea what this means.
Are your files correctly renamed?
Repeated the whole process or extracting, decrypting and renaming and its working now.
Now how do I get the model skeleton? There is a script from this topic
viewtopic.php?f=16&t=8867&hilit=dead+or+alive
on which file do I use this script on?
Re: Dead or Alive 5 (DOA5) Retail (X360 / PS3)
Posted: Fri Jan 11, 2013 3:26 am
by Darko
farakh wrote:Darko wrote:farakh wrote:I am getting this error in Noesis
I am new to this so I have no idea what this means.
Are your files correctly renamed?
Repeated the whole process or extracting, decrypting and renaming and its working now.
Now how do I get the model skeleton? There is a script from this topic
viewtopic.php?f=16&t=8867&hilit=dead+or+alive
on which file do I use this script on?
Use the script posted here:
viewtopic.php?f=16&t=8867&hilit=dead+or+alive&start=105
Re: Dead or Alive 5 (DOA5) Retail (X360 / PS3)
Posted: Sat Jan 12, 2013 4:01 pm
by farakh
I downloaded the script and placed in the python folder in noesis and opened the TMC file and extracted to and FBX format but Im not getting the bones.
Re: Dead or Alive 5 (DOA5) Retail (X360 / PS3)
Posted: Sat Jan 12, 2013 6:20 pm
by porimac
farakh wrote:
I downloaded the script and placed in the python folder in noesis and opened the TMC file and extracted to and FBX format but Im not getting the bones.
If I remember correctly, the chroxx's script will not support the bones (at this moment).
But I believe that it is someday implemented by him.
(or search "TMC Praser")
Re: Dead or Alive 5 (DOA5) Retail (X360 / PS3)
Posted: Mon Jul 29, 2013 3:09 am
by ratero
Thanks to the authors of the tools!
I started yesterday... today running some renders while trying to fix some eyelashes textures...
Re: Dead or Alive 5 (DOA5) Retail (X360 / PS3)
Posted: Tue Sep 03, 2013 1:13 am
by Darko
DOA5 scripts don't work on DOA5U files.
Re: Dead or Alive 5 (DOA5) Retail (X360 / PS3)
Posted: Tue Sep 03, 2013 11:11 pm
by MuffinMan123
Darko wrote:DOA5 scripts don't work on DOA5U files.
aaawww damn it...
Re: Dead or Alive 5 (DOA5) Retail (X360 / PS3)
Posted: Thu Sep 19, 2013 2:27 am
by synce
Any hope for some 5U scripts? Want dat Rachel
Re: Dead or Alive 5 (DOA5) Retail (X360 / PS3)
Posted: Thu Sep 19, 2013 8:36 am
by Darko
synce wrote:Any hope for some 5U scripts? Want dat Rachel
Memory dump from a jtagged 360 for the mean time.
Re: Dead or Alive 5 (DOA5) Retail (X360 / PS3)
Posted: Sat Nov 09, 2013 1:04 pm
by rmezatang
Would someone care to post this tool on this site, some of us can't access mediafire. Thanks!
also need the latest DOA5_360 python script, the version I found kept throwing script errors
p.s. I used the simple DOA5 unpacker v44 if that means anything
UPDATE: I'm such a doofus, I've been working on the DOA5Unlimited files... so I guess I need the Ultimate Folder tools below posted on this site, if you please ! ...note to self: caffeine is not equal to sleep...
++++++++++++++++++
zaykho wrote:
DOA5 - Model Tool v2.0 * UPDATE - 10/10/2012 *
----------------------------------------------------------------------------------------------------------
the v2.0 contain:
- The Renamer Tool and the Rip Tool in only one file
the v2.0 give you:
- The latest names from the GoogleDOC page --> https://docs.google.com/spreadsheet/ccc ... eHc#gid=27 (- 08/10/2012 - 04:05 AM - GTM+2-)
- Support now: Characters, Stages, DLC and User-Prompt update
This tool will extract/decrypt files of DOA5 and rename them automatically or manually
You just need to put the folder ( doa5_tool ) in the DOA5 folder OR the dlc "root" folder (where .bin and .lnk are) OR to just "browse" your folder for updating unknown names
Link to the tool -->
http://www.mediafire.com/?7t1kdsy9t421h9n
Link to the ultimate folder tool of DOA/NG -->
http://www.mediafire.com/?sbd2c9r8ok3u3
Edit:The ultimate folder tool of DOA/NG have been actualized and optimized
PS: This tool contains work from chroxx & others Xentax user too.
Re: Dead or Alive 5 (DOA5) Retail (X360 / PS3)
Posted: Sat Nov 09, 2013 3:30 pm
by zaykho
In this case, it's better to PM me, since I'm the owner of this folder on MEDIAFIRE and the owner of this tool. =)
Problem is, I can't upload the tool here since the maximum allowed size is 256 KiB.
Here your mirror: -->
http://www.sendspace.com/file/8an0m7