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[iOS] Max Payne Mobile (.msf files)

Posted: Fri Apr 13, 2012 6:24 pm
by toebi1987
hi, i need the german sound files from max payne.
they are in a single msf file. but i have no idea how to extract it?
please help :wink:

the file:
<link removed due forum rules violation>

Re: [iOS] Max Payne Mobile (.msf files)

Posted: Sat Apr 14, 2012 5:03 pm
by gui679
I want it too.

I've downloaded the Brazilian Portuguese version of Max Payne for PC and I want to change the sounds of English Archive to PT-BR (if it's possible).
It will help us all of brazil :s

but I don't know how to open it too... :/

Any lights?

--
if helps, I've discovered how to open .RAS files of Max Payne 1... in the disc image of the game have archives named "MAX-FX", there has a program named "RASMaker".

Re: [iOS] Max Payne Mobile (.msf files)

Posted: Wed Apr 18, 2012 8:26 am
by RENIKRILL
here, mate:

Code: Select all

endian big
idstring \x00\x00\x03\xE7\x00\x00\x00\x02
get FILES long

for i = 0 < FILES
	get OFFSET long
	get SIZE long
	get NSIZE byte
	getdstring NAME NSIZE
	
	log NAME OFFET SIZE
next i
(for quickbms) :-)

Re: [iOS] Max Payne Mobile (.msf files)

Posted: Wed Apr 18, 2012 4:20 pm
by toebi1987
Big Thanks RENIKRILL,
but 506 mp3-files are not playable and the other 224 files have the same sound?
can you fix it?

Re: [iOS] Max Payne Mobile (.msf files)

Posted: Wed Apr 18, 2012 4:56 pm
by RENIKRILL
W00ps! I made a stupid typo. Sorry, buddy.
Here's a correct one:

Code: Select all

endian big
idstring \x00\x00\x03\xE7\x00\x00\x00\x02
get FILES long

for i = 0 < FILES
   get OFFSET long
   get SIZE long
   get NSIZE byte
   getdstring NAME NSIZE
   
   log NAME OFFSET SIZE
next i
:-)

Re: [iOS] Max Payne Mobile (.msf files)

Posted: Wed Apr 18, 2012 7:42 pm
by toebi1987
nice work
THX

Re: [iOS] Max Payne Mobile (.msf files)

Posted: Thu Apr 19, 2012 7:00 pm
by gui679
a big thank you from the brazilian people

Re: [iOS] Max Payne Mobile (.msf files)

Posted: Wed May 02, 2012 5:14 pm
by sabinex
hi

new here...

i just want to know how to repack this sounds into a msf again
does it need a repacker? or can it be done with quickbms?

thanks!