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Resident Evil Operation Raccoon City WAV sounds

Posted: Mon Mar 26, 2012 5:15 am
by Nemesiscv
Hi !

So I'm still with REORC (If some of you saw my thread in the Game Archives forum) and now with the sound.
There is one huge .pck file, called "streamed.pck". I extract the files in it with Ravioli, and I have many WAV that won't play.
I know you're thinking "Convert them to OGG with ww2ogg". But I tried, and it convert it into a OGG file... And it's doesn't work neither.
I tried Audacity, open the WAV, the OGG, impart them as RAW but I just have some noise.

So I've uploaded a sound file and I hope you guys might help me ! :)

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http://www.mediafire.com/?v81058tk1l1f995
Best,

Nemesiscv

Re: Resident Evil Operation Raccoon City WAV sounds

Posted: Mon Mar 26, 2012 10:24 am
by hcs
Man I am going to get tired of saying this.
You need to use the new codebooks, instead of

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ww2ogg.exe streamed_00008431.wav
do

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ww2ogg.exe --pcb packed_codebooks_aoTuV_603.bin streamed_00008431.wav
This is mentioned in the readme, fwiw.

Re: Resident Evil Operation Raccoon City WAV sounds

Posted: Mon Mar 26, 2012 2:27 pm
by Nemesiscv
Hi ! Thanks for you answer ! I've been searching for a long time and I'm so sorry I did saw your message.

But since I'm a total noob, I don't understand what I have to do... :/

Re: Resident Evil Operation Raccoon City WAV sounds

Posted: Mon Mar 26, 2012 11:38 pm
by hcs
How did you run ww2ogg? Since you didn't recognize the command line, I'll assume you just dragged and dropped the file onto it. You can make a .bat that runs the .exe with any files you drop onto it.

Create a text file with Notepad with the following text:

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cd "%~dp0"
:getfile
if "%~1"=="" goto end
ww2ogg.exe --pcb packed_codebooks_aoTuV_603.bin "%~1"
shift
goto getfile
:end
Save it as ww2ogg.bat in the same folder as ww2ogg.exe, you can then drop files (but not folders) onto the .bat and it should convert them correctly.

I haven't tested this but it's based on other things I've slapped together, if it doesn't work let me know.

Re: Resident Evil Operation Raccoon City WAV sounds

Posted: Tue Mar 27, 2012 2:42 pm
by Nemesiscv
It does work perfectly ! Thank you so much !!! :D

Thank you and sorry for asking it again !

I think someone should make a sticky topic about that !

Re: Resident Evil Operation Raccoon City WAV sounds

Posted: Wed Mar 28, 2012 7:02 am
by MiLØ
Just to confirm - RavioliGameTools didn't give you the actual file names, did it?
If not, than I guess as of right now there's no known way to extract streamed.pck the "right way".
Sorry for offtop.

Re: Resident Evil Operation Raccoon City WAV sounds

Posted: Wed Mar 28, 2012 9:25 am
by Nemesiscv
Ravioli did gave me the right name. I fully extract nearly 50 000 sounds from the archives and found all the sounds from the Spec Ops DLC coming soon haha

Re: Resident Evil Operation Raccoon City WAV sounds

Posted: Wed Mar 28, 2012 10:10 am
by MiLØ
That's good news. Can you specify what are the steps to get the file names?
I ran the RExtractor.exe and it didn't recognize pck format, so I did RExplorer.exe and it found a gazillion of WAVs.

Re: Resident Evil Operation Raccoon City WAV sounds

Posted: Wed Mar 28, 2012 10:53 am
by Nemesiscv
Actually the WAV does not have real names... Just numbers.

Re: Resident Evil Operation Raccoon City WAV sounds

Posted: Wed Mar 28, 2012 5:03 pm
by MiLØ
:facepalm:

Re: Resident Evil Operation Raccoon City WAV sounds

Posted: Wed Mar 28, 2012 5:57 pm
by Gh0stBlade
How are people getting the .wav files because when i try drop my wav files in .bat it's not working.

Re: Resident Evil Operation Raccoon City WAV sounds

Posted: Wed Mar 28, 2012 6:50 pm
by MiLØ
C00L12345 wrote:How are people getting the .wav files because when i try drop my wav files in .bat it's not working.
1) Run Ravioli (RExplorer.exe) on streamed.pck, scan and extract WAV files.
2) Put that .bat in the same folder with ww2ogg.exe, now drag-and-drop WAVs onto .bat will convert them to .Ogg,
Playable in foobar2000.

Worth a note, that ww2ogg.exe could not convert more than 20 (or something like that) WAVs at a time, at least for me.

Re: Resident Evil Operation Raccoon City WAV sounds

Posted: Wed Mar 28, 2012 8:53 pm
by Gh0stBlade
MiLØ wrote:
C00L12345 wrote:How are people getting the .wav files because when i try drop my wav files in .bat it's not working.
1) Run Ravioli (RExplorer.exe) on streamed.pck, scan and extract WAV files.
2) Put that .bat in the same folder with ww2ogg.exe, now drag-and-drop WAVs onto .bat will convert them to .Ogg,
Playable in foobar2000.

Worth a note, that ww2ogg.exe could not convert more than 20 (or something like that) WAVs at a time, at least for me.
Then what about those BNK containers? i used a quickbms to give me wav files but i can't get anything off them

Re: Resident Evil Operation Raccoon City WAV sounds

Posted: Wed Mar 28, 2012 9:31 pm
by Nemesiscv
Ravioli will help you to extract the sounds from the PCK file.

If anyone want, I uploaded the music on my website :

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http://downloads.ultimate-re.com/ost/Best%20of%20Resident%20Evil%20Operation%20Raccoon%20City%20Soundtrack%20Rip.rar

Re: Resident Evil Operation Raccoon City WAV sounds

Posted: Thu Mar 29, 2012 1:04 am
by hcs
That's cool, but why are they all mono while the original data was stereo?

I'd suggest just using the original converted oggs to avoid introducing any more loss into the data. If you do that, you should run revorb on the oggs, which you can find here: http://www.hydrogenaudio.org/forums/lof ... 64328.html
That way it will run in as many players as possible.