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Re: Resident Evil Operation Racoon City

Posted: Wed Jun 06, 2012 11:58 pm
by chrrox
and i am telling you you edit the character files to do that.

Re: Resident Evil Operation Racoon City

Posted: Thu Jun 07, 2012 12:39 am
by nickru58
oh ok srry thought you just meant to unlock the dlc weapons to do that. anyways im kinda confused. what do i search for when i open the characters swb2

Re: Resident Evil Operation Racoon City

Posted: Thu Jun 07, 2012 12:42 am
by chrrox
the weapon names in the characters section they are the same names listed int he csv file you edited. just add the weapons you want them to be able to equip in that slot in the right section its very easy to spot based on the existing weapons in those sections. but this is not a 2d / 3d model question more of a modding question.

Re: Resident Evil Operation Racoon City

Posted: Thu Jun 07, 2012 12:44 am
by nickru58
ok srry for posting in wrong spot and thanks

Re: Resident Evil Operation Racoon City

Posted: Thu Jun 07, 2012 12:46 am
by nickru58
srry to bother like an idiot but i go into the weapons csv file or the character swb2 or both.

Re: Resident Evil Operation Racoon City

Posted: Thu Jun 07, 2012 12:48 am
by chrrox
you lookup the weapon names in the csv an dedit edit the swb2 file.

Re: Resident Evil Operation Racoon City

Posted: Thu Jun 07, 2012 12:58 am
by nickru58
im so sorry but i have to edit the weapons swb2 or the character swb2

Re: Resident Evil Operation Racoon City

Posted: Thu Jun 07, 2012 7:34 pm
by REfan
Chrrox I have a question. Why when a guy that don't know how to edit the files asks a question, u reply immediately but when I ask u that have u worked on extracting skeleton data and u can simply say "NO, I'm no more interested", refuse to respond. if u really are no more interested, like what u did for the ssg extraction script, at least tell us what's happening about the skeleton data so that an interested one can continue your excellent job. please respond my friend :cry: .

Re: Resident Evil Operation Racoon City

Posted: Thu Jun 07, 2012 8:19 pm
by chrrox
codeman is working on the files when he has time.
the skeleton data is
float3 pos
float3 scale
float4 quat
anyone can code this.
i am not interested in the game i knew the answer to his question so i responded.

Re: Resident Evil Operation Racoon City

Posted: Thu Jun 07, 2012 8:23 pm
by REfan
Can u please tell me why when u are so close to finish your excellent job, u leave it?

Re: Resident Evil Operation Racoon City

Posted: Thu Jun 07, 2012 10:49 pm
by REfan
Quat??? Please describe more about vertex weights and skeleton structure? Where the skeleton structure is stored? in a seperate .ssg file in skel directory?
in main .edgemodel file, tell me what addresses contain the vertex weights? How the weights are arranged and stored in .edgemodel file? what is the first address of vertex weights?I think have to wait for a year to recieve your response? can't you tell me about my questions?

Re: Resident Evil Operation Racoon City

Posted: Sun Jun 10, 2012 6:52 pm
by shadowmoy
lol the offsets changes in each files and yes the skeleton and model are separated in 2 files

Re: Resident Evil Operation Racoon City

Posted: Sun Jun 10, 2012 10:52 pm
by REfan
What's up codeman? did u fix weired rotations of bones?

Re: Resident Evil Operation Racoon City

Posted: Wed Jun 13, 2012 10:58 am
by shadowmoy
yes

Re: Resident Evil Operation Racoon City

Posted: Thu Jun 14, 2012 12:15 am
by REfan
Congratulations man. u are the one. when are u going to release the result of your attempts?