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Re: Unpacking models from a game?

Posted: Tue Nov 27, 2012 1:34 am
by hoodlum47
Sorry to intrude here but, did this archive structure ever get figured out? I'm looking through the game's files myself, mainly for the backing tracks for the songs. I also seriously hope they are streams and not in the complicated psf2 format.

Re: Unpacking models from a game?

Posted: Sat Dec 01, 2012 8:02 pm
by Cyndaquil
hoodlum47 wrote:Sorry to intrude here but, did this archive structure ever get figured out? I'm looking through the game's files myself, mainly for the backing tracks for the songs. I also seriously hope they are streams and not in the complicated psf2 format.
Sorry, I haven't had the time to look through it, and I haven't heard back from COOL12345, and I have no ideas about the compression.

Re: Unpacking models from a game?

Posted: Wed Dec 12, 2012 7:23 pm
by Gh0stBlade
I have made the unpacker now after getting access to the file today.

.STM Unpacker v0.1
Author: Mr.Nightmareâ„¢
Language: C#
Requires: .Net Framework 4.5

I tested it on DATA.STM and it unpacks fine:

Image

File Info

.STM (Archive)
.LZ (Compressed Data) (LZ?)
.PMT (???)
.txt (Standard text file)

Once you unpack the .STM there will be tons of lz, stm files i'm unsure about the compression on the lz files though. However, whilst extracting some .STM files did error due to a size issue.

Click thanks if i helped!

Regards

Re: Unpacking models from a game?

Posted: Wed Dec 12, 2012 9:03 pm
by Gh0stBlade
Just fixed the issue when unpacking sub .STM archives it should work fine now.

Re: Unpacking models from a game?

Posted: Thu Dec 13, 2012 12:51 am
by Cyndaquil
COOL12345, the unpacker is done when it crashes, right?
And thank you.

Re: Unpacking models from a game?

Posted: Thu Dec 13, 2012 7:06 pm
by Gh0stBlade
Cyndaquil wrote:COOL12345, the unpacker is done when it crashes, right?
And thank you.
Unpacker should not crash, However the extracted .STM seems to have folders embedded into the file, I have not yet found a flag which defines folders or which files are going in them, it's really inconsistent but i don't know for now.

Re: Unpacking models from a game?

Posted: Fri Dec 14, 2012 7:50 am
by Cyndaquil
C00L12345 wrote:
Cyndaquil wrote:COOL12345, the unpacker is done when it crashes, right?
And thank you.
Unpacker should not crash, However the extracted .STM seems to have folders embedded into the file, I have not yet found a flag which defines folders or which files are going in them, it's really inconsistent but i don't know for now.
Well, it's still a job well done.