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Re: [REQ][PC]Sleeping Dogs .big files
Posted: Fri Feb 15, 2013 5:25 pm
by GRiNDERKILLER
So Ekey ala h4x0r, game loaded unpacked files? Otherwise BIG thanks for hard work.
Re: [REQ][PC]Sleeping Dogs .big files
Posted: Fri Feb 15, 2013 5:41 pm
by Ekey
GRiNDERKILLER wrote:So Ekey ala h4x0r, game loaded unpacked files? Otherwise BIG thanks for hard work.
Seems yes because i found infoticker.perm.bin and infoticker.temp.bin files not in BIG
Code: Select all
c:\Games\Sleeping Dogs - Limited Edition\Data\global\infoticker.perm.bin
c:\Games\Sleeping Dogs - Limited Edition\Data\global\infoticker.temp.bin
PS: Not tested.
Updated filelists :
Code: Select all
Animation - 1056/1058
AnimationNIS - 471/471
Characters - 1104/4384
CharactersHD - 296/391
Game - 5649/5748
GameHD - 2840/2840
GameHD2 - 2839/2905
Global - 1164/1332
UI - 3302/3960
Vehicles - 626/1187
Download: See
below
Re: [REQ][PC]Sleeping Dogs .big files
Posted: Fri Feb 15, 2013 6:55 pm
by Ekey
Language files are in a simple format
Edited: Now can dectect Label names
Re: [REQ][PC]Sleeping Dogs .big files
Posted: Fri Feb 15, 2013 9:36 pm
by lllccc
great job ekey keep it going ^_^
i have 2 questions will this work with the 360 version and are you able to repack?
Re: [REQ][PC]Sleeping Dogs .big files
Posted: Fri Feb 15, 2013 9:53 pm
by Ekey
Dunno because i dont have XBOX version
Re: [REQ][PC]Sleeping Dogs .big files
Posted: Sat Feb 16, 2013 11:04 am
by GRiNDERKILLER
Ekey, how compression is used in bin files? Thanks in advance. Because i see the mess inside archive and see too texture data.
And one thing, after unpack UI is missing data in font.temp "0 MB", font.perm is O.K. have "33 Kb" Any idea?
Re: [REQ][PC]Sleeping Dogs .big files
Posted: Sat Feb 16, 2013 1:14 pm
by Ekey
It's normal
Re: [REQ][PC]Sleeping Dogs .big files
Posted: Sun Feb 17, 2013 2:50 am
by delutto
Ekey wrote:
Code: Select all
Animation - 1056/1058
AnimationNIS - 471/471
Characters - 1104/4384
CharactersHD - 296/391
Game - 5649/5748
GameHD - 2840/2840
GameHD2 - 2839/2905
Global - 1164/1332
UI - 3302/3960
Vehicles - 626/1187
Rick found 7 files more in UI: 3309
Maybe can be useful:http://svn.gib.me/public/sleepingdogs/t ... entorylist
Re: [REQ][PC]Sleeping Dogs .big files
Posted: Sun Feb 17, 2013 3:19 am
by Ekey
My old list
Updated:
Code: Select all
Animation - 1056/1058
AnimationNIS - 471/471
Characters - 3942/4384
CharactersHD - 390/390
Game - 5649/5748
GameHD - 2840/2840
GameHD2 - 2839/2905
Global - 1165/1332
UI - 3433/3960
Vehicles - 1186/1186
Download: See
below
Re: [REQ][PC]Sleeping Dogs .big files
Posted: Sun Feb 17, 2013 5:54 am
by lllccc
yea it doesnt work with the xbox version ^_^
Re: [REQ][PC]Sleeping Dogs .big files
Posted: Sun Feb 17, 2013 1:36 pm
by Ekey
Updated: Supported PS3 and XBOX version (decompression doesnt work (trying resolve it))
Download: See
below
Re: [REQ][PC]Sleeping Dogs .big files
Posted: Sun Feb 17, 2013 8:12 pm
by Ekey
Last update
Code: Select all
Animation - FULL
AnimationNIS - FULL
Characters - 4310/4384
CharactersHD - FULL
Game - 5649/5748
GameHD - FULL
GameHD2 - 2839/2905
Global - 1165/1332
UI - 3433/3960
Vehicles - FULL
Download: See
below
Re: [REQ][PC]Sleeping Dogs .big files
Posted: Sun Feb 17, 2013 9:56 pm
by michalss
what is the compress method used Ekey ? For X360 it should be LZX is it ?
Re: [REQ][PC]Sleeping Dogs .big files
Posted: Sun Feb 17, 2013 10:40 pm
by Ekey
nope it's same compression from PC -> PMCQ but it seems need to swap bytes in decompression cycle for PS3/XBOX
Re: [REQ][PC]Sleeping Dogs .big files
Posted: Mon Feb 18, 2013 7:52 am
by michalss
Ekey wrote:nope it's same compression from PC -> PMCQ but it seems need to swap bytes in decompression cycle for PS3/XBOX
Yes X360,PS3 are from 98% Big Endian . Did you also pls consider to make repacker without compression? Or can you please share exact struct and Standalone decompressor for PC/X360/PS3 ? I could write it on my own(i guess)
. Just need decompresor... Thx