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Gunslayer Legend

Posted: Thu May 03, 2012 4:14 am
by finale00
Image

Game is out.
Trailer: http://tps.qq.com/web201204/video.shtml ... d=0&page=1

DL: http://tps.qq.com/web201204/download.shtml

The game uses unreal engine
Data is compressed.

Re: Gunslayer Legend

Posted: Fri May 04, 2012 12:47 am
by Rimbros
If game use Unreal Engine then can be analized with gildors tools?

Re: Gunslayer Legend

Posted: Fri May 04, 2012 2:22 am
by GDL
Reminds me of 3 things:

GunZ (an old game, very similar, maybe some of you played it)
Resonance of Fate (PS3/360 game)
Sucker Punch (the movie)

. . . is like a rip off those 3 combined XD

Re: Gunslayer Legend

Posted: Fri May 04, 2012 4:31 am
by finale00
Gunz...I think at some point I wanted to write an exporter for the map files, but never got around to it lol
Rimbros wrote:If game use Unreal Engine then can be analized with gildors tools?
Maybe.

Re: Gunslayer Legend

Posted: Sat May 05, 2012 11:29 pm
by RunaWhite
From what I can see, there is no umodel support at the moment and Gildor doesn't seem interested in it, sadly.
So, unless he will decide to make this game compatible with umodel, we need to find another way to extract these models..

Re: Gunslayer Legend

Posted: Mon May 07, 2012 11:33 pm
by Rimbros
I send the files to Gildor and he tell its a ugly game and he dont want wasthe time on this.

Re: Gunslayer Legend

Posted: Tue May 08, 2012 11:08 am
by RunaWhite
Rimbros wrote:I send the files to Gildor and he tell its a ugly game and he dont want wasthe time on this.
Damn it, the models look cool. Well ok.. is there another way to extract the models instead of umodel??

Re: Gunslayer Legend

Posted: Tue May 08, 2012 11:14 am
by finale00
lol ugly game as in, ugly format?

Re: Gunslayer Legend

Posted: Tue May 08, 2012 11:17 am
by RunaWhite
finale00 wrote:lol ugly game as in, ugly format?
On the forum they say the game is generic.. but I don't know what they mean exactly. I want to extract these models (with textures, bones and weights) so badly :( I hope we can use another method, like a bms script, Noesis, other...

Re: Gunslayer Legend

Posted: Tue May 08, 2012 5:20 pm
by finale00
Unless someone else knows the format for that engine I doubt you'll get anything.

Re: Gunslayer Legend

Posted: Tue May 08, 2012 11:14 pm
by RunaWhite
finale00 wrote:Unless someone else knows the format for that engine I doubt you'll get anything.
I was able to unpack the upk file, but I obtained a bunch of skeletalmesh files that I don't know how to open so..

Re: Gunslayer Legend

Posted: Wed May 09, 2012 5:06 am
by howfie
send something my way... check hex sig for you know what.

Re: Gunslayer Legend

Posted: Wed May 09, 2012 10:17 am
by RunaWhite
howfie wrote:send something my way... check hex sig for you know what.
You mean the files? Here, I packed some http://www.mediafire.com/?c2q9yl7w1h7kcv0 (couldn't attach the archive to the post 'cause it's too big)

There's also a .udk package..

And the extracted files attached here:

Re: Gunslayer Legend

Posted: Wed May 09, 2012 5:24 pm
by finale00
Howfie not everyone reads digits.

Re: Gunslayer Legend

Posted: Wed May 09, 2012 5:48 pm
by howfie
Nor do they read rules lol.
Btw finale this stuff is kind of getting boring for me. Thinking about hanging things up after a few more games. It's been almost a year we've been here... Thinking it's time to move onto something else. What about you?