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Re: [REQ][PC]Sleeping Dogs .big files

Posted: Thu May 19, 2016 11:42 pm
by hexaae
Sorry if I resume this old thread but recently I've noticed an error in official Italian translation of SD (std edition):

Image

As you can see, because of a pair of typos in UI.big the game doesn't display framerate correctly. Instead of "%3.1f" they wrote "%3,1f" and this is the result...
So I came in this thread but found no tool to correct the bug. Someone can help me please and maybe have a copy of the original tools to edit game strings?
I'm not interested in modding textures or other things, just wanted to fix the Advanced Video Options text bugs :(

Re: [REQ][PC]Sleeping Dogs .big files

Posted: Thu May 26, 2016 2:26 pm
by SergeantJoe
There is no tool to edit the strings. Unpack UI.big, look in "Data/UI/Localization/" and edit the .bin files with Notepad.

Re: [REQ][PC]Sleeping Dogs .big files

Posted: Thu May 26, 2016 6:43 pm
by hexaae
SergeantJoe wrote:There is no tool to edit the strings. Unpack UI.big, look in "Data/UI/Localization/" and edit the .bin files with Notepad.
I tried that but the game hangs on startup when I remove the UI.big file and leave the unpacked version in DATA\UI...

Please, can you explain in detail how to run the game with modified files?
UI is unpacked as:

Code: Select all

UI
├───Data
│   └───UI <-- I moved this
│       ├───Localization
│       ├───Minimap
│       │   ├───Row_0
│       │   ├───Row_1024
│       │   ├───Row_1280
│       │   ├───Row_1536
│       │   ├───Row_256
│       │   ├───Row_512
│       │   └───Row_768
│       └───Screens
└───__Unknown
...so I edited and moved UI branch under <Steam_game_path>\Data\ but the game hangs on startup.

EDIT: fixed the problem of broken FPS counter in Italian in another way... see on Steam my guide.

Re: [REQ][PC]Sleeping Dogs .big files

Posted: Fri May 27, 2016 6:29 am
by SergeantJoe
I've never done it myself, so I don't know how he did it, but that's the method for editing most things. It hangs because it's missing those unknown files.

Re: [REQ][PC]Sleeping Dogs .big files

Posted: Tue Dec 13, 2016 12:09 am
by Marusero
Hello.
Does anyone still have a PS3 version?

Re: [REQ][PC]Sleeping Dogs .big files

Posted: Fri Dec 15, 2017 2:02 pm
by Jacob
Hi,
I have a quick questions about animations. I unpacked Big file and I have a lot of bin animations files in the folder.
Is it possible to read those files? Can I unpack those animations to any 3d format so i can view it in 3dsmax or other programs?

Thanks!

Re: [REQ][PC]Sleeping Dogs .big files

Posted: Fri Dec 29, 2017 8:36 am
by SergeantJoe
Jacob wrote:Hi,
I have a quick questions about animations. I unpacked Big file and I have a lot of bin animations files in the folder.
Is it possible to read those files? Can I unpack those animations to any 3d format so i can view it in 3dsmax or other programs?!
For the past FIVE YEARS I've been trying to get useable animations. I've tried tons of different tools, I've asked many people, but nothing worked and nobody could figure it out.

Here's the rundown:
This game uses the Havok animation system. Each bin file contains multiple binary Havok hkx animations, you can separate them pretty easily.

It is possible to convert binary hkx to plaintext xml hkx using AssetCC from official Havok SDK, and load it into HavokStandaloneTool to view the animation.

However, there's no way to convert the hkx data to a useable format like fbx. And it looks like there never will be because nobody is able to help.

Re: [REQ][PC]Sleeping Dogs .big files

Posted: Tue Jan 02, 2018 4:58 pm
by Jacob
For the past FIVE YEARS I've been trying to get useable animations. I've tried tons of different tools, I've asked many people, but nothing worked and nobody could figure it out.

Here's the rundown:
This game uses the Havok animation system. Each bin file contains multiple binary Havok hkx animations, you can separate them pretty easily.

It is possible to convert binary hkx to plaintext xml hkx using AssetCC from official Havok SDK, and load it into HavokStandaloneTool to view the animation.

However, there's no way to convert the hkx data to a useable format like fbx. And it looks like there never will be because nobody is able to help.
Thanks for answer :) , shame that it ended up this way.

Re: [REQ][PC]Sleeping Dogs .big files

Posted: Wed Jan 03, 2018 5:01 am
by iwl
Could someone re-upload the most recent unpacker for Definitive Edition? The one from Wed Nov 18, 2015 2:59 pm has invalid file.

Re: [REQ][PC]Sleeping Dogs .big files

Posted: Wed Jan 03, 2018 9:12 am
by SergeantJoe
iwl wrote:Could someone re-upload the most recent unpacker for Definitive Edition? The one from Wed Nov 18, 2015 2:59 pm has invalid file.
Here you go.

Re: [REQ][PC]Sleeping Dogs .big files

Posted: Wed Jan 03, 2018 1:16 pm
by iwl
Thanks man!

Re: [REQ][PC]Sleeping Dogs .big files

Posted: Sun Oct 07, 2018 8:59 pm
by mcc26
Is there new news about Compressor or Repack BIG files ???

Re: [REQ][PC]Sleeping Dogs .big files

Posted: Mon Oct 08, 2018 7:37 am
by SergeantJoe
mcc26 wrote:Is there new news about Compressor or Repack BIG files ???
Sorry, man you're 6 years too late. There is no news, and there never will be, because nobody knows that this game exists.

Re: [REQ][PC]Sleeping Dogs .big files

Posted: Mon Oct 08, 2018 8:16 am
by hexaae
mcc26 wrote:Is there new news about Compressor or Repack BIG files ???
Unfortunately game hacking forums like this are mostly focused on extracting and ripping/stealing assets from games… and just a few games have also a repacker (useful for translators etc.), sigh… :(