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Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Posted: Sun Sep 30, 2012 10:00 am
by moge1975
Thats not a texture bug its just flipped faces on the mesh.
oh... ok thx rep

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Posted: Sun Sep 30, 2012 11:19 am
by JayK
I'm slowly adding characters to that Excel file, hopefully will have most of them added by the end of today.

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Posted: Sun Sep 30, 2012 12:00 pm
by Itze
damn good progress guys :ninja:

@chrrox any news about reinjection of modified textures or maybe even models yet?

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Posted: Sun Sep 30, 2012 12:49 pm
by JayK
Hm, for Brad's face, 2414J8_81J1]]HA1400B145]20OCMBH2G1L{OJ is the TMC file, I'm almost completely positive B515J9_91J1]]913H00D125]20O0CMBI2H1L{OJ should be the tmcl file. However, although with this combination it opens the file in Noesis, there is absolutely nothing displayed. I'll skip adding that tmcl number in the excel file for now.

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Posted: Sun Sep 30, 2012 1:37 pm
by sophist82
Any chance of getting animationa data?? Anyone?

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Posted: Sun Sep 30, 2012 1:39 pm
by chrrox
yeah there are a few meshes that are more like the ps3 format and have model data in the TMC file instead of the TMCl.
I need to add a check for them I am reworking my script right now to work on a few things like this.

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Posted: Sun Sep 30, 2012 1:40 pm
by JayK
Ah interesting, in that case I'll still add them to the excel file, as im certain those are the correct tmcl files.

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Posted: Sun Sep 30, 2012 1:46 pm
by chrrox
yeah you can tell its the correct file also by viewing the textures and they look correct.

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Posted: Sun Sep 30, 2012 1:56 pm
by moge1975
"AKIRA_FACE" may be

2411J8_J91]]4H515A146]20OI161CMEI221L{O4.dec = AKIRA_FACE.TMC
B511J9_JA1]]4414HC126]20OJ1612CMEJ221L{O4.dec = AKIRA_FACE.TMCL

but noesis not loading... :oops:

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Posted: Sun Sep 30, 2012 3:02 pm
by logansan25
Hi all, i have a error in Noesis.

I did rename .dec to .TMC and outher file .TMCL and when i try open in noesis appear this:

Image

Image

AND THIS:

Image

Image

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Posted: Sun Sep 30, 2012 3:09 pm
by chrrox
what file?
i tried a few of ayane's costumes and they all worked fine.

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Posted: Sun Sep 30, 2012 3:27 pm
by pceedeie98
chrrox wrote:what file?
i tried a few of ayane's costumes and they all worked fine.
How do you convert the pictures that you take in DOA5 to PC format?
Image

DOWNLOAD
http://www.sendspace.com/file/i0pk41

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Posted: Sun Sep 30, 2012 3:38 pm
by logansan25
chrrox wrote:what file?
i tried a few of ayane's costumes and they all worked fine.
AYANE_COS_01

Image

Image

I did convert files from xbox 360 version final, full.

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Posted: Sun Sep 30, 2012 3:53 pm
by zaykho
nobody have problem with texture when exporting from noesis ?

Anyone have already imported in some 3d softwares ?

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Posted: Sun Sep 30, 2012 4:07 pm
by Darko
zaykho wrote:
Huh?? Export to tga and then convert to png with whatever program you want.
Well I can't because I can only use a dds to png converter.

And, I have the same problem in noesis when exporting in .TGA, I can only get a proper face texture by exporting in .JPG.

(When I export to TGA, the face texture are transparent....)

EDIT: The alpha with the texture are bugged.

here a sample in .tga and .jpg of ayane:
http://www.mediafire.com/?ihz7d86bd2erh

I PRECISE THAT THE SAMPLE COME FROM THE DEMO, not the retail game.
The alpha channel is the specular texture. I don't see any problem on it.