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Max Payne 3 .awc audio files

Posted: Thu Jun 07, 2012 4:53 am
by JPulowski
So the latest version of OpenIV just released. I've succesfully extracted audio files. The extension is .awc. I've tried some simple ways to decode the file such as importing it as raw data on Audacity. But no luck. My purpose is archiving the audio files especially the main theme variations. I'm posting a sample, if anyone is able to decode it I'd appreciate it. :)

http://lh.rs/NJF4xRKWilBX (theme_loop.awc)

Re: Max Payne 3 .awc audio files

Posted: Thu Jun 07, 2012 8:29 am
by OrangeC
the audio is ima adpcm as far as I know but headerless.

Re: Max Payne 3 .awc audio files

Posted: Sun Jun 17, 2012 9:43 am
by kangmin
bumping this thread :/ I too need help on decoding the .awc files... it really annoys me .. taking too much time to configure this out! :evil:

Re: Max Payne 3 .awc audio files

Posted: Sun Jun 17, 2012 10:02 am
by Bob7k
Ive gotten some really crackly results by opening it under RAW as "VOX ADPCM", and inputting the rate at 22050hz, but its so crackly and poppy. Wonder if anyone can use this information to clean up the sounds a little.

Re: Max Payne 3 .awc audio files

Posted: Sun Jun 17, 2012 11:06 am
by kangmin
^ have the same problem .. badly wanted the bullet time sfx!!

Re: Max Payne 3 .awc audio files

Posted: Mon Jun 18, 2012 12:09 am
by AlphaTwentyThree
I'm working on it...

Re: Max Payne 3 .awc audio files

Posted: Mon Jun 18, 2012 12:40 am
by Pepper
kangmin wrote:^ have the same problem .. badly wanted the bullet time sfx!!
weapon sounds are just raw 44khz pcm data. they arent compressed to adpcm like the music.

Re: Max Payne 3 .awc audio files

Posted: Mon Jun 18, 2012 12:54 am
by Bob7k
Has anyone worked out a converter yet?

Re: Max Payne 3 .awc audio files

Posted: Mon Jun 18, 2012 2:13 am
by OrangeC
AlphaTwentyThree wrote:I'm working on it...

Thanks alpha! :)

Re: Max Payne 3 .awc audio files

Posted: Mon Jun 18, 2012 3:20 pm
by AlphaTwentyThree
Pepper wrote:
kangmin wrote:^ have the same problem .. badly wanted the bullet time sfx!!
weapon sounds are just raw 44khz pcm data. they arent compressed to adpcm like the music.
Yes, but of course the header is different and the files can't be played right away. Working on that, too. :)

Re: Max Payne 3 .awc audio files

Posted: Fri Jun 22, 2012 1:42 pm
by Bob7k
Any progress on some sort of converter or cleanup tool?

Re: Max Payne 3 .awc audio files

Posted: Fri Jun 22, 2012 2:43 pm
by AlphaTwentyThree
Tried all kinds of codecs, but somehow I didn't come up with anything. Anyone got an idea about the interleave? Maybe it changes all the time (maybe that's what the table each 512kB is for?).
Any help on this is appreciated. ;)

Re: Max Payne 3 .awc audio files

Posted: Fri Jun 22, 2012 4:06 pm
by OrangeC
Alpha you might want to contact this guy.

http://openiv.com/

He might have an idea of this format.

Re: Max Payne 3 .awc audio files

Posted: Sat Jul 28, 2012 10:37 pm
by GooD
New OpenIV 1.1 is released - http://openiv.com/?p=677
Now it is able to play and export audio (*.awc) to WAVe files.
Image

Re: Max Payne 3 .awc audio files

Posted: Sat Jul 28, 2012 11:38 pm
by OrangeC
SWEEEEET!!

Will try it out


Thanks!!