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Re: combat arms

Posted: Sun Apr 22, 2012 8:44 pm
by spartan00j
i love combat arms. where's script download

Re: combat arms

Posted: Thu Jun 21, 2012 7:21 pm
by finale00
If someone sends me all of the textures for one of the maps (along with the map, so just upload rattlesnake textures or something) I might look into the UV's.

Also, the textures MUST be readable. I don't know the seemingly compressed dtx format used for floor/wall/ceiling textures. So if noesis can't load the dtx, then you have to convert it to something else like tga, and verify that noesis CAN load it.

Re: combat arms

Posted: Tue Jun 26, 2012 2:32 pm
by junk angel
finale00 wrote:If someone sends me all of the textures for one of the maps (along with the map, so just upload rattlesnake textures or something) I might look into the UV's.

Also, the textures MUST be readable. I don't know the seemingly compressed dtx format used for floor/wall/ceiling textures. So if noesis can't load the dtx, then you have to convert it to something else like tga, and verify that noesis CAN load it.
Aren't the maps brush geometry?

Re: combat arms

Posted: Mon Nov 12, 2012 7:30 pm
by Mrgunforever
finale00 wrote:If someone sends me all of the textures for one of the maps (along with the map, so just upload rattlesnake textures or something) I might look into the UV's.

Also, the textures MUST be readable. I don't know the seemingly compressed dtx format used for floor/wall/ceiling textures. So if noesis can't load the dtx, then you have to convert it to something else like tga, and verify that noesis CAN load it.
Ok, I got something for you : I have all the textures of the map, but in DTX format, the problem is that they are all together, all maps. There is not a folder separate for rattlesnake or warhead... But, the only thing that is 100% from rattlesnake is the sky which comes in a separate folder in order to make difference in the sky between the maps.
Just tell me and I'll start converting every texture for you. It weighs a bit more than 300mb...