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Re: XMA transform
Posted: Thu Nov 13, 2014 6:34 am
by drfsupercenter
Hey guys...
Any update on Guitar Hero Warriors of Rock? That has the same XMA format as all the other games, but xmash doesn't work anymore and supposedly the encryption is different. Just wondering if anyone's cracked it yet.
Thanks
Re: XMA transform
Posted: Fri Dec 19, 2014 4:47 pm
by brendan19
XMA file from Pac-Man and the Ghostly Adventures 2. Some of the larger XMA's convert just fine but there are some that don't. I've attached a sample for you
http://www47.zippyshare.com/v/81051239/file.html
I'm using the latest version of QuickBMS and your XMA Converter script as well.
Re: XMA transform
Posted: Wed Dec 24, 2014 1:41 am
by LarsMasters
Will this work for MUA GE/Marvel Ultimate Alliance Gold Edition ZSM/ZSS?
Re: XMA transform
Posted: Mon Jan 26, 2015 5:13 pm
by trojannemo
drfsupercenter wrote:Hey guys...
Any update on Guitar Hero Warriors of Rock? That has the same XMA format as all the other games, but xmash doesn't work anymore and supposedly the encryption is different. Just wondering if anyone's cracked it yet.
Thanks
I would love to know this as well. In December I spent a while searching as much as I could and trying anything that had come out in the last couple of years. Was never able to get at the files inside the new FSB.XEN files. So naturally couldn't try this "works with all XMA files" script.
Re: XMA transform
Posted: Tue Feb 03, 2015 1:27 pm
by AlphaTwentyThree
brendan19 wrote:XMA file from Pac-Man and the Ghostly Adventures 2. Some of the larger XMA's convert just fine but there are some that don't. I've attached a sample for you
http://www47.zippyshare.com/v/81051239/file.html
I'm using the latest version of QuickBMS and your XMA Converter script as well.
Can you upload the samples again?
Re: XMA transform
Posted: Tue Feb 03, 2015 1:38 pm
by AlphaTwentyThree
UPDATE
Corrected an error in the XWV variant processing. New revision uploaded.
Re: XMA transform
Posted: Tue Feb 03, 2015 5:27 pm
by brendan19
AlphaTwentyThree wrote:Can you upload the samples again?
Sure
It's these files that have some problems when trying to be parsed. Not sure if it's your script or XMA parse.
Pac-Man and the Ghostly Adventures 2 Samples
Re: XMA transform
Posted: Thu Feb 05, 2015 9:16 am
by AlphaTwentyThree
Delete line 861 (set BLOCKSIZE 0x8000) and it works, hehe.
Re: XMA transform
Posted: Thu May 07, 2015 6:25 am
by AlphaTwentyThree
Can somebody run tests with the ubi xma converter I posted some time ago and send me samples that don't work?
Re: XMA transform
Posted: Tue Jun 09, 2015 3:36 am
by Errotie
Re: XMA transform
Posted: Sun Aug 09, 2015 12:48 pm
by JYSB59
hey alphat , here I wanted to say that for this XMA file "Forza 4" its not working. I do not know if this is a new type of encryption XMA but would be cool if you could decrypted ps; I'm french and I use google translation so my English is bad
Re: XMA transform
Posted: Sun Aug 09, 2015 1:03 pm
by AlphaTwentyThree
JYSB59 wrote:hey alphat , here I wanted to say that for this XMA file "Forza 4" its not working. I do not know if this is a new type of encryption XMA but would be cool if you could decrypted ps; I'm french and I use google translation so my English is bad
What's the error? I've personally converted these with the script and it worked perfectly.
Re: XMA transform
Posted: Tue Aug 11, 2015 1:38 pm
by JYSB59
the error is "not responding" but I give you the link of xma, if you could try the decrypted :
http://www.mediafire.com/download/8thwm ... _08016.xma Thanx
Re: XMA transform
Posted: Tue Aug 11, 2015 9:08 pm
by AlphaTwentyThree
Like I suspected, it works perfectly... have you located xma_parse.exe in the same folder as the script?
Re: XMA transform
Posted: Wed Aug 12, 2015 1:22 pm
by JYSB59
I have xml_parser.cpp / .h and xma_test.exe but not xma_parse.exe, could you do without a copy of ToWAV please, the website that was proposing was the close and he was not found , Thanx