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Re: Dark Sider 2 Model?
Posted: Fri Oct 19, 2012 6:52 pm
by matreco
Ares722 wrote:well.. so actually the only way to obtain a uvmapped T posed model is to transfer the uv maps from a ripped model to the t posed one.
Obviously u need a perferct ripp to do this succesfully. ( each model need to have the same number of vertexes)
It seems like it, if you want a perfect T form on the model. I havent tried it but it seems doable. Just a lot more hassle obviously.
Re: Dark Sider 2 Model?
Posted: Sun Nov 11, 2012 8:44 pm
by Ares722
I'm sorry for bumping this old thread but I would like to say the the size of media.upak after the decompression with ds extractor
(It 2.33 gb for me ),In case i missed some files.
Thank you.
Re: Dark Sider 2 Model?
Posted: Mon Dec 10, 2012 12:13 am
by kilik
any idea for sound i have dragon unpacker exporting but unreadble
Re: Dark Sider 2 Model?
Posted: Thu Jan 31, 2013 6:28 pm
by warzonefury
Merci pour ce topic ! Ca m'a beaucoup aidé pour avoirle model 3D de Death
MERCI !!!
Thx for this post ! It helped me a lot to get the 3D model of Death
THANK YOU!
Re: Dark Sider 2 Model?
Posted: Mon Jul 01, 2013 6:22 pm
by Demonsangel
Could anyone send me some sample files?
Re: Dark Sider 2 Model?
Posted: Fri Mar 21, 2014 11:59 pm
by gfhjkm11
Thx for this post ! It helped me a lot to get the 3D model of Death THANK YOU!
Link for model
http://webfile.ru/82116eaed472945a7aee7e91bdcbb9a8
Re: Dark Sider 2 Model?
Posted: Sun Oct 05, 2014 9:23 pm
by Shadowmist
Hey guys! Is there any way to extract the animations or at least the bones with this? I see your structs account for the bone data but no actual bones are being found in Noesis. Am I doing something wrong or there's no way to extract the bone data at this point?
BTW, just registered
Re: Dark Sider 2 Model?
Posted: Mon Oct 06, 2014 9:42 am
by zaramot
If you have 3ds max, you could use this script to get model with bones+weights.
viewtopic.php?f=16&t=11574&hilit=darksiders+2
Re: Dark Sider 2 Model?
Posted: Tue Oct 07, 2014 5:03 pm
by Shadowmist
You are AMAZING!
Thanks a ton!!
Re: Dark Sider 2 Model?
Posted: Sat Oct 11, 2014 7:23 pm
by Shadowmist
Also, is there a way to extract the animations?
Re: Dark Sider 2 Model?
Posted: Thu Oct 16, 2014 7:14 pm
by TheSlayerNL
A friend of mine told me about this tool, which is awesome, but it doesn't work on DLC's. Is there a way to make it work for DLC's too? They seem to have their own mnfst file, tried using the tool but it just stops responding sadly
I can send the mnfst file for Argul's Tomb DLC (which has an awesome Dragon Boss) through PM if needed
EDIT: here is a link of what the dragon looks like
http://www.ericspitler.com/frostbanedragonlow.html
Re: Dark Sider 2 Model?
Posted: Tue Oct 21, 2014 5:11 pm
by TheSlayerNL
So it seems nobody cares for the DLC then? I really hope someone adds a fix for the DLC or makes it for Darksiders 1.
Re: Dark Sider 2 Model?
Posted: Wed Nov 05, 2014 8:38 pm
by Yeti
Shadowmist wrote:Also, is there a way to extract the animations?
there is a
dead thread where someone was trying to extract the animation files to a readable format, if you can find anything useful towards being able to do so, please tell me
Re: Dark Sider 2 Model?
Posted: Sat Nov 08, 2014 7:22 am
by dibe91
sorry as you use the extractor?