Septerra Core Files Decompression [AM0, CH1, LV2, TX0]
Posted: Fri Sep 07, 2012 8:08 pm
Thanks to aluigi .db archives was unpacked - viewtopic.php?f=10&t=4809&start=15
However, unpacked files have internal compression, which is not very strong. Part of files can be like a container, which have resource complex - graphics, sounds, etc.
AM0 - sprites and animations.
CH1 - character data.
LV2 - level data resources.
TX0 - texts.
Plus two files - 000001e4.gv0 and 000002e8.il0.
Stuns unpack Deflate and LZO data from files.
Try use .PAS sources of LZSS and LZW compression, but without success.
Think what files have LZ-like or RLE-like compression.
Files can be send throught PM.
However, unpacked files have internal compression, which is not very strong. Part of files can be like a container, which have resource complex - graphics, sounds, etc.
AM0 - sprites and animations.
CH1 - character data.
LV2 - level data resources.
TX0 - texts.
Plus two files - 000001e4.gv0 and 000002e8.il0.
Stuns unpack Deflate and LZO data from files.
Try use .PAS sources of LZSS and LZW compression, but without success.
Think what files have LZ-like or RLE-like compression.
Files can be send throught PM.