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Re: 葛城ミサト報道計画(Kasturagi Misato)
Posted: Wed Mar 13, 2013 2:44 am
by GDL
fatduck wrote:howfie wrote:fatduck, if it's pssg and you don't want to start from scratch you can use my Atelier Totori extractor source code as reference.
I didn't notice this until now!
Anyway, it wasn't a difficult format but deeply nested! so I am trying to use recursive functions to phase them all and get the data I wanted!
So far I am able to get all the geometies and textures from all those sample! The next thing to do will be auto assign materials and textures to the geometries. Then Skeleton!
Here are some pre-view:
Awesome, you have my moral support on this since I can't code for the life of me
Re: 葛城ミサト報道計画(Kasturagi Misato)
Posted: Sat Mar 16, 2013 7:59 pm
by zaykho
fatduck wrote:howfie wrote:fatduck, if it's pssg and you don't want to start from scratch you can use my Atelier Totori extractor source code as reference.
I didn't notice this until now!
Anyway, it wasn't a difficult format but deeply nested! so I am trying to use recursive functions to phase them all and get the data I wanted!
So far I am able to get all the geometies and textures from all those sample! The next thing to do will be auto assign materials and textures to the geometries. Then Skeleton!
Here are some pre-view:
Very nice ! happy to see these pictures :p
http://youtu.be/otsg_CoLOLc
Kasturagi Misato + Bach music = Freaking win
Re: 葛城ミサト報道計画(Kasturagi Misato)
Posted: Wed Jun 05, 2013 5:03 pm
by debaser
hi fatduck, any news about your work?
Re: 葛城ミサト報道計画(Kasturagi Misato)
Posted: Thu Jun 06, 2013 4:11 am
by chrrox
its hard to get people to work on a format they can never get the files for.
Re: 葛城ミサト報道計画(Kasturagi Misato)
Posted: Thu Jun 06, 2013 4:18 pm
by debaser
You're right Chrrox. I know... and this game has just one model, but from the pictures seems that most of the work has been done... maybe someone could give a hand
Re: 葛城ミサト報道計画(Kasturagi Misato)
Posted: Thu Jun 06, 2013 7:48 pm
by GDL
Re: 葛城ミサト報道計画(Kasturagi Misato)
Posted: Thu Jun 06, 2013 8:46 pm
by fatduck
I had stopped working on this one simply there are only 2 char models and 1 scene model in total!
No worth to figure out the whole thing.
Unless people had all the DLC. I don't bother to look at it again!
The guy who sent me the files had got all my exported models anyway!
Re: 葛城ミサト報道計画(Kasturagi Misato)
Posted: Thu Jun 06, 2013 8:57 pm
by GDL
fatduck wrote:I had stopped working on this one simply there are only 2 char models and 1 scene model in total!
No worth to figure out the whole thing.
Unless people had all the DLC. I don't bother to look at it again!
The guy who sent me the files had got all my exported models anyway!
That lucky bastard!
If I manage to get my hands on everything I'll let you know and will share outside the forum with everyone so I don't brake the rules
Re: 葛城ミサト報道計画(Kasturagi Misato)
Posted: Wed Jun 12, 2013 12:37 pm
by zaykho
Please, someone can share these DLC ????
Re: 葛城ミサト報道計画(Kasturagi Misato)
Posted: Mon Jun 09, 2014 7:24 am
by epopoe
Hi fatduck
If no problem would you share import script?
I want using to xps or share to people
Re: 葛城ミサト報道計画(Kasturagi Misato)
Posted: Wed Nov 04, 2015 1:10 pm
by oamio
Is there any news?
Re: 葛城ミサト報道計画(Kasturagi Misato)
Posted: Wed Nov 04, 2015 6:37 pm
by Szkaradek123
Hi
viewtopic.php?p=83426#p83426
stage_a_KK.dae.gz - stage - importer works
mmishb_d_KK.dae.gz - animations
viewtopic.php?p=83430#p83430
mis_m_AA.dae.gz - texture files
I tested with
viewtopic.php?p=102645#p102645
Re: 葛城ミサト報道計画(Kasturagi Misato)
Posted: Thu Nov 05, 2015 8:02 am
by oamio
Hi Szkaradek123
okay
I'll Try experimenting with Tottori importer
thanks
Re: 葛城ミサト報道計画(Kasturagi Misato)
Posted: Fri Nov 06, 2015 7:56 am
by oamio
Texture and stage are well
But modeling does not appear
Re: 葛城ミサト報道計画(Kasturagi Misato)
Posted: Fri Nov 06, 2015 11:11 pm
by debaser
About a year ago I spent some time writing a Blender script for that task… i did not mind about stages but just importing the fully rigged Misato3.
I hope someone will enjoy.
http://www.mediafire.com/view/a6m1s5b1c ... rt_PSSG.py